rendered paste body private unsafe UInt16[,] GetRoomCollisionData(UnmanagedExposed.Level level, UnmanagedExposed.Room1 room1)
{
UnmanagedExposed.Coll coll = Util.PointerToStructure<UnmanagedExposed.Coll>(room1.pColl);
int posX = (int)coll.dwPosGameX - level.dwPosX;
int posY = (int)coll.dwPosGameY - level.dwPosY;
int sizeX = (int)coll.dwSizeGameX;
int sizeY = (int)coll.dwSizeGameY;
UInt16* data = (UInt16*)(coll.pMapStart + (int)room1.pColl);
UInt16[,] roomCollisionGraph = new UInt16[sizeX, sizeY];
for (int y = 0; y < sizeY; y++)
{
for (int x = 0; x < sizeX; x++)
{
roomCollisionGraph[x, y] = *data;
data++;
}
}
return roomCollisionGraph;
}