All pastes #828453 Raw Edit

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public text v1 · immutable
#828453 ·published 2007-12-22 14:06 UTC
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# Christmas quest made by eyerobot 


import sys 
from net.sf.l2j.gameserver.datatables import EventDroplist 
from net.sf.l2j.gameserver import Announcements 
from net.sf.l2j.gameserver.script import DateRange 
from java.util import GregorianCalendar 
from java.util import Iterator 
from net.sf.l2j.gameserver.model.quest import State 
from net.sf.l2j.gameserver.model.quest import QuestState 
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest 

qn = "998_xmas" 
NPCID = 31863 # santa trainee - Spawn them where you like 
 
temp1 = GregorianCalendar(2007,11,22)  #From dec 22 2007 
StartDate = temp1.getTime() 
temp1.set(2008,0,1)        #To jan 1 2008 
EndDate = temp1.getTime() 
EventDates = DateRange(StartDate, EndDate)

DropsCommon = [5557, 5558] # gule, vetvicky - bezne moby 
DropsMed = [5556, 5583, 5584, 5585, 5586, 5587] # hviezda a echo krystaly - bezne moby 
DropsRare = [5562, 5563, 5564, 5565, 5566, 5559] # kvetinac - bezne moby 
count = [1,1] 
chanceCommon = 100000 
chanceMed = 20000 
chanceRare = 10000 

EventDroplist.getInstance().addGlobalDrop(DropsCommon, count, chanceCommon, EventDates) 
EventDroplist.getInstance().addGlobalDrop(DropsMed, count, chanceMed, EventDates) 
EventDroplist.getInstance().addGlobalDrop(DropsRare, count, chanceRare, EventDates) 
Announcements.getInstance().addEventAnnouncement(EventDates,['Stastne a vesele Vianoce! Navstivte pomocnika Santa Clausa']) 

REWARD1 = 1463 #Soulshot D grade - drop zo stromceka co musi najprv hrac zlozit 
REWARD2 = 1464 #Soulshot C grade - drop zo stromceka co musi najprv hrac zlozit 
REWARD3 = 1465 #Soulshot B grade - drop zo stromceka co musi najprv hrac zlozit 
REWARD4 = 3948 #B Spiritshot D grade - drop zo stromceka co musi najprv hrac zlozit 
REWARD5 = 3949 #B Spiritshot C grade - drop zo stromceka co musi najprv hrac zlozit 
REWARD6 = 3950 #B Spiritshot B grade - drop zo stromceka co musi najprv hrac zlozit 
REWARD7 = 6403 #Star Shard - drop zo stromceka co musi najprv hrac zlozit 
REWARD8 = 6406 #Firework - drop zo stromceka co musi najprv hrac zlozit 
REWARD9 = 6407 #Large Firework - drop zo stromceka co musi najprv hrac zlozit 
REWARD10 = 5234 #Mystery Potion - drop zo stromceka co musi najprv hrac zlozit 

REWARD_AMOUNT1 = 1000 
REWARD_AMOUNT2 = 750 
REWARD_AMOUNT3 = 500 
REWARD_AMOUNT4 = 500 
REWARD_AMOUNT5 = 250 
REWARD_AMOUNT6 = 100 
REWARD_AMOUNT7 = 75 
REWARD_AMOUNT8 = 50 
REWARD_AMOUNT9 = 25 
REWARD_AMOUNT10 = 5 
REWARD_DROP_CHANCE = 75  

class Quest (JQuest) : 

    def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) 


    def onTalk (self,npc,player): 
        st = player.getQuestState(qn) 
        npcId = npc.getNpcId() 
        htmltext = "<html><head><body>Stastne a vesele Vianoce !<br>Dones mi 1 hviezdu, 10 guli, 15 vetviciek, 1 kvetinac a urobim ti tvoj vlastny vianocny stromcek.</body></html>" 
        if npcId == 31863 :      
            if  st.getQuestItemsCount(5556) >= 1 and st.getQuestItemsCount(5557) >= 10 and st.getQuestItemsCount(5558) >= 15 and st.getQuestItemsCount(5559) >= 1 : 
                st.giveItems(5560,1)  # christmas tree item 

                st.takeItems(5556,1) 
                st.takeItems(5557,10) 
                st.takeItems(5558,15) 
                st.takeItems(5559,1) 
                htmltext = "<html><head><body></body>Gratulujem ti k stromceku a prajem ti vela stastia! Co s nim mas robit urcite vies.</html>" 
                st.setState(STARTED) 
            return htmltext 
        return htmltext 

    def onKill(self,npc,player,isPet): 
        st = player.getQuestState(qn) 
        if not st : return 
        if st.getState() != STARTED : return 
        if st.getRandom(100) <= REWARD_DROP_CHANCE :  
            rr = st.getRandom(9) 
        if rr == 0 :  #randomize the drop reward 
            st.giveItems(REWARD1,REWARD_AMOUNT1) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 1 : 
            st.giveItems(REWARD2,REWARD_AMOUNT2) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 2 : 
            st.giveItems(REWARD3,REWARD_AMOUNT3) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 3 : 
            st.giveItems(REWARD4,REWARD_AMOUNT4) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 4 : 
            st.giveItems(REWARD5,REWARD_AMOUNT5) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 5 : 
            st.giveItems(REWARD6,REWARD_AMOUNT6) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 6 : 
            st.giveItems(REWARD7,REWARD_AMOUNT7) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 7 : 
            st.giveItems(REWARD8,REWARD_AMOUNT8) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 8 : 
            st.giveItems(REWARD9,REWARD_AMOUNT9) 
            st.playSound("ItemSound.quest_itemget") 
        elif rr == 9 : 
            st.giveItems(REWARD10,REWARD_AMOUNT10) 
            st.playSound("ItemSound.quest_itemget") 

QUEST       = Quest(998,qn,"xmas") 
CREATED     = State('Start', QUEST) 
STARTED     = State('Started', QUEST) 
COMPLETED   = State('Completed', QUEST) 

QUEST.setInitialState(CREATED) 
QUEST.addStartNpc(NPCID) 
QUEST.addTalkId(NPCID) 

for mobId in [13006]:  #christmas tree 
  QUEST.addKillId(mobId) 
  
print "imported quest: 666: xmas"