rendered paste body#define TEAM_ATTACK 1
#define TEAM_DEFENCE 2
new gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
// Attack team
AddPlayerClass(111,315.4792,984.1290,1959.1129,353.5, 3, 0, 23, 1000, 25, 100); // Mafia dude, andromeda
// Defence team
AddPlayerClass(287,245.1233,1859.1162,14.0840,358.717, 4, 0, 32, 1000, 31, 5000); // Army
AddPlayerClass(70,271.6828,1873.8666,8.7578,229.4508, 4, 0, 24, 1000, 32, 1000); // Lab
//---------------------------------------------------------
SetPlayerTeamFromClass(playerid, classid) {
if(classid == 0) {
gTeam[playerid] = TEAM_ATTACK;
} else if(classid == 1 || classid == 2) {
gTeam[playerid] = TEAM_DEFENCE;
}
}
//---------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~r~Attack", 1000, 3);
}
case 1, 2:
{
GameTextForPlayer(playerid, "~g~Defence", 1000, 3);
}
}
return 1;
}
//---------------------------------------------------------