All pastes #825189 Raw Edit

Chopper Lives

public c v1 · immutable
#825189 ·published 2007-12-20 11:53 UTC
rendered paste body
        if (iPlayerPosY > iScreenY-10 || iPlayerPosY < -5 ||           chopPointInTerrain(&mGround, iPlayerPosX, iPlayerPosY + 10, 0) ||           chopPointInTerrain(&mRoof, iPlayerPosX ,iPlayerPosY, 1))        {                   if(!NoCrash)               {        			if (CurrentPlayerLives > 0)    			{    				    				iPlayerPosY = (iScreenY * 4) / 10;    				CurrentPlayerLives--;    				rb->snprintf(strLives, sizeof(strLives), "You have %d lives left. Press " ACTIONTEXT " to continue.", CurrentPlayerLives);    				rb->splash(HZ, strLives);    				    				        while (true) {            button = rb->button_get(true);            if (button == ACTION#ifdef ACTION2                || button == ACTION2#endif                ){                          break;                                      }        }        			}    			else    			{        			chopKillPlayer();    			chopDrawScene();    			ret = chopMenu(0);    			if (ret != -1)    				return ret;    			    			}        		}    		else    		{        			//NoCrash = 0;    			//DEBUGF("NoCrash = %d;\n", NoCrash);    			        		}		    }        for (i=0; i < NUMBER_OF_BLOCKS; i++) //For every drawn block....            if(mBlocks[i].bIsActive == 1){				if(chopBlockCollideWithPlayer(&mBlocks[i])) { //If we have crashed into a block...					if (!NoCrash){			if (CurrentPlayerLives > 0)			{								NoCrash = 1;				HitBlockInt = i;								CurrentPlayerLives--;    				rb->snprintf(strLives, sizeof(strLives), "You have %d lives left. Press " ACTIONTEXT " to continue.", CurrentPlayerLives);    				rb->splash(HZ, strLives);    				    				        while (true) {            button = rb->button_get(true);            if (button == ACTION#ifdef ACTION2                || button == ACTION2#endif                ){                          break;                                      }        }			}			else			{			chopKillPlayer();			chopDrawScene();			ret = chopMenu(0);			if (ret != -1)				return ret;						}					}				}		else		{            if(i == HitBlockInt) //If the index of the block is the same as the one we last hit, it has been re-drawn and we are no-longer in the wall.            {                 NoCrash = 0;                 HitBlockInt = -2;                             }		}}