(0:0) When everything is starting up,
(5:300) set variable %theiverflag to the value 1.
(0:0) When everything is starting up,
(5:300) set variable %theiverscore to the value 0.
(0:1) Whenever somebody moves,
(1:200) and variable %theiverflag is equal to 1,
(1:31) and the object at (168,184) is the same as the object at (0,0), (Theivers Flag)
(1:31) and the object at (166,182) is the same as the object at (2,1), (Third Street Saints flag)
(1:31) and the object at (168,183) is the same as the object at (2,2), (Banshees flag)
(5:204) emitloud message {The Theivers will win unless someone steals a flag from the their base!} to everyone on the map.
(5:50) set countdown timer 17 to go off in 300 seconds.
(5:300) set variable %theiverflag to the value 2.
(0:17) When somebody picks up object type 2480,
(1:200) and variable %theiverflag is equal to 2,
(5:300) set variable %theiverflag to the value 1.
(0:17) When somebody picks up object type 2481,
(1:200) and variable %theiverflag is equal to 2,
(5:300) set variable %theiverflag to the value 1.
(0:17) When somebody picks up object type 2482,
(1:200) and variable %theiverflag is equal to 2,
(5:300) set variable %theiverflag to the value 1.
(0:50) When countdown timer 17. goes off,
(1:200) and variable %theiverflag is equal to 2,
(5:204) emitloud message {The Theivers have won! Game restarted!} to everyone on the map.
(5:41) place object type 2482 at (166,182).
(5:41) place object type 2481 at (124,121).
(5:41) place object type 0 at (180,154).
(5:41) place object type 0 at (182,155).
(5:17) move any furre present to (90,73), or to someplace nearby if it's occupied.
(5:300) set variable %theiverflag to the value 1.
(5:302) take variable %theiverscore and add 1 to it.