rendered paste bodyvoid Node::handleInput(SDL_Event event){ if(event.type == SDL_KEYDOWN) { switch(event.key.keysym.sym) { case SDLK_UP: yvel -= velocity; break; case SDLK_DOWN: yvel += velocity; break; case SDLK_LEFT: xvel -= velocity; break; case SDLK_RIGHT: xvel += velocity; break; case SDLK_SPACE: shoot(true); break; } } else if( event.type == SDL_KEYUP ) { switch( event.key.keysym.sym ) { case SDLK_UP: yvel += velocity; break; case SDLK_DOWN: yvel -= velocity; break; case SDLK_LEFT: xvel += velocity; break; case SDLK_RIGHT: xvel -= velocity; break; } }}