Under Onplayerspawn
if (Round[playerid] == 1)
{
if (gTeam[playerid] == 0)
{
SetPlayerCheckpoint(playerid,-1131.9001,1074.7406,1353.4431, 2.5);
SendClientMessage(playerid, COLOR_SERVER, "SERVER: Type /uefcommands for your commands");
PeopleInteger[0]++;
}
else
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_SERVER, "SERVER: Type /usacommands for your commands");
PeopleInteger[1]++;
SetPlayerArmour(playerid, 100);
}
}
public PeopleTimer(playerid)
{
if(ConnectInteger == 1)
{
if(PeopleInteger[0] || PeopleInteger[1] == 0)
{
GameTextForAll("All members of the opposing team have been eliminated", 10000, 1);
GameModeExit();
}
}
}
Under Onplayerdeath
if(gTeam[playerid] == 0)
{
PeopleInteger[0]--;
}
if(gTeam[playerid] == 1)
{
PeopleInteger[1]--;
}
return 1;