rendered paste body#include "allegro.h"
#ifndef AL_
#define AL_ ALLEGRO_
#endif
int main(void)
{
AL_DISPLAY *display;
AL_BITMAP *bitmap;
AL_COLOR colBlack;
al_init();
al_install_keyboard();
al_set_new_display_flags(ALLEGRO_FULLSCREEN | ALLEGRO_DIRECT3D);
display = al_create_display(640, 480);
ALLEGRO_KBDSTATE state;
al_map_rgba( &colBlack, 0, 0, 0, 0 );
do
{
al_clear( &colBlack );
al_flip_display();
al_get_keyboard_state( &state );
}
while( !al_key_down( &state, KEY_ESC ) );
return 0;
}
END_OF_MAIN()