rendered paste bodyHRESULT WINAPI nDrawIndexedPrimitive( IDirect3DDevice9* gDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex,
UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
/*
arg_0 = dword ptr 8 //device
arg_4 = dword ptr 0Ch
arg_8 = dword ptr 10h
arg_C = dword ptr 14h
arg_10 = dword ptr 18h
arg_14 = dword ptr 1Ch
arg_18 = dword ptr 20h
*/
DWORD dwgDevice;
DWORD dwType;
DWORD dwBaseV;
DWORD dwMinI;
DWORD dwNumVert;
DWORD dwStartI;
DWORD dwPrimitiveC;
char Test[256];
_asm
{
mov eax, [ESP+0x8];
mov dwgDevice, eax;
mov eax, [EBP+0xC];
mov dwType, eax;
mov eax, [EBP+0x10];
mov dwBaseV, eax;
mov eax, [EBP+0x14];
mov dwMinI, eax;
mov eax, [EBP+0x18];
mov dwNumVert, eax;
mov eax, [EBP+0x1C];
mov dwStartI, eax;
mov eax, [EBP+0x20];
mov dwPrimitiveC, eax;
}
sprintf( Test, "0x%x", dwgDevice );
if(GetAsyncKeyState( VK_NUMPAD1) &1) MessageBox( NULL, Test, "lol", MB_OK );
if(Scopes && bNoScope && ( Player->Zoomed != 0 )) return 0;
if(Smoke && bNoSmoke) return 0;
if( ( ( bPlayerChams && GoodPlayers ) || ( bXQZWallHack && GoodPlayers ) ) && NumVertices >= 50 && PrimitiveCount >= 50 )
{
if(bXQZWallHack)
{
pDevice->SetRenderState(D3DRS_ZENABLE, false);
if (bPlayerChams) pDevice->SetTexture(0, texLBlue);
pDrawIndexedPrimitive (pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, true);
}
if (bPlayerChams)
{
pDevice->SetTexture(0, texBlue);
return pDrawIndexedPrimitive (pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}
}
if( ((bPlayerChams && BadPlayers) || ( bXQZWallHack && BadPlayers) ) && NumVertices >= 50 && PrimitiveCount >= 50)
{
if(bXQZWallHack)
{
pDevice->SetRenderState(D3DRS_ZENABLE, false);
if (bPlayerChams) pDevice->SetTexture(0, texOrange);
pDrawIndexedPrimitive (pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, true);
}
if (bPlayerChams)
{
pDevice->SetTexture(0, texYellow);
return pDrawIndexedPrimitive (pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}
}
if (bAsusWallHack)
{
pDevice->SetRenderState( D3DRS_SRCBLEND, 0x3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 0x2 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
}
HRESULT hRet = pDrawIndexedPrimitive( gDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
return hRet;
}