rendered paste body#include <SDL/SDL.h>
#include <time.h>
#include <stdlib.h>
/*
PLEASE NOTE: the program will require SDL.dll which is located in
dev-c++'s dll directory. You have to copy it to you
program's home directory or the path.
*/
SDL_Surface *screen = NULL;
int Draw_poly (float X, float Y, char *Str ,int ScreenX,int ScreenY)
{
float A=600;
float B=600;
SDL_Rect rect;
int iteration=0;
rect.x = ScreenX;
rect.y = ScreenY;
rect.w = 1;
rect.h = 1;
X = X/A;
Y = Y/B;
//Start of MAGIC
while( X < 2 && Y < 2)
{
iteration++;
if(Str[iteration] == 0)
{
int temp = X;
X =X -Y;
Y = Y- temp;
}
else if(Str[iteration] == 1)
{
X = X*X;
X = 2*X;
Y = Y*Y;
Y = 2*Y;
}
else
{
int temp = X;
X = X+Y;
Y = temp+Y;
}
if(iteration > 32) {break;}
}
//End of MAGIC
SDL_FillRect (screen, &rect, SDL_MapRGB (screen->format, iteration*8, 0, 0));
return iteration;
}
int main (int argc, char *argv[])
{
int done;
SDL_Event event;
int i=0, j=0;
/* Initialize SDL */
if (SDL_Init (SDL_INIT_VIDEO) < 0){/*Error here*/}
SDL_Rect BG;
BG.h = 600; BG.w = 600; BG.y=0; BG.x=0;
screen = SDL_SetVideoMode (BG.h, BG.w, 24, SDL_SWSURFACE | SDL_DOUBLEBUF);
if (screen == NULL){/*Error here*/}
SDL_WM_SetCaption ("Weird Draw - MiR", NULL);
SDL_FillRect (screen, &BG , SDL_MapRGB (screen->format, 0, 0, 0));
done = 0;
//Setting up parameters for drawing
char RandomString[32];
int k=0;
while(k < 32) { RandomString[k]= rand()%3; k++; }
while (!done)
{
//mutation shit
int MutationSpeed = 3;
k=0;
while(k < MutationSpeed) { RandomString[ (rand()%29)+3 ] = rand()%3; k++; }
/* Check for events */
while (SDL_PollEvent (&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
break;
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
//1024, 768 Draw to screen
i=0;
while (i < BG.h && !done)
{
j=0;
while (j < BG.w && !done)
{
Draw_poly( j, i, RandomString, j, i);
j++;
}
i++;
}
SDL_Flip( screen);
}
return 0;
}