All pastes #814131 Raw Edit

Mine

public text v1 · immutable
·published 2007-12-13 00:37 UTC
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>>> Emerging (2 of 2) games-strategy/warzone2100-2.0.7-r1 to /
Downloading 'warzone2100-2.0.7.tar.bz2'... see /var/log/emerge-fetch.log for details.
 * warzone2100-2.0.7.tar.bz2 RMD160 ;-) ...                               [ ok ]
 * warzone2100-2.0.7.tar.bz2 SHA1 ;-) ...                                 [ ok ]
 * warzone2100-2.0.7.tar.bz2 SHA256 ;-) ...                               [ ok ]
 * warzone2100-2.0.7.tar.bz2 size ;-) ...                                 [ ok ]
 * checking ebuild checksums ;-) ...                                      [ ok ]
 * checking auxfile checksums ;-) ...                                     [ ok ]
 * checking miscfile checksums ;-) ...                                    [ ok ]
 * checking warzone2100-2.0.7.tar.bz2 ;-) ...                             [ ok ]
>>> Unpacking source...
>>> Unpacking warzone2100-2.0.7.tar.bz2 to /var/tmp/portage/games-strategy/warzone2100-2.0.7-r1/work
 * Applying warzone2100-2.0.7-hotfix1.patch ...                           [ ok ]
>>> Source unpacked.
>>> Compiling source in /var/tmp/portage/games-strategy/warzone2100-2.0.7-r1/work/warzone2100-2.0.7 ...
 * econf: updating warzone2100-2.0.7/config.guess with /usr/share/gnuconfig/config.guess
 * econf: updating warzone2100-2.0.7/config.sub with /usr/share/gnuconfig/config.sub
./configure --prefix=/usr --host=x86_64-pc-linux-gnu --mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share --sysconfdir=/etc --localstatedir=/var/lib --prefix=/usr/games --libdir=/usr/games/lib64 --datadir=/usr/share/games --sysconfdir=/etc/games --localstatedir=/var/games --disable-dependency-tracking --docdir=/usr/share/doc/warzone2100-2.0.7-r1 --with-icondir=/usr/share/pixmaps --with-applicationdir=/usr/share/applications --with-ogg=/usr --with-vorbis=/usr --enable-ogg --enable-mp3 --disable-debug --build=x86_64-pc-linux-gnu
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking whether make sets $(MAKE)... yes
checking for x86_64-pc-linux-gnu-gcc... x86_64-pc-linux-gnu-gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether x86_64-pc-linux-gnu-gcc accepts -g... yes
checking for x86_64-pc-linux-gnu-gcc option to accept ISO C89... none needed
checking for style of include used by make... GNU
checking dependency style of x86_64-pc-linux-gnu-gcc... none
checking for x86_64-pc-linux-gnu-ranlib... x86_64-pc-linux-gnu-ranlib
checking for bison... bison -y
checking for flex... flex
checking lex output file root... lex.yy
checking lex library... -lfl
checking whether yytext is a pointer... yes
checking build system type... x86_64-pc-linux-gnu
checking host system type... x86_64-pc-linux-gnu
checking whether to build data packages... no
checking whether to build NSIS installer... no
checking whether to compile in debug mode... no
checking for pow in -lm... yes
checking for gzgets in -lz... yes
checking how to run the C preprocessor... x86_64-pc-linux-gnu-gcc -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking zlib.h usability... yes
checking zlib.h presence... yes
checking for zlib.h... yes
checking for main in -ljpeg... yes
checking jpeglib.h usability... yes
checking jpeglib.h presence... yes
checking for jpeglib.h... yes
checking for main in -lpng... yes
checking png.h usability... yes
checking png.h presence... yes
checking for png.h... yes
checking for PHYSFS_init in -lphysfs... yes
checking physfs.h usability... yes
checking physfs.h presence... yes
checking for physfs.h... yes
checking for sdl-config... /usr/bin/sdl-config
checking for SDL - version >= 1.1.4... yes
checking for presence of SDL_net... Found SDL_net in path
checking SDL/SDL_opengl.h usability... yes
checking SDL/SDL_opengl.h presence... yes
checking for SDL/SDL_opengl.h... yes
checking for main in -lGL... yes
checking for main in -lGLU... yes
checking OpenGL... yes
checking AL/al.h usability... yes
checking AL/al.h presence... yes
checking for AL/al.h... yes
checking for main in -lopenal... yes
checking OpenAL... yes
checking for Ogg... yes
checking for Vorbis... yes
checking for mad_stream_init in -lmad... yes
checking mad.h usability... yes
checking mad.h presence... yes
checking for mad.h... yes
configure: creating ./config.status
config.status: creating Makefile
config.status: creating data/Makefile
config.status: creating icons/Makefile
config.status: creating nsis/Makefile
config.status: creating win32/Makefile
config.status: creating lib/Makefile
config.status: creating lib/framework/Makefile
config.status: creating lib/gamelib/Makefile
config.status: creating lib/ivis_opengl/Makefile
config.status: creating lib/ivis_common/Makefile
config.status: creating lib/netplay/Makefile
config.status: creating lib/script/Makefile
config.status: creating lib/sequence/Makefile
config.status: creating lib/sound/Makefile
config.status: creating lib/widget/Makefile
config.status: creating src/Makefile
config.status: creating config.h
config.status: executing depfiles commands

Warzone 2100 will compile with the following components:

 OpenGL acceleration:   yes
 OpenAL sound system:   yes
 MP3 music support:     yes
 OGG music support:     yes

Making all in win32
Making all in lib
Making all in framework
resource_parser.y: AVERTISSEMENT: sorties en conflit vers le fichier `resource_parser.tab.h'
strres_parser.y: AVERTISSEMENT: sorties en conflit vers le fichier `strres_parser.tab.h'
Making all in script
script_parser.y:1680.8-15: AVERTISSEMENT: symbol FUNCTION redeclared
conflits: 384 décalage/réduction, 200 réduction/réduction
script_parser.y:2891.49-2897.49: AVERTISSEMENT: la règle n'a jamais fait de réduction en raison des conflits: statement_list: /* vide */
script_parser.y: AVERTISSEMENT: sorties en conflit vers le fichier `script_parser.tab.h'
script_parser.y:1680.8-15: AVERTISSEMENT: symbol FUNCTION redeclared
conflits: 384 décalage/réduction, 200 réduction/réduction
script_parser.y:2891.49-2897.49: AVERTISSEMENT: la règle n'a jamais fait de réduction en raison des conflits: statement_list: /* vide */
interp.c: In function ‘interpRunScript’:
interp.c:342: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
interp.c:351: attention : passing argument 2 of ‘RetStackRemember’ makes integer from pointer without a cast
interp.c:535: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
interp.c:551: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
interp.c:649: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
interp.c:676: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
interp.c:706: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
interp.c:721: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
interp.c:822: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
stack.c: In function ‘stackPopParams’:
stack.c:330: attention : assignment makes integer from pointer without a cast
script_parser.y: In function ‘scr_parse’:
script_parser.y:4109: attention : transtypage d'un pointeur vers un entier de taille différente
Making all in sequence
Making all in ivis_common
Making all in ivis_opengl
Making all in gamelib
conflits: 7 décalage/réduction, 2 réduction/réduction
audp_parser.y:117.60: AVERTISSEMENT: la règle n'a jamais fait de réduction en raison des conflits: anim_file_list: /* vide */
audp_parser.y: AVERTISSEMENT: sorties en conflit vers le fichier `audp_parser.tab.h'
conflits: 7 décalage/réduction, 2 réduction/réduction
audp_parser.y:117.60: AVERTISSEMENT: la règle n'a jamais fait de réduction en raison des conflits: anim_file_list: /* vide */
Making all in sound
cdaudio.c:259:1: attention : « MIN » redéfini
Dans le fichier inclus à partir de cdaudio.c:22:
../../lib/framework/frame.h:80:1: attention : ceci est la localisation d'une précédente définition
Making all in netplay
Making all in widget
Making all in src
conflits: 4 décalage/réduction
scriptvals_parser.y: AVERTISSEMENT: sorties en conflit vers le fichier `scriptvals_parser.tab.h'
conflits: 4 décalage/réduction
cdspan.c: In function ‘cdspan_PlayInGameAudio’:
cdspan.c:40: attention : passing argument 1 of ‘audio_PlayStream’ discards qualifiers from pointer target type
effects.c: In function ‘readFXData’:
effects.c:3113: attention : passing argument 1 of ‘endian_udword’ from incompatible pointer type
fpath.c: In function ‘fpathSetGatewayBlock’:
fpath.c:610: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
fpath.c:627: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
fpath.c: In function ‘fpathBlockGatewayLink’:
fpath.c:995: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
fpath.c:1005: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
fpath.c: In function ‘fpathGatewayRoute’:
fpath.c:1076: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
fpath.c:1168: attention : passing argument 2 of ‘debug’ makes pointer from integer without a cast
init.c: In function ‘systemInitialise’:
init.c:1057: attention : ‘mixer_Open’ is deprecated (declared at ../lib/sound/mixer.h:32)
init.c: In function ‘systemShutdown’:
init.c:1154: attention : ‘mixer_Close’ is deprecated (declared at ../lib/sound/mixer.h:33)
game.c: In function ‘loadSaveMessageV’:
game.c:10173: attention : passing argument 1 of ‘endian_sdword’ from incompatible pointer type
game.c: In function ‘writeMessageFile’:
game.c:10337: attention : passing argument 1 of ‘endian_sdword’ from incompatible pointer type
game.c: In function ‘loadSaveFlagV’:
game.c:10611: attention : passing argument 1 of ‘endian_sdword’ from incompatible pointer type
game.c: In function ‘writeFlagFile’:
game.c:10811: attention : passing argument 1 of ‘endian_sdword’ from incompatible pointer type
game.c:10862: attention : passing argument 1 of ‘endian_sdword’ from incompatible pointer type
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: escamotage incompatible /usr/X11R6/lib/libphysfs.so lors de la recherche de -lphysfs
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: escamotage incompatible /usr/X11R6/lib/libphysfs.a lors de la recherche de -lphysfs
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: escamotage incompatible /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../libphysfs.so lors de la recherche de -lphysfs
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: escamotage incompatible /usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../libphysfs.a lors de la recherche de -lphysfs
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: escamotage incompatible /usr/lib/libphysfs.so lors de la recherche de -lphysfs
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: escamotage incompatible /usr/lib/libphysfs.a lors de la recherche de -lphysfs
/usr/lib/gcc/x86_64-pc-linux-gnu/4.1.2/../../../../x86_64-pc-linux-gnu/bin/ld: ne peut trouver -lphysfs
collect2: ld a retourné 1 code d'état d'exécution
make[3]: *** [warzone2100] Erreur 1
make[2]: *** [all] Erreur 2
make[1]: *** [all-recursive] Erreur 1
make: *** [all] Erreur 2
 *
 * ERROR: games-strategy/warzone2100-2.0.7-r1 failed.
 * Call stack:
 *   ebuild.sh, line 1648:   Called dyn_compile
 *   ebuild.sh, line 988:   Called qa_call 'src_compile'
 *   ebuild.sh, line 44:   Called src_compile
 *   warzone2100-2.0.7-r1.ebuild, line 51:   Called die
 *
 * emake failed
 * If you need support, post the topmost build error, and the call stack if relevant.
 * A complete build log is located at '/var/tmp/portage/games-strategy/warzone2100-2.0.7-r1/temp/build.log'.
 *

 * Messages for package games-strategy/warzone2100-2.0.7-r1:

 *
 * ERROR: games-strategy/warzone2100-2.0.7-r1 failed.
 * Call stack:
 *   ebuild.sh, line 1648:   Called dyn_compile
 *   ebuild.sh, line 988:   Called qa_call 'src_compile'
 *   ebuild.sh, line 44:   Called src_compile
 *   warzone2100-2.0.7-r1.ebuild, line 51:   Called die
 *
 * emake failed
 * If you need support, post the topmost build error, and the call stack if relevant.
 * A complete build log is located at '/var/tmp/portage/games-strategy/warzone2100-2.0.7-r1/temp/build.log'.
 *
 * GNU info directory index is up-to-date.