All pastes #815822 Raw Edit

Mine

public xml v1 · immutable
·published 2007-12-14 12:34 UTC
rendered paste body
<skill id="9900" levels="1" name="Epic Heavy Armor Set"><!--  Description(s):      DEX-2 STR +1 CON +2    Accuracy +3, PDef +8%,Speed +9,    Paralysis Resistance: +80% HP +850    Vampiric Rage: 8% of Damage Returned-->  <set name="power" val="0.0"/>  <set name="target" val="TARGET_SELF"/>  <set name="skillType" val="BUFF"/>  <set name="operateType" val="OP_PASSIVE"/>  <set name="castRange" val="-1"/>  <set name="effectRange" val="-1"/>  <for>    <add val='850' order='0x40' stat='maxHp'/>    <sub val='2' order='0x40' stat='DEX'/>    <add val='2' order='0x40' stat='CON'/>    <add val='1' order='0x40' stat='STR'/>    <add val='3' order='0x40' stat='accCombat'/>    <add val='80' order='0x40' stat='paralyzeRes'/>    <add val='8' order='0x40' stat='absorbDam'/>    <add val="9" order="0x40" stat='runSpd'/>    <mul val='1.08' order='0x50' stat='pDef'/>  </for></skill><skill id="9901" levels="1" name="Epic Light Armor Set"><!--  Description(s):      DEX+3 Con-2    Atk.Spd +8%, Critical Damage +20%,    Weight limit +5759    MP regeneration +8%, Magic defense +4%-->  <set name="power" val="0.0"/>  <set name="target" val="TARGET_SELF"/>  <set name="skillType" val="BUFF"/>  <set name="operateType" val="OP_PASSIVE"/>  <set name="castRange" val="-1"/>  <set name="effectRange" val="-1"/>  <for>    <sub val='2' order='0x40' stat='CON'/>    <add val='3' order='0x40' stat='DEX'/>    <add val='5759' order='0x40' stat='maxLoad'/>    <mul val='1.08' order='0x30' stat='regMp'/>    <mul val='1.04' order='0x30' stat='mDef'/>    <mul val='1.20' order='0x30' stat='cAtk'/>    <mul val='1.08' order='0x30' stat='pAtkSpd'/>  </for></skill><skill id="9902" levels="1" name="Epic Robe Armor Set - Tunic"><!--  Description(s):      Int-2  Men+1 Wit+2    Casting Speed +15%,    Resistance to silence/sleep: +80%,    MP regeneration +8%, MP +650-->  <set name="power" val="0.0"/>  <set name="target" val="TARGET_SELF"/>  <set name="skillType" val="BUFF"/>  <set name="operateType" val="OP_PASSIVE"/>  <set name="castRange" val="-1"/>  <set name="effectRange" val="-1"/>  <for>    <add val='650' order='0x40' stat='maxMp'/>    <sub val='2' order='0x40' stat='INT'/>    <add val='1' order='0x40' stat='MEN'/>    <add val='2' order='0x40' stat='WIT'/>    <mul val='1.08' order='0x30' stat='regMp'/>    <mul val='1.15' order='0x30' stat='mAtkSpd'/>    <mul val='1.80' order='0x40' stat='sleepRes'/>    <mul val='1.80' order='0x40' stat='derangementRes'/><!--muteRes/negateStats/MUTE-->  </for></skill>