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public text v1 · immutableidAngles &a = rView->viewaxis.ToAngles();
a.pitch = -180 / M_PI * atan2( lookAtPoint[2], dist );
a.roll = movie.freecam.angles.roll;idAngles &a = rView->viewaxis.ToAngles();
a.pitch = -180 / M_PI * atan2( lookAtPoint[2], dist );
a.roll = movie.freecam.angles.roll;