All pastes #828991 Raw Edit

Unnamed

public cpp v1 · immutable
#828991 ·published 2007-12-22 21:28 UTC
rendered paste body
OpcodeHandler* WorldServer::_GetOpcodeHandlerTable() const{    static OpcodeHandler table[] = {        /// Character screen        { CMSG_CHAR_ENUM,                STATUS_AUTHED,    &GameClient::HandleCharEnumOpcode                },        { CMSG_CHAR_CREATE,              STATUS_AUTHED,    &GameClient::HandleCharCreateOpcode              },        { CMSG_CHAR_DELETE,              STATUS_AUTHED,    &GameClient::HandleCharDeleteOpcode              },        { CMSG_PLAYER_LOGIN,             STATUS_AUTHED,    &GameClient::HandlePlayerLoginOpcode             },        /// Misc opcodes        { CMSG_PING,                     STATUS_ALL,       &GameClient::HandlePingOpcode                    },        { CMSG_AUTH_SESSION,             STATUS_CONNECTED, &GameClient::HandleAuthSessionOpcode             },        { CMSG_REPOP_REQUEST,            STATUS_LOGGEDIN,  &GameClient::HandleRepopRequestOpcode            },        { CMSG_AUTOSTORE_LOOT_ITEM,      STATUS_LOGGEDIN,  &GameClient::HandleAutostoreLootItemOpcode       },        { CMSG_LOOT_MONEY,               STATUS_LOGGEDIN,  &GameClient::HandleLootMoneyOpcode               },        { CMSG_LOOT,                     STATUS_LOGGEDIN,  &GameClient::HandleLootOpcode                    },        { CMSG_LOOT_RELEASE,             STATUS_LOGGEDIN,  &GameClient::HandleLootReleaseOpcode             },        { CMSG_WHO,                      STATUS_LOGGEDIN,  &GameClient::HandleWhoOpcode                     },        { CMSG_LOGOUT_REQUEST,           STATUS_LOGGEDIN,  &GameClient::HandleLogoutRequestOpcode           },        { CMSG_PLAYER_LOGOUT,            STATUS_LOGGEDIN,  &GameClient::HandlePlayerLogoutOpcode            },        { CMSG_LOGOUT_CANCEL,            STATUS_LOGGEDIN,  &GameClient::HandleLogoutCancelOpcode            },        { CMSG_GMTICKET_GETTICKET,       STATUS_LOGGEDIN,  &GameClient::HandleGMTicketGetTicketOpcode       },        { CMSG_GMTICKET_CREATE,          STATUS_LOGGEDIN,  &GameClient::HandleGMTicketCreateOpcode          },        { CMSG_GMTICKET_SYSTEMSTATUS,    STATUS_LOGGEDIN,  &GameClient::HandleGMTicketSystemStatusOpcode    },        { CMSG_ZONEUPDATE,               STATUS_LOGGEDIN,  &GameClient::HandleZoneUpdateOpcode              },        { CMSG_SET_TARGET,               STATUS_LOGGEDIN,  &GameClient::HandleSetTargetOpcode               },        { CMSG_SET_SELECTION,            STATUS_LOGGEDIN,  &GameClient::HandleSetSelectionOpcode            },        { CMSG_STANDSTATECHANGE,         STATUS_LOGGEDIN,  &GameClient::HandleStandStateChangeOpcode        },        { CMSG_FRIEND_LIST,              STATUS_LOGGEDIN,  &GameClient::HandleFriendListOpcode              },        { CMSG_ADD_FRIEND,               STATUS_LOGGEDIN,  &GameClient::HandleAddFriendOpcode               },        { CMSG_DEL_FRIEND,               STATUS_LOGGEDIN,  &GameClient::HandleDelFriendOpcode               },        { CMSG_BUG,                      STATUS_LOGGEDIN,  &GameClient::HandleBugOpcode                     },        { CMSG_JOIN_CHANNEL,             STATUS_LOGGEDIN,  &GameClient::HandleJoinChannelOpcode             },        { CMSG_LEAVE_CHANNEL,            STATUS_LOGGEDIN,  &GameClient::HandleLeaveChannelOpcode            },        /// Queries        { CMSG_NAME_QUERY,               STATUS_LOGGEDIN,  &GameClient::HandleNameQueryOpcode               },        { CMSG_QUERY_TIME,               STATUS_LOGGEDIN,  &GameClient::HandleQueryTimeOpcode               },        { CMSG_CREATURE_QUERY,           STATUS_LOGGEDIN,  &GameClient::HandleCreatureQueryOpcode           },        { CMSG_GAMEOBJECT_QUERY,         STATUS_LOGGEDIN,  &GameClient::HandleGameObjectQueryOpcode         },        /// Movement opcodes        { MSG_MOVE_HEARTBEAT,            STATUS_LOGGEDIN,  &GameClient::HandleMoveHeartbeatOpcode           },        { MSG_MOVE_WORLDPORT_ACK,        STATUS_LOGGEDIN,  &GameClient::HandleMoveWorldportAckOpcode        },        { MSG_MOVE_JUMP,                 STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_FORWARD,        STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_BACKWARD,       STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_SET_FACING,           STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_STOP,                 STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_STRAFE_LEFT,    STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_STRAFE_RIGHT,   STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_STOP_STRAFE,          STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_TURN_LEFT,      STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_TURN_RIGHT,     STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_STOP_TURN,            STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_PITCH_UP,       STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_PITCH_DOWN,     STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_STOP_PITCH,           STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_SET_RUN_MODE,         STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_SET_WALK_MODE,        STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_SET_PITCH,            STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_START_SWIM,           STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_STOP_SWIM,            STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        { MSG_MOVE_FALL_LAND,            STATUS_LOGGEDIN,  &GameClient::HandleMovementOpcodes               },        /// Group Handler        { CMSG_GROUP_INVITE,             STATUS_LOGGEDIN,  &GameClient::HandleGroupInviteOpcode             },        { CMSG_GROUP_CANCEL,             STATUS_LOGGEDIN,  &GameClient::HandleGroupCancelOpcode             },        { CMSG_GROUP_ACCEPT,             STATUS_LOGGEDIN,  &GameClient::HandleGroupAcceptOpcode             },        { CMSG_GROUP_DECLINE,            STATUS_LOGGEDIN,  &GameClient::HandleGroupDeclineOpcode            },        { CMSG_GROUP_UNINVITE,           STATUS_LOGGEDIN,  &GameClient::HandleGroupUninviteOpcode           },        { CMSG_GROUP_UNINVITE_GUID,      STATUS_LOGGEDIN,  &GameClient::HandleGroupUninviteGuildOpcode      },        { CMSG_GROUP_SET_LEADER,         STATUS_LOGGEDIN,  &GameClient::HandleGroupSetLeaderOpcode          },        { CMSG_GROUP_DISBAND,            STATUS_LOGGEDIN,  &GameClient::HandleGroupDisbandOpcode            },        { CMSG_LOOT_METHOD,              STATUS_LOGGEDIN,  &GameClient::HandleLootMethodOpcode              },        /// Taxi opcodes        { CMSG_TAXINODE_STATUS_QUERY,    STATUS_LOGGEDIN,  &GameClient::HandleTaxiNodeStatusQueryOpcode     },        { CMSG_TAXIQUERYAVAILABLENODES,  STATUS_LOGGEDIN,  &GameClient::HandleTaxiQueryAviableNodesOpcode   },        { CMSG_ACTIVATETAXI,             STATUS_LOGGEDIN,  &GameClient::HandleActivateTaxiOpcode            },        /// NPC related opcodes        { MSG_TABARDVENDOR_ACTIVATE,     STATUS_LOGGEDIN,   &GameClient::HandleTabardVendorActivateOpcode    },        { CMSG_BANKER_ACTIVATE,          STATUS_LOGGEDIN,   &GameClient::HandleBankerActivateOpcode          },        { CMSG_TRAINER_LIST,             STATUS_LOGGEDIN,   &GameClient::HandleTrainerListOpcode             },        { CMSG_TRAINER_BUY_SPELL,        STATUS_LOGGEDIN,   &GameClient::HandleTrainerBuySpellOpcode         },        { CMSG_PETITION_SHOWLIST,        STATUS_LOGGEDIN,   &GameClient::HandlePetitionShowListOpcode        },        { MSG_AUCTION_HELLO,             STATUS_LOGGEDIN,   &GameClient::HandleAuctionHelloOpcode            },        { CMSG_GOSSIP_HELLO,             STATUS_LOGGEDIN,   &GameClient::HandleGossipHelloOpcode             },        { CMSG_GOSSIP_SELECT_OPTION,     STATUS_LOGGEDIN,   &GameClient::HandleGossipSelectOptionOpcode      },        { CMSG_SPIRIT_HEALER_ACTIVATE,   STATUS_LOGGEDIN,   &GameClient::HandleSpiritHealerActivateOpcode    },        { CMSG_NPC_TEXT_QUERY,           STATUS_LOGGEDIN,   &GameClient::HandleNpcTextQueryOpcode            },        { CMSG_BINDER_ACTIVATE,          STATUS_LOGGEDIN,   &GameClient::HandleBinderActivateOpcode          },        /// Item opcodes        { CMSG_SWAP_INV_ITEM,            STATUS_LOGGEDIN,   &GameClient::HandleSwapInvItemOpcode             },        { CMSG_DESTROYITEM,              STATUS_LOGGEDIN,   &GameClient::HandleDestroyItemOpcode             },        { CMSG_AUTOEQUIP_ITEM,           STATUS_LOGGEDIN,   &GameClient::HandleAutoEquipItemOpcode           },        { CMSG_ITEM_QUERY_SINGLE,        STATUS_LOGGEDIN,   &GameClient::HandleItemQuerySingleOpcode         },        { CMSG_SELL_ITEM,                STATUS_LOGGEDIN,   &GameClient::HandleSellItemOpcode                },        { CMSG_BUY_ITEM_IN_SLOT,         STATUS_LOGGEDIN,   &GameClient::HandleBuyItemInSlotOpcode           },        { CMSG_BUY_ITEM,                 STATUS_LOGGEDIN,   &GameClient::HandleBuyItemOpcode                 },        { CMSG_LIST_INVENTORY,           STATUS_LOGGEDIN,   &GameClient::HandleListInventoryOpcode           },        /// Combat opcodes        { CMSG_ATTACKSWING,              STATUS_LOGGEDIN,   &GameClient::HandleAttackSwingOpcode             },        { CMSG_ATTACKSTOP,               STATUS_LOGGEDIN,   &GameClient::HandleAttackStopOpcode              },        /// Spell opcodes        { CMSG_USE_ITEM,                 STATUS_LOGGEDIN,   &GameClient::HandleUseItemOpcode                 },        { CMSG_CAST_SPELL,               STATUS_LOGGEDIN,   &GameClient::HandleCastSpellOpcode               },        /// Skill opcodes        //{ CMSG_SKILL_LEVELUP,          STATUS_LOGGEDIN,   &GameClient::HandleSkillLevelUpOpcode            },        /// Quest opcodes        { CMSG_QUESTGIVER_STATUS_QUERY,  STATUS_LOGGEDIN,   &GameClient::HandleQuestgiverStatusQueryOpcode   },        { CMSG_QUESTGIVER_HELLO,         STATUS_LOGGEDIN,   &GameClient::HandleQuestgiverHelloOpcode         },        { CMSG_QUESTGIVER_ACCEPT_QUEST,  STATUS_LOGGEDIN,   &GameClient::HandleQuestgiverAcceptQuestOpcode   },        { CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN,   &GameClient::HandleQuestgiverChooseRewardOpcode  },        { CMSG_QUESTGIVER_REQUEST_REWARD,STATUS_LOGGEDIN,   &GameClient::HandleQuestgiverRequestRewardOpcode },        { CMSG_QUEST_QUERY,              STATUS_LOGGEDIN,   &GameClient::HandleQuestQueryOpcode              },        /// Chat opcodes        { CMSG_MESSAGECHAT,              STATUS_LOGGEDIN,   &GameClient::HandleMessagechatOpcode             },        { CMSG_TEXT_EMOTE,               STATUS_LOGGEDIN,   &GameClient::HandleTextEmoteOpcode               },        { CMSG_AREATRIGGER,              STATUS_LOGGEDIN,   &GameClient::HandleAreatriggerOpcode             },        /// End of table        { 0,                             0,                 NULL                                             }    };    return table;}