rendered paste body//--- OBJECT WRITE BEGIN ---
new SimGroup(GameStateGroup) {
canSaveDynamicFields = "1";
new Item() {
canSaveDynamicFields = "1";
position = "90.2799 -169.189 105.197";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "grenade";
collidable = "0";
static = "0";
rotate = "0";
rotate2 = "0";
};
new Item() {
canSaveDynamicFields = "1";
position = "90.3435 -169.813 105.193";
rotation = "1 0 0 0";
scale = "2 2 2";
dataBlock = "grenade";
collidable = "0";
static = "0";
rotate = "0";
rotate2 = "0";
};
new Item() {
canSaveDynamicFields = "1";
position = "90.2069 -170.583 105.197";
rotation = "1 0 0 0";
scale = "3 3 3";
dataBlock = "grenade";
collidable = "0";
static = "0";
rotate = "0";
rotate2 = "0";
};
new Item() {
canSaveDynamicFields = "1";
position = "85.7576 -175.071 106.694";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "blackmambaAmmo";
collidable = "0";
static = "0";
rotate = "0";
rotate2 = "0";
};
new Item() {
canSaveDynamicFields = "1";
position = "84.2779 -175.064 106.692";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "blackmamba";
collidable = "0";
static = "0";
rotate = "0";
rotate2 = "0";
};
new ScriptObject(GameStates) {
PlayerDamageLevel = "0";
};
new ScriptObject(GameInfo) {
missionFile = "gamebase/data/missions/box4tests.mis";
LastSavedGame = "savegames/savegame_04.gst";
RespawnPoint = "playerspawn2";
Playername = "Hulk";
LastGameTime = "0";
};
new ScriptObject(Inventory) {
WeaponSlot1 = "0";
WeaponAmmo2 = "0";
WeaponSlot5 = "0";
WeaponAmmo1 = "0";
WeaponSlot4 = "0";
WeaponAmmo5 = "0";
WeaponAmmo0 = "20";
WeaponSlot3 = "0";
WeaponAmmo4 = "0";
WeaponSlot2 = "0";
WeaponAmmo3 = "0";
};
};
//--- OBJECT WRITE END ---