rendered paste body#include <a_samp>#include <core>#include <float>#include <dutils>#pragma unused ret_memcpy#define COLOR_GREY 0xAFAFAFAA#define COLOR_GREEN 0x33AA33AA#define COLOR_RED 0xCC0000AA#define COLOR_YELLOW 0xFFFF00AA#define COLOR_WHITE 0xFFFFFFAA#define CarSpawnLimit 15forward CarSpawner(playerid,vehicleid);forward CarSpawnLimiter(playerid);new CarSpawn[MAX_PLAYERS];new Car[MAX_PLAYERS];new Carx[MAX_PLAYERS];new Carxx[MAX_PLAYERS];new Turn[MAX_PLAYERS];//------------------------------------------------------------------------------public OnPlayerCommandText(playerid, cmdtext[]){ new cmd[256]; new idx; cmd = strtok(cmdtext, idx); //-------------------------------------------------------------------------- //KART if(strcmp(cmd, "/kart", true) == 0) { CarSpawner(playerid,571); return 1; } //-------------------------------------------------------------------------- return 0;}//------------------------------------------------------------------------------public CarSpawner(playerid,vehicleid){ new Float:x;new Float:y;new Float:z; GetPlayerPos(playerid, x, y, z); new string[256]; if(IsPlayerInAnyVehicle(playerid)){ SendClientMessage(playerid, COLOR_RED, "You already have a car!"); } else{ if(CarSpawn[playerid]==0){ CreateVehicle(vehicleid, x+3, y, z, 900.00, -1, -1, 60000); CarSpawn[playerid]=CarSpawnLimit; } else{ format(string, sizeof(string), "** You have to wait %d seconds to create a new car**", CarSpawn[playerid]); SendClientMessage(playerid,COLOR_RED, string); } }}public CarSpawnLimiter(){ new i; for(i=0;i<=MAX_PLAYERS;i++){ if(CarSpawn[i]>0){ CarSpawn[i]--; } }}//------------------------------------------------------------------------------public OnVehicleSpawn(vehicleid){ new Float:x,Float:y,Float:z; GetVehiclePos(vehicleid,x,y,z); for(new i=0;i<MAX_PLAYERS;i++){ new Float:xx,Float:yy,Float:zz; GetPlayerPos(i,xx,yy,zz); new Float:SpawnPos=xx+3; if(SpawnPos==x){ if(Car[i]>0){ Car[i]=vehicleid; Turn[i]=0; } else{ if(Carx[i]>0) Carx[i]=vehicleid; else{ if(Carxx[i]>0) Carxx[i]=vehicleid; else{ switch(Turn[i]){ case 0:{ DestroyVehicle(Car[i]); Car[i]=vehicleid; Turn[i]++; } case 1:{ DestroyVehicle(Carx[i]); Carx[i]=vehicleid; Turn[i]++; } case 2:{ DestroyVehicle(Carxx[i]); Carxx[i]=vehicleid; Turn[i]=0; } } } } } } } return 1;}//------------------------------------------------------------------------------public OnGameModeInit(){ SetTimer("CarSpawnLimiter",1000,true);}