All pastes #816043 Raw Edit

Something

public text v1 · immutable
·published 2007-12-14 16:29 UTC
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(0:0) When everything is starting up,
            (5:300) set variable %theiverflag to the value 1.
(0:0) When everything is starting up,
            (5:300) set variable %theiverscore to the value 0.



(0:1) Whenever somebody moves,
   (1:200) and variable %theiverflag is equal to 1,
 (1:31) and the object at (168,184) is the same as the object at (0,0), (Theivers Flag)
   (1:31) and the object at (166,182) is the same as the object at (2,1), (Third Street Saints flag)
   (1:31) and the object at (168,183) is the same as the object at (2,2), (Banshees flag)
            (5:204) emitloud message {The Theivers will win unless someone steals a flag from the their base!} to everyone on the map.
            (5:50) set countdown timer 17 to go off in 300 seconds.
(5:300) set variable %theiverflag to the value 2.


(0:17) When somebody picks up object type 2480,
   (1:200) and variable %theiverflag is equal to 2,
            (5:300) set variable %theiverflag to the value 1.

(0:17) When somebody picks up object type 2481,
   (1:200) and variable %theiverflag is equal to 2,
            (5:300) set variable %theiverflag to the value 1.

(0:17) When somebody picks up object type 2482,
   (1:200) and variable %theiverflag is equal to 2,
            (5:300) set variable %theiverflag to the value 1.

(0:50) When countdown timer 17. goes off,
   (1:200) and variable %theiverflag is equal to 2,
            (5:204) emitloud message {The Theivers have won! Game restarted!} to everyone on the map.
  (5:41) place object type 2482 at (166,182).
            (5:41) place object type 2481 at (124,121).
            (5:41) place object type 0 at (180,154).
            (5:41) place object type 0 at (182,155).
(5:17) move any furre present to (90,73), or to someplace nearby if it's occupied.
   (5:300) set variable %theiverflag to the value 1.
            (5:302) take variable %theiverscore and add 1 to it.