All pastes #827519 Raw Edit

Someone

public java v1 · immutable
#827519 ·published 2007-12-21 20:47 UTC
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	// upon connection of a new client all the info has to be sent to client prior to starting the regular communication	public void initialize()	{		// first packet sent 		outStream.createFrame(249);		outStream.writeByteA(1);		// 1 for members, zero for free		outStream.writeWordBigEndianA(playerId);		// here is the place for seting up the UI, stats, etc...		setChatOptions(0, 0, 0);		for(int i = 0; i < 25; i++) setSkillLevel(i, playerLevel[i], playerXP[i]);		outStream.createFrame(107);			// resets something in the client		setSidebarInterface(1, 3917);		setSidebarInterface(2, 638);		setSidebarInterface(3, 3213);		setSidebarInterface(4, 1644);		setSidebarInterface(5, 5608);		setSidebarInterface(6, 1151);		setSidebarInterface(7, 12855);		// what is this?		setSidebarInterface(8, 5065);		setSidebarInterface(9, 5715); 		setSidebarInterface(10, 2449);		setSidebarInterface(11, 904);		setSidebarInterface(12, 147);		setSidebarInterface(13, 962);		setSidebarInterface(0, 2423);		handler.updatePlayer(this, outStream);		handler.updateNPC(this, outStream);		setEquipment(playerEquipment[playerHat],1,playerHat);		setEquipment(playerEquipment[playerCape],1,playerCape);		setEquipment(playerEquipment[playerAmulet],1,playerAmulet);		setEquipment(playerEquipment[playerArrows],190,playerArrows);		setEquipment(playerEquipment[playerChest],1,playerChest);		setEquipment(playerEquipment[playerShield],1,playerShield);		setEquipment(playerEquipment[playerLegs],1,playerLegs);		setEquipment(playerEquipment[playerHands],1,playerHands);		setEquipment(playerEquipment[playerFeet],1,playerFeet);		setEquipment(playerEquipment[playerRing],1,playerRing);		setEquipment(playerEquipment[playerWeapon],1,playerWeapon);		update();}