rendered paste bodytextures/water/waterlarge
{
qer_editorimage textures/water/waterlarge.jpg
qer_trans .5
q3map_lightimage textures/water/waterlarge.jpg
// q3map_surfacelight 50
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
cull disable
deformVertexes wave 64 sin .25 .25 0 .5
{
map textures/water/waterlarge.jpg
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod scroll .025 .01
}
{
map textures/water/waterlarge.jpg
blendFunc GL_dst_color GL_one
tcmod scale -.5 -.5
tcmod scroll .025 .025
}
{
map $lightmap
blendFunc GL_dst_color GL_zero
rgbgen identity
}
}