rendered paste body#include <SDL/SDL.h>#include <time.h>#include <stdlib.h>/* PLEASE NOTE: the program will require SDL.dll which is located in dev-c++'s dll directory. You have to copy it to you program's home directory or the path. */SDL_Surface *screen = NULL;int Draw_poly (float X, float Y, char *Str ,int ScreenX,int ScreenY){ float A=600; float B=600; SDL_Rect rect; int iteration=0; rect.x = ScreenX; rect.y = ScreenY; rect.w = 1; rect.h = 1; X = X/A; Y = Y/B; //Start of MAGIC while( X < 2 && Y < 2) { iteration++; if(Str[iteration] == 0) { int temp = X; X =X -Y; Y = Y- temp; } else if(Str[iteration] == 1) { X = X*X; X = 2*X; Y = Y*Y; Y = 2*Y; } else { int temp = X; X = X+Y; Y = temp+Y; } if(iteration > 32) {break;} } //End of MAGIC SDL_FillRect (screen, &rect, SDL_MapRGB (screen->format, iteration*8, 0, 0)); return iteration;}int main (int argc, char *argv[]){ int done; SDL_Event event; int i=0, j=0; /* Initialize SDL */ if (SDL_Init (SDL_INIT_VIDEO) < 0){/*Error here*/} SDL_Rect BG; BG.h = 600; BG.w = 600; BG.y=0; BG.x=0; screen = SDL_SetVideoMode (BG.h, BG.w, 24, SDL_SWSURFACE | SDL_DOUBLEBUF); if (screen == NULL){/*Error here*/} SDL_WM_SetCaption ("Weird Draw - MiR", NULL); SDL_FillRect (screen, &BG , SDL_MapRGB (screen->format, 0, 0, 0)); done = 0; //Setting up parameters for drawing char RandomString[32]; int k=0; while(k < 32) { RandomString[k]= rand()%3; k++; } while (!done) { //mutation shit int MutationSpeed = 3; k=0; while(k < MutationSpeed) { RandomString[ (rand()%29)+3 ] = rand()%3; k++; } /* Check for events */ while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_KEYDOWN: break; case SDL_QUIT: done = 1; break; default: break; } } //1024, 768 Draw to screen i=0; while (i < BG.h && !done) { j=0; while (j < BG.w && !done) { Draw_poly( j, i, RandomString, j, i); j++; } i++; } SDL_Flip( screen); } return 0;}