All pastes #828715 Raw Edit

Jemand

public c v1 · immutable
#828715 ·published 2007-12-22 18:08 UTC
rendered paste body
#include <a_samp>// This is a comment// uncomment the line below if you want to write a filterscript//#define FILTERSCRIPT#pragma tabsize 0//MENU FUNKTIONEN!new Menu:Waffen;//Menu , für DMA's Party Drogen :)#if defined FILTERSCRIPTpublic OnFilterScriptInit(){	print("\n--------------------------------------");	print(" Blank Filterscript by your name here");	print("--------------------------------------\n");	return 1;}public OnFilterScriptExit(){	return 1;}#elsemain(){	print("\n----------------------------------");	print(" Blank Gamemode by your name here");	print("----------------------------------\n");}#endifpublic OnGameModeInit(){    if(IsValidMenu(Waffen))	{   		Waffen=CreateMenu("Weapsons",0,50.00,50.00,50.00,00.00);		AddMenuItem(Waffen,0,"Colt45");		AddMenuItem(Waffen,0,"M4");		AddMenuItem(Waffen,0,"Shoutgun");	}	else printf("[LOG] [MENU] [ERROR] crash as menu!");	//Gernele Texte und so :o)	SetGameModeText("GA BOMB");	return 1;}public OnGameModeExit(){	return 1;}public OnPlayerRequestClass(playerid, classid){	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);	return 1;}public OnPlayerRequestSpawn(playerid){	return 1;}public OnPlayerConnect(playerid){	HideMenuForPlayer(Waffen, playerid);	return 1;}public OnPlayerDisconnect(playerid, reason){	HideMenuForPlayer(Waffen, playerid);	return 1;}public OnPlayerSpawn(playerid){	return 1;}public OnPlayerDeath(playerid, killerid, reason){	return 1;}public OnVehicleSpawn(vehicleid){	return 1;}public OnVehicleDeath(vehicleid, killerid){	return 1;}public OnPlayerText(playerid, text[]){	return 1;}public OnPlayerPrivmsg(playerid, recieverid, text[]){	return 1;}public OnPlayerCommandText(playerid, cmdtext[]){	if (strcmp("/buy", cmdtext, true, 10) == 0)	{        ShowMenuForPlayer(Waffen, playerid);		return 1;	}	return 0;}public OnPlayerInfoChange(playerid){	return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){	return 1;}public OnPlayerExitVehicle(playerid, vehicleid){	return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){	return 1;}public OnPlayerEnterCheckpoint(playerid){	return 1;}public OnPlayerLeaveCheckpoint(playerid){	return 1;}public OnPlayerEnterRaceCheckpoint(playerid){	return 1;}public OnPlayerLeaveRaceCheckpoint(playerid){	return 1;}public OnRconCommand(cmd[]){	return 1;}public OnObjectMoved(objectid){	return 1;}public OnPlayerObjectMoved(playerid, objectid){	return 1;}public OnPlayerPickUpPickup(playerid, pickupid){	return 1;}public OnPlayerSelectedMenuRow(playerid, row){    new Menu:now = GetPlayerMenu(playerid);    if(now == Waffen)	{	switch(row)	{		case 0:		{			if(GetPlayerMoney(playerid) < 500)			{				SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestnes 501$!!");			}			else			{				SendClientMessage(playerid, 0xFF0000AA, "Colt 45!");				GivePlayerWeapon(playerid, 22, 300);				GivePlayerMoney(playerid, -500);			}		}		case 1:		{			if(GetPlayerMoney(playerid) < 2400)			{				SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestens 2401$!");			}			else			{				SendClientMessage(playerid, 0xFF0000AA, "M4!");				GivePlayerWeapon(playerid, 31, 150);		 		GivePlayerMoney(playerid, -2400);    		}		}		case 2:		{			if(GetPlayerMoney(playerid) < 850)			{				SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestens 850$!");			}			else			{				SendClientMessage(playerid, 0xFF0000AA, "You purchased one Shotgun");				GivePlayerWeapon(playerid, 25, 100);				GivePlayerMoney(playerid, -1200);			}		}	} 	}		return 1;}public OnPlayerExitedMenu(playerid){	return 1;}