All pastes #820181 Raw Edit

Anonym

public text v1 · immutable
·published 2007-12-17 11:39 UTC
rendered paste body
//--- OBJECT WRITE BEGIN ---
new SimGroup(GameStateGroup) {
   canSaveDynamicFields = "1";

   new Item() {
      canSaveDynamicFields = "1";
      position = "90.2799 -169.189 105.197";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "grenade";
      collidable = "0";
      static = "0";
      rotate = "0";
      rotate2 = "0";
   };
   new Item() {
      canSaveDynamicFields = "1";
      position = "90.3435 -169.813 105.193";
      rotation = "1 0 0 0";
      scale = "2 2 2";
      dataBlock = "grenade";
      collidable = "0";
      static = "0";
      rotate = "0";
      rotate2 = "0";
   };
   new Item() {
      canSaveDynamicFields = "1";
      position = "90.2069 -170.583 105.197";
      rotation = "1 0 0 0";
      scale = "3 3 3";
      dataBlock = "grenade";
      collidable = "0";
      static = "0";
      rotate = "0";
      rotate2 = "0";
   };
   new Item() {
      canSaveDynamicFields = "1";
      position = "85.7576 -175.071 106.694";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "blackmambaAmmo";
      collidable = "0";
      static = "0";
      rotate = "0";
      rotate2 = "0";
   };
   new Item() {
      canSaveDynamicFields = "1";
      position = "84.2779 -175.064 106.692";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "blackmamba";
      collidable = "0";
      static = "0";
      rotate = "0";
      rotate2 = "0";
   };
   new ScriptObject(GameStates) {
         PlayerDamageLevel = "0";
   };
   new ScriptObject(GameInfo) {
         missionFile = "gamebase/data/missions/box4tests.mis";
         LastSavedGame = "savegames/savegame_04.gst";
         RespawnPoint = "playerspawn2";
         Playername = "Hulk";
         LastGameTime = "0";
   };
   new ScriptObject(Inventory) {
         WeaponSlot1 = "0";
         WeaponAmmo2 = "0";
         WeaponSlot5 = "0";
         WeaponAmmo1 = "0";
         WeaponSlot4 = "0";
         WeaponAmmo5 = "0";
         WeaponAmmo0 = "20";
         WeaponSlot3 = "0";
         WeaponAmmo4 = "0";
         WeaponSlot2 = "0";
         WeaponAmmo3 = "0";
   };
};
//--- OBJECT WRITE END ---