new string[256];
GetPlayerName(playerid, playername, sizeof(playername));
switch (reason)
{
case 0:
{
GetPlayerName(playerid, playername, sizeof(playername));
format(string,sizeof(string), "%s has left the server (Timeout)", playername);
SendClientMessageToAll(COLOR_GREEN, string);
printf(string);
}
case 1:
{
GetPlayerName(playerid, playername, sizeof(playername));
format(string,sizeof(string), "%s has left the server (Leaving)", playername);
SendClientMessageToAll(COLOR_GREEN, string);
printf(string);
}
case 2:
{
GetPlayerName(playerid, playername, sizeof(playername));
format(string,sizeof(string), "%s has left the server (Kicked)", playername);
SendClientMessageToAll(COLOR_GREEN, string);
printf(string);
}
}