Index: java/net/sf/l2j/gameserver/model/actor/instance/L2CabaleBufferInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2CabaleBufferInstance.java (revision 1420)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2CabaleBufferInstance.java (working copy)
@@ -30,11 +30,9 @@
import net.sf.l2j.gameserver.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.serverpackets.MagicSkillUser;
import net.sf.l2j.gameserver.serverpackets.MyTargetSelected;
-import net.sf.l2j.gameserver.serverpackets.SocialAction;
import net.sf.l2j.gameserver.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
-import net.sf.l2j.util.Rnd;
/**
* @author Layane
@@ -68,13 +66,6 @@
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
- else
- {
- // Send a Server->Client packet SocialAction to the all L2PcInstance on the _knownPlayer of the L2NpcInstance
- // to display a social action of the L2NpcInstance on their client
- SocialAction sa = new SocialAction(getObjectId(), Rnd.get(8));
- broadcastPacket(sa);
- }
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(new ActionFailed());