rendered paste bodywhile(device->run())
{
switch (gameState)
{
case 0: screenIntro->run(); break; //Intro movie.
case 10: screenTitle->run(); break; //Title menu.
case 20: /*setUpPause();*/ break; //Pause menu.
case 30: /*setUpMovie();*/ break; //Skippable movie.
case 40: screenSonic->run(); break; //Normal stage. 40
case 50: /*setUpSpec1();*/ break; //Special stage 1.
case 60: /*setUpSpec2();*/ break; //Special stage 2.
case 70: /*setUpBossS();*/ break; //Boss stage.
case 80: /*setUpFBoss();*/ break; //Final Boss stage.
case 90: screenEndng->run(); break; //Ending movies.
case 99: screenCrdts->run(); break; //Credits.
}
if (driver->getReferenceCount())
{
driver->beginScene(true, true, SColor(255,128,0,0));
smgr->drawAll();
driver->endScene();
}
else
{
return 0;
}
}
device->drop();
return 0;
}