All pastes #829572 Raw Edit

Immunity Fall Damage

public diff v1 · immutable
#829572 ·published 2007-12-23 08:09 UTC
rendered paste body
Index: src/game/MovementHandler.cpp===================================================================--- src/game/MovementHandler.cpp	(revision 4901)+++ src/game/MovementHandler.cpp	(working copy)@@ -216,7 +216,7 @@          //Players with Feather Fall or low fall time are ignored         if (movementInfo.fallTime > 1100 && !target->isDead() && !target->isGameMaster() &&-            !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL))+            !target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) && !target->IsImmunedToPhysicalDamage())         {             //Safe fall, fall time reduction             uint32 safe_fall = target->GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);