rendered paste body
void OnDamageTaken(Unit * mAttacker, float fAmount)
{
if(_unit->GetHealthPct() <= 66 && phase == 0)
{
Playr = _unit->GetAIInterface()->GetNextTarget();
_unit->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You landlubbers are tougher than I thought. I'll have to improvise!");
_unit->PlaySoundToSet(5778);
_unit->CastSpell(Playr, smite_stomp, true);
phase++;
_unit->GetAIInterface()->SetAIState(STATE_SCRIPTMOVE);
_unit->GetAIInterface()->MoveTo(1.100060f, -780.026367f, 9.811194f, 5.452218f);
RegisterAIUpdateEvent(500);
}
}
void AIUpdate()
{
_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "AIUPDATE WORKS");
if(_unit->GetPositionX() == 1.100060 && _unit->GetPositionY() == -780.026367 && _unit->GetPositionZ() == 9.811194)
{
_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "DEBUG DEBUG DEBUG DEBUG");
//_unit->Emote(EMOTE_ONESHOT_LOOT);
weapons();
_unit->GetAIInterface()->SetAIState(STATE_ATTACKING);
//ModifyAIUpdateEvent(3000); fixa senare
}
}