All pastes #824322 Raw Edit

Someone

public c v1 · immutable
·published 2007-12-19 22:10 UTC
rendered paste body
#include <SDL/SDL.h>#include <time.h>#include <stdlib.h>/* PLEASE NOTE: the program will require SDL.dll which is located in              dev-c++'s dll directory. You have to copy it to you			  program's home directory or the path. */SDL_Surface *screen = NULL;int Draw_poly (float X, float Y, char *Str ,int ScreenX,int ScreenY){    float A=600;    float B=600;    SDL_Rect rect;    int iteration=0;    rect.x = ScreenX;    rect.y = ScreenY;    rect.w = 1;    rect.h = 1;    X = X/A;    Y = Y/B;    //Start of MAGIC    while( X < 2 && Y < 2)    {         iteration++;        if(Str[iteration] == 0)        {             int temp = X;              X =X -Y;            Y = Y- temp;        }        else if(Str[iteration] == 1)        {                  X = X*X;            X = 2*X;                        Y = Y*Y;            Y = 2*Y;        }        else        {            int temp = X;            X = X+Y;            Y = temp+Y;                    }        if(iteration > 32) {break;}        }    //End of MAGIC    SDL_FillRect (screen, &rect, SDL_MapRGB (screen->format,  iteration*8, 0, 0));    return iteration;}int main (int argc, char *argv[]){       int done;    SDL_Event event;       int i=0, j=0;    /* Initialize SDL */    if (SDL_Init (SDL_INIT_VIDEO) < 0){/*Error here*/}    SDL_Rect BG;       BG.h = 600; BG.w = 600; BG.y=0; BG.x=0;    screen = SDL_SetVideoMode (BG.h, BG.w, 24, SDL_SWSURFACE | SDL_DOUBLEBUF);    if (screen == NULL){/*Error here*/}        SDL_WM_SetCaption ("Weird Draw - MiR", NULL);    SDL_FillRect (screen, &BG , SDL_MapRGB (screen->format, 0, 0, 0));    done = 0;        //Setting up parameters for drawing    char RandomString[32];    int k=0;    while(k < 32) { RandomString[k]= rand()%3; k++; }        while (!done)    {         //mutation shit        int MutationSpeed = 3;        k=0;        while(k < MutationSpeed) { RandomString[ (rand()%29)+3 ] = rand()%3; k++; }                /* Check for events */        while (SDL_PollEvent (&event))        {            switch (event.type)            {                case SDL_KEYDOWN:                    break;                case SDL_QUIT:                    done = 1;                    break;                default:                    break;            }        }                //1024, 768 Draw to screen        i=0;        while (i < BG.h && !done)        {			j=0;	            while (j < BG.w && !done)             {                Draw_poly( j, i, RandomString, j, i);                 j++;             }             i++;        }        SDL_Flip( screen);    }    return 0;}