All pastes #819581 Raw Edit

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public text v1 · immutable
·published 2007-12-17 01:54 UTC
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Log: Log file open, 12/16/07 17:49:39
Init: Version: 2917
Init: GCVersion: 72532
Init: GCPublicVersion: 0.3.0
Init: Epic Internal: 0
Init: Compiled: Dec  7 2007 21:38:30
Init: Command line: 
Init: Base directory: G:\f\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ..\GCGame\Config\GCEditor.ini
Log: GConfig::LoadFile has loaded file:  ..\GCGame\Config\GCEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ..\GCGame\Config\GCEngine.ini
Log: GConfig::LoadFile has loaded file:  ..\GCGame\Config\GCGame.ini
Log: GConfig::LoadFile has loaded file:  ..\GCGame\Config\GCInput.ini
Init: Computer: MyBox
Init: User: Ant
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=2096620K Pagef=4036356K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevStats: GSecondsPerCycle 2.793651e-007
Init: Object subsystem initialized
Init: WinSock: I am MyBox (192.168.0.46:0)
Init: >>>Finished with shaders: 1.63s
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
Log: GConfig::LoadFile has loaded file:  ..\GCGame\Config\GCAITable.ini
Log: GConfig::LoadFile associated file:  ..\GCGame\Config\GCUI.ini
Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 15658 shaders(0 legacy, 0 redundant), 4273 materials
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 15658 shaders(0 legacy, 15658 redundant), 4273 materials
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\GCGame.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\GCGameLobby.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\gcgamecontent.int
Init: >>>Finished with LoadStartupPackages: 3.68s
Init: >>>Finished with default objects: 3.69s
Log: 74319 objects alive at end of initial load.
Init: >>>Finished constructing engine: 3.70s
Log: Initializing Engine...
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
Init: UEngine initialized
Log: Object size..............: 60
Log: Actor size...............: 528
Log: ActorComponent size......: 92
Log: PrimitiveComponent size..: 624
Init: ALAudio device opened: Generic Software
Init: AL_VENDOR      : Creative Labs Inc.
Init: AL_RENDERER    : Software
Init: AL_VERSION     : 1.1
Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Generated 128 sources.
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Init: >>>Finished Creating Client class: 4.79s
Init: >>>Finished Init Online Sub: 4.79s
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Descriptions.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\EditorTips.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\IpDrv.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OpenGLDrv.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Startup.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealEd.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\WinDrv.int
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\XWindow.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\Descriptions.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\MP_ObjTitlecards.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\sp_objtitlecards.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_ChangeDetails.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Cinematic.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\ui_frontend.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_GenericPopups.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Glossary.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Glossary_Factions.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Glossary_Loadouts.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Glossary_Roles.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Glossary_Timeline.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Glossary_Vehicle.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Glossary_Weapons.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_HostGame.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_HUD.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_InGameMenus.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_JoinGame.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_JoinGameFilters.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_LeaderboardsDetails.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Login.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_MapDetails.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_MapOptions.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_OnlineLeaderBoards.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_OnlineNews.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Options.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Pause.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_PopupMessages.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_QuickMatch.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_QuickMatch_Filters.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_RetailerMaps.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Squad.int
Log: GConfig::Find has loaded file:  ..\GCGame\Localization\int\UI_Tooltips.int
SaveRestore: REFRESHING FLProgress SUBSCRIBERS
SaveRestore: REFRESHING SavedVariables SUBSCRIBERS
Error: Error, GCUIDataStore_GameResource Transient.GCGameEngine_0.GCGameViewportClient_0.GCGameInteraction_0.DataStoreClient_0.GCUIDataStore_GameResource_0 (Function GCGame.GCUIDataStore_GameResource.Registered:00F6) Accessed None 'PlayerOwner'
SaveRestore: REFRESHING FLProgress SUBSCRIBERS
SaveRestore: REFRESHING SavedVariables SUBSCRIBERS
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: GCGameEntry?Name=/| n t (Ant)?team=255
LoadingScreenLog: LOADING 0% complete
Log: LoadMap: GCGameEntry?Name=/| n t (Ant)?team=255
LoadingScreenLog: RENDER THREAD STARTING SEQUENCE!
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Extras_CheatCodes.UIState_Active_0.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Extras_Credits.UIState_Active_0.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.LAN_BrowseGames.UIState_Active_0.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.LAN_CreateGame.UIState_Active_0.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Main_LAN.UIState_Active_0.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Main_Single_Player.UIState_Active_0.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Online_CreateGame.UIState_Active_0.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Online_Leaderboard.UIState_Active_0.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MainMenu.Online_Leaderboards_PC.UIState_Active_0.UIStateSequence_7
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.ui_frontend.UIScenes.U_MissionSelection.ScreenB.Difficulty_Holder.Difficulty.UIState_Active_10.UIStateSequence_3
Error: Error, Failed to load Outer for resource 'GCUIAction_SetSceneParam_0': UIStateSequence GCGameEntry.UI_Options.UIScenes.U_Video_ResolutionPulldown.Esc04.UIState_Active_3.UIStateSequence_18
LoadingScreenLog: LOADING 4% complete
LoadingScreenLog: LOADING 9% complete
Log: -------------------------
Log: Game class is 'GCDefaultGame'
Log: -------------------------
Log: Creating SOFTWARE PhysX Scene.
Log: Creating SOFTWARE PhysX Scene.
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing World GCGameEntry.TheWorld up for play (60)...
ScriptWarning: ScriptWarning, ModelMeshLibrary Transient.ModelMeshLibrary_0 (Function Engine.ModelMeshLibrary.LoadModelWithID:00FD) INVALID MODEL: 'CharInfo_NONE' failed to load model! Check your WorldInfo.AvailibleModelList
ScriptWarning: ScriptWarning, ModelMeshLibrary Transient.ModelMeshLibrary_0 (Function Engine.ModelMeshLibrary.LoadModelWithID:00FD) INVALID MODEL: 'CharInfo_NONE' failed to load model! Check your WorldInfo.AvailibleModelList
ScriptLog: InitModelMeshes loaded  0  into ModelMeshLib
Difficulty: Setting Current Difficulty Setting to DifficultyInfo_0
Log: Bringing up level for play took: 0.002894
Error: (Function GCBaseGame.GCBGame.ChoosePlayerStart:0046) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet
ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
ScriptLog: Current game is none, cannot fill GCPlayerReplicationInfo's roles!
ScriptLog: Cheats enabled!
DevOnline: Attempting to set rich presence!
DevOnline:   Completed profile read: ..\GCGame\Save\Default.gcprofile
ScriptWarning: ScriptWarning, GCGameLobbyPC Transient.GCGameLobbyPC_0 (Function GCGameLobby.GCGameLobbyPC.AddProfileDataChangedDelegate:003F) GCGameLobbyPC.SetProfileDataChangedDelegate not implemented
DevPlayerSettings:   OnlinePlayerData:  UIDataStore_OnlinePlayerData_0
DevPlayerSettings:   OnlinePlayerData.ProfileProvider.Profile:  GCProfileSettings_0
DevPlayerSettings: ----------------> Set ProfileSettings:  GCProfileSettings_0
DevPlayerSettings: Updating Local Cache of Profile Settings for UI PlayerIndex 0
Log: 

 Hardware was already scanned, have a profile, and we should have proper graphics settings.


Log: 

 Already Initial Gamma Adjustment Made, have a profile, and we should have proper graphics settings.


Init: Audio settings updated from saved profile. Master=1.000000 Music=0.800000 Effects=1.000000
SaveRestore: REFRESHING FLProgress SUBSCRIBERS
SaveRestore: REFRESHING SavedVariables SUBSCRIBERS
Log: GCPlayerController_0 got player LocalPlayer_0
DevOnline: RemainingTime set to: 0
Log: AGCDestructionReplicationInfo::InitDestructiblesList() Num:0
ScriptLog: START MATCH - UNARBITRATED
DevOnline: Attempting to set rich presence!
DevOnline: Presence: Menus
DevOnline: Presence: inactive player  1
DevOnline: Presence: inactive player  2
DevOnline: Presence: inactive player  3
Log: ########### Finished loading level: 1.274468 seconds
LoadingScreenLog: LOAD FINISHED, waiting for slideshow to finish!
LoadingScreenLog: RENDER THREAD ENDING SEQUENCE! 123618 Objects loaded!
Init: Game engine initialized
Init: >>>Finished Initializing engine: 6.50s
Log: >>>>>>>>>>>>>> Initial startup: 6.50s <<<<<<<<<<<<<<<
DevPlayerSettings: Updating Local Cache of Profile Settings for UI PlayerIndex 0
Log: 

 Hardware was already scanned, have a profile, and we should have proper graphics settings.


Log: 

 Already Initial Gamma Adjustment Made, have a profile, and we should have proper graphics settings.


Init: Audio settings updated from saved profile. Master=1.000000 Music=0.800000 Effects=1.000000
Log: This is reporting that Gamma has been adjusted!! RETURN YES!!
SaveRestore: GCUIAction_CurrentStorageDeviceIsValid_0 says current storage device is valid!
SaveRestore: REFRESHING FLProgress SUBSCRIBERS
SaveRestore: REFRESHING SavedVariables SUBSCRIBERS
RendezVous: Found CD Key: 075b500755015a000e520f055d015100035250500a5a010f01
RendezVous: Loginning into RendezVous as 'betaclient'.
RendezVous: Login succeeded as 'betaclient'.
RendezVous: Bound to Matchmaking service
RendezVous: Bound to Friends service
UI: Searching for 'YesLogin' in scene client 'GCGameUISceneClient_0'
UI: Could not find 'YesLogin' in scene 'Transient'
UI: Could not find 'YesLogin' in scene 'U_FrontEndFlow'
UI: Could not find 'YesLogin' in scene 'U_Background_V2'
UI: Activated 'YesLogin' in scene 'U_MainMenu'
UI: Could not find 'YesLogin' in scene 'U_PPleaseWait'
SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (512)
SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (515)
SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (521)
SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (526)
SaveRestore: FGCSaveRestore::SaveFrontlineProgress userfrontlinedata (542)
Warning: Failed to load 'MetaData Engine.MetaData': Failed to find object 'MetaData Engine.MetaData'
DevOnline: Script call stack:
	Function GCGame.GCOnline_GameSearchBase_DataStore.OnSearchComplete

Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
Error: Requested localized string setting DedicatedServer was not found
DevOnline: Search.Results.Length: 20
UI: Searching for 'YesServers' in scene client 'GCGameUISceneClient_0'
UI: Could not find 'YesServers' in scene 'Transient'
UI: Could not find 'YesServers' in scene 'U_FrontEndFlow'
UI: Could not find 'YesServers' in scene 'U_Background_V2'
UI: Activated 'YesServers' in scene 'U_JoinGame_PC'
UI: Could not find 'YesServers' in scene 'U_PPleaseWait'
ScriptLog: Resulting url is (open 76.74.154.32?Name=/| n t (Ant))
Log: JoinOnlineGame Result: 1
Log: Browse: GCGameEntry
Log: JoinOnlineGame Result: 0
Log: JoinOnlineGame Result: 0
Log: JoinOnlineGame Result: 0
Log: JoinOnlineGame Result: 0
Log: JoinOnlineGame Result: 0
Log: JoinOnlineGame Result: 0
Error: Error, GCPlayerController GCGameEntry.TheWorld.PersistentLevel.GCPlayerController_0 (Function GCGame.GCPlayerController.OpenPauseMenu:0015) Accessed None 'm_GCHud'
Warning: OpenScene called with NULL Scene!
Log: --- Begin : FPS chart dump for level 'GCGameEntry'
Log: Bucket:  0 -  5  Time: 32.23  Frame:  1.48
Log: Bucket:  5 - 10  Time:  0.69  Frame:  0.11
Log: Bucket: 10 - 15  Time:  0.17  Frame:  0.05
Log: Bucket: 15 - 20  Time:  0.00  Frame:  0.00
Log: Bucket: 20 - 25  Time:  0.05  Frame:  0.03
Log: Bucket: 25 - 30  Time:  0.04  Frame:  0.03
Log: Bucket: 30 - 35  Time:  0.04  Frame:  0.03
Log: Bucket: 35 - 40  Time:  0.00  Frame:  0.00
Log: Bucket: 40 - 45  Time:  0.00  Frame:  0.00
Log: Bucket: 45 - 50  Time:  0.00  Frame:  0.00
Log: Bucket: 50 - 55  Time:  0.04  Frame:  0.05
Log: Bucket: 55 - 60  Time:  5.59  Frame:  7.95
Log: Bucket: 60 - 99  Time: 61.14  Frame: 90.27
Log: 3660 frames collected over 87.66 seconds, disregarding 0.03 seconds for a 41.76 FPS average
Log: --- End
Log: Closing by request
Log: appRequestExit(0)
ScriptWarning: ScriptWarning, GCGameLobbyPC Transient.GCGameLobbyPC_0 (Function GCGameLobby.GCGameLobbyPC.ClearProfileDataChangedDelegate:0041) GCGameLobbyPC.ClearProfileDataChangedDelegate not implemented
ScriptLog: GCGameViewportClient::GameSessionEnded() GCGameViewportClient_0
ScriptLog:   ********** calling GameSessionEnded on GCPlayerController_0
ScriptLog:   ********** ending Playercontroller Interactions[ 0 ]: GCPlayerInput_0
Exit: Preparing to exit.
Log:  Mem Used: 204 bytes
Log:     
Exit: Game engine shut down
Exit: Windows client shut down
Exit: OpenAL Audio Device shut down.
Exit: Object subsystem successfully closed.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 12/16/07 17:51:15