All pastes #824117 Raw Edit

Mine

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·published 2007-12-19 20:23 UTC
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// example server.cfg for UNRANKED server made by an3k
// you can directly use this file without removing the description

bot_aimSkill "2"						// sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER, default = "1"
bot_allowClassChanges "1"					// 0 = bots won't ever change their class, 1 = Bots can change their class thru script/code, default = "1"
bot_allowObstacleDecay "1"			// 0 = dont allow obstacle decay. 1 = allow obstacle decay, default = "1"
bot_balanceCriticalClass "1"					// have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as, default = "1"
bot_doObjectives "1"						// 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player, default = "1"
bot_enable "1"							// 0 = bots will not be loaded in the game, 1 = bots are loaded, default = "1"
bot_fakePing "0"						// have the bots display fake pings in the scoreboard, default = "0"
bot_knifeOnly "0"						// goofy mode where the bots only use their knifes in combat, default = "0"
bot_minClients "10"						// keep a minimum number of clients on the server with bots and humans. -1 = disabled, default = "-1"
bot_noChat "0"							// 0 = bots chat, 1 = bots never chat, default = "0"
bot_noRandomJump "0"						// makes bots not randomly jump, default = "0"
bot_noTaunt "1"							// 0 = bots taunt, 1 = bots never taunt, default = "1"
bot_sillyWarmup "0"						// 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup, default = "0"
bot_skill "2"							// sets the bot's default AI skill. 0 = EASY, 1 = NORMAL, 2 = EXPERT, default = "1"
bot_sleepWhenServerEmpty "1"					// has the bots stop thinking when the server is idle and there are no humans playing, to conserve CPU, default = "1"
bot_uiNumGDF "-1"						// the number of gdf bots to add to the server. -1 = disabled, default = "-1"
bot_uiNumStrogg "-1"						// the number of strogg bots to add to the server. -1 = disabled, default = "-1"
bot_uiSkill "2"							// only used by the GUI for skill presets, you can ignore this setting totally, default = "1"
bot_useDeployables "1"						// 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables, default = "1"
bot_useShotguns "1"						// 0 = bots wont use shotguns/nailguns, 1 = bots will use shotguns/nailguns, default = "0"
bot_useSniperWeapons "1"					// 0 = bots wont use sniper rifles, 1 = bots will use sniper rifles, default = "1"
bot_useSpawnHosts "1"						// 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts, default = "1"
bot_useStrafeJump "0"						// 0 = bots can't strafe jump, 1 = bots can strafe jump to goal locations that are far away, default = "0"
bot_useSuicideWhenStuck "1"					// 0 = bots never suicide when stuck, 1 = bots suicide if they detect that they're stuck, default = "1"
bot_useTKRevive "1"						// allows the bots to use the advanced tactic of TK reviving if their teammate is weak, 0 = disabled, default = "1"
bot_useUniforms "1"						// 0 = bots won't steal uniforms, 1 = bots take uniforms, default = "1"
bot_useVehicles "1"						// 0 = bots dont use vehicles, 1 = bots do use vehicles, default = "1"

g_allowComplaint_charge "0"					// allow complaints for teamkills with charges, default = "0"
g_allowComplaint_explosives "1"					// allow complaints for teamkills with explosive weapons and items, default = "1"
g_allowComplaint_firesupport "1"				// allow complaints for teamkills with fire support, default = "1"
g_allowComplaint_vehicles "1"					// allow complaints for teamkills with vehicle, default = "1"
g_autoFireTeam "1"						// prompt to join a fireteam when switching to a new team, default = "0"
g_autoReadyPercent "75"						// percentage of a full server that must be in game for auto ready to start, default = "50"
g_autoReadyWait "1"						// length of time (in minutes) auto ready will wait before starting the countdown, default = "1"
g_complaintGUIDLimit "4"					// total complaints received from different players at which a player will be kicked, default = "4"
g_complaintLimit "0"						// total complaints at which a player will be kicked, default = "6"
g_disableFootsteps "0"						// enable/disable footsteps, default = "0"
g_disableGlobalAudio "1"					// disable global VOIP communication, default = "0"
g_disableTransportDebris "0"					// the parts of a destroyed/decayed vehicle that are just there for visuals and don't actually interact with anything, default = "0"
g_disableVehicleSpawns "0"					// disables vehicles spawning from construction pads, default = "0"
g_execMapConfigs "0"						// execute map cfg with same name, default = "0"
g_gameReviewPause "0.5"						// time (in minutes) for scores review time, default = "0.5"
g_gravity "1066"						// gravity, default = "1066"
g_kickBanLength "1"						// length of time (in minutes) a kicked player will be banned for, default = "2"
g_logDebugText "0"						// dunno, default = "0"
g_logObjectives "1"						// log objective completion info, default = "1"
g_logProficiency "0"						// log proficiency data, default = "1"
g_maxPlayerWarnings "0"						// maximum warnings before player is kicked, default = "0"
g_maxSpectateTime "10"						// maximum length of time (in minutes) a player may spectate for, default = "0"
g_maxVoiceChats "4"						// maximum number of voice chats a player may do in a period of time, default = "4"
g_maxVoiceChatsOver "30"					// time over which the maximum number of voice chat limit is applied, default = "30"
g_muteSpecs "1"							// send all spectator global chat to team chat, default = "0"
g_noBotSpectate "1"						// disables the ability to spectate bots, default = "0"
g_noRouteConstraintKick "0"					// enables/disables players being kicked for deviating from routes, default = "0"
g_noRouteMaskDestruction "0"					// enables/disables the mcp being destroyed when driven outside the mask, default = "0"
g_noVehicleDecay "0"						// enables / disables vehicle decay, default = "0"
g_password "tomato"							// game password used by players to join (passworded) server, default = ""
g_playerPushForce "200"						// force players can be pushed by other players, default = "200"
g_privatePassword ""					// game password for private slots, default = ""
g_showPlayerArrows "1"						// enable/disable arrows above the heads of players, off = 0, all = 1, friendly only = 2, default = "1"
g_stopWatchMode "1"						// stopwatch mode, 0 = ABBA, 1 = ABAB, default = "0"
g_teamSwitchDelay "0"						// delay (in seconds) before player can change teams again, default = "5"
g_timeoutToSpec "0"						// timeout (in minutes) for players who are AFK to go into spectator mode, 0 = disabled, default = "0"
g_useBotsInPlayerTotal "1"					// should bots count towards the number of players required to start the game?, default = "1"
g_useSimpleStats "0"						// only look up local server stats, default = "0"
g_votePassPercentage "51"					// percentage of yes votes required for a vote to pass, default = "51"
g_voteWait "2"							// delay (in minutes) before player may perform a callvote again, default = "2.5"
g_warmup "0.5"							// length (in minutes) of warmup period, default = "0.5"
g_warmupDamage "1"						// enable/disable players taking damage during warmup, default = "1"
g_writeStats "0"						// write stats txt files at the end of maps, default = "0"
g_xpSave "0"							// stores xp for disconnected players which will be given back if they reconnect, default = "1"

logFile "1"							// 1 = buffer log, 2 = flush after each print, default = "0"
logFileName "$Y$M$D_server.log"					// name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second, default = "console.log"
logTimeStamps "1"						// add time stamps to console log, default = "0"

net_allowCheats "0"						// allow cheats in network game, default = "0"
net_LANForceAuth "0"						// force authentication on LAN games, default = "0"
net_LANserver "0"						// config LAN games only - affects clients and servers, default = "0"
net_serverAllowServerMod "0"					// allow server-side mods, default = "0"
net_serverClientTimeout "40"					// client time out in seconds, default = "40"
net_serverMaxClientRate "16000"					// maximum rate to a client in bytes/sec, default = "16000"
net_serverMaxReservedClientSlots "2"				// maximum number of player slots reserved for session invites, default = "2"
net_serverPunkbusterEnabled "1"					// is server side PunkBuster enabled?, default = "0"
net_serverReloadEngine "0"					// perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0, default = "0"
net_serverRemoteConsolePassword "SOMEPASS"			// remote console password, default = ""
net_serverZombieTimeout "5"					// disconnected client timeout (in seconds), default = "5"
net_updateAutoDownload "1"					// control auto download of game updates. 0 = disabled, 1 = prompt on client, auto download on server, 2 = always auto download, default = "1"
net_updateAutoExecute "1"					// execute the installer once downloaded. 0 = disabled, 1 = yes on client, not on server, 2 = yes, default = "1"
net_useUPnP "1"							// use UPnP for external address identification, default = "1"

si_adminname "larswey"						// admin name(s), default = ""
si_adminStart "0"						// admin required to start the match, default = "0"
si_allowLateJoin "1"						// enable/disable players joining a match in progress, default = "1"
si_antiLag "1"							// server does antilag on players, default = "1"
si_antiLagForgiving "0"						// how forgiving the antilag is - the higher, the more forgiving, default = "0"
si_antiLagOnly "0"						// ONLY use antilag, default = "0"
si_disableGlobalChat "0"					// disable global text communication, default = "0"
si_disableVoting "1"						// disable/enable all voting, default = "0"
si_email ""							// contact email address, default = ""
si_gameReviewReadyWait "0"					// wait for players to ready up before going to the next map, default = "0"
si_irc "#Benz1n.Gaming"						// IRC channel, default = ""
si_maxPlayers "24"						// max number of players allowed on the server, default = "24"
si_minPlayers "0"						// minimum players before a game can be started, default = "6"
si_motd_1 "Welcome to the Benz1n Gaming Warserver"	// motd line 1, default = ""
si_motd_2 "Play fair and have fun!"		// motd line 2, default = ""
si_motd_3 "Visit www.benz1n.net"	// motd line 3, default = ""
si_motd_4 "Idle #Benz1n.Gaming @ QuakeNet"	// motd line 4, default = ""
si_name "^7Benz11^7n^1.^7Gaming WarServer"				// name of the server, default = "ETQW Server"
si_needPass "1"							// enable client password checking (used with g_password), default = "0"
si_noProficiency "0"						// enable/disable XP, default = "0"
si_privateClients "2"						// max number of private player slots allowed on the server (this is the feature known as reservedslots), default = "0"
si_pure "1"							// server is pure and does not allow modified data, default = "1"
si_readyPercent "100"						// percentage of players that need to ready up to start a match, default = "51"
si_rules "sdGameRulesCampaign"					// ruleset for game, default = "sdGameRulesCampaign", can be "sdGameRulesCampaign", "sdGameRulesObjective" or "sdGameRulesStopWatch"
si_spectators "1"						// 1 = allow spectators, 0 = require all clients to play, default = "1"
si_teamDamage "1"						// enable team damage, default = "1"
si_teamForceBalance "0"						// stop players from unbalancing teams, default = "1"
si_timelimit "20"						// time limit (in minutes), default = "20"
si_website "http://www.benz1n.net"				// website info, default = ""

set m1 "set g_nextMap $m2; spawnServer campaign_africa"		// rotation script for each campaign, keep it at the end of your config, see rotation.txt for more
set m2 "set g_nextMap $m3; spawnServer campaign_northamerica"	// rotation script for each campaign, keep it at the end of your config, see rotation.txt for more
set m3 "set g_nextMap $m4; spawnServer campaign_northeurope"	// rotation script for each campaign, keep it at the end of your config, see rotation.txt for more
set m4 "set g_nextMap $m1; spawnServer campaign_pacific"	// rotation script for each campaign, keep it at the end of your config, see rotation.txt for more
vstr m1								// rotation script for each campaign, keep it at the end of your config, see rotation.txt for more