rendered paste bodyIndex: src/game/MovementHandler.cpp===================================================================--- src/game/MovementHandler.cpp (revision 4901)+++ src/game/MovementHandler.cpp (working copy)@@ -216,7 +216,7 @@ //Players with Feather Fall or low fall time are ignored if (movementInfo.fallTime > 1100 && !target->isDead() && !target->isGameMaster() &&- !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL))+ !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) && !target->IsImmunedToPhysicalDamage()) { //Safe fall, fall time reduction uint32 safe_fall = target->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);