rendered paste body#include <a_samp>// This is a comment// uncomment the line below if you want to write a filterscript//#define FILTERSCRIPT#pragma tabsize 0//MENU FUNKTIONEN!new Menu:Waffen;//Menu , für DMA's Party Drogen :)#if defined FILTERSCRIPTpublic OnFilterScriptInit(){ print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1;}public OnFilterScriptExit(){ return 1;}#elsemain(){ print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n");}#endifpublic OnGameModeInit(){ if(IsValidMenu(Waffen)) { Waffen=CreateMenu("Weapsons",0,50.00,50.00,50.00,00.00); AddMenuItem(Waffen,0,"Colt45"); AddMenuItem(Waffen,0,"M4"); AddMenuItem(Waffen,0,"Shoutgun"); } else printf("[LOG] [MENU] [ERROR] crash as menu!"); //Gernele Texte und so :o) SetGameModeText("GA BOMB"); return 1;}public OnGameModeExit(){ return 1;}public OnPlayerRequestClass(playerid, classid){ SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1;}public OnPlayerRequestSpawn(playerid){ return 1;}public OnPlayerConnect(playerid){ HideMenuForPlayer(Waffen, playerid); return 1;}public OnPlayerDisconnect(playerid, reason){ HideMenuForPlayer(Waffen, playerid); return 1;}public OnPlayerSpawn(playerid){ return 1;}public OnPlayerDeath(playerid, killerid, reason){ return 1;}public OnVehicleSpawn(vehicleid){ return 1;}public OnVehicleDeath(vehicleid, killerid){ return 1;}public OnPlayerText(playerid, text[]){ return 1;}public OnPlayerPrivmsg(playerid, recieverid, text[]){ return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp("/buy", cmdtext, true, 10) == 0) { ShowMenuForPlayer(Waffen, playerid); return 1; } return 0;}public OnPlayerInfoChange(playerid){ return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){ return 1;}public OnPlayerExitVehicle(playerid, vehicleid){ return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){ return 1;}public OnPlayerEnterCheckpoint(playerid){ return 1;}public OnPlayerLeaveCheckpoint(playerid){ return 1;}public OnPlayerEnterRaceCheckpoint(playerid){ return 1;}public OnPlayerLeaveRaceCheckpoint(playerid){ return 1;}public OnRconCommand(cmd[]){ return 1;}public OnObjectMoved(objectid){ return 1;}public OnPlayerObjectMoved(playerid, objectid){ return 1;}public OnPlayerPickUpPickup(playerid, pickupid){ return 1;}public OnPlayerSelectedMenuRow(playerid, row){ new Menu:now = GetPlayerMenu(playerid); if(now == Waffen) { switch(row) { case 0: { if(GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestnes 501$!!"); } else { SendClientMessage(playerid, 0xFF0000AA, "Colt 45!"); GivePlayerWeapon(playerid, 22, 300); GivePlayerMoney(playerid, -500); } } case 1: { if(GetPlayerMoney(playerid) < 2400) { SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestens 2401$!"); } else { SendClientMessage(playerid, 0xFF0000AA, "M4!"); GivePlayerWeapon(playerid, 31, 150); GivePlayerMoney(playerid, -2400); } } case 2: { if(GetPlayerMoney(playerid) < 850) { SendClientMessage(playerid, 0xFF0000AA, "Du brauchst mindestens 850$!"); } else { SendClientMessage(playerid, 0xFF0000AA, "You purchased one Shotgun"); GivePlayerWeapon(playerid, 25, 100); GivePlayerMoney(playerid, -1200); } } } } return 1;}public OnPlayerExitedMenu(playerid){ return 1;}