All pastes #813596 Raw Edit

Unnamed

public text v1 · immutable
·published 2007-12-12 17:26 UTC
rendered paste body
#include <a_samp>
#include <dudb>
#include <dini>
#include <core>
#include <file>
#include <dutils>
#include <time>
#include <float>

#define COLOR_SYSTEM 0xEFEFF7AA

#define TEAM_ROBBER 1
#define TEAM_COPS 2
#define TEAM_CIVLIAN 3
#define TEAM_NATE 4
#define TEAM_NICK 5
#define TEAM_ROBBER_COLOR 0xAA3333AA
#define TEAM_COPS_COLOR	0x00BFFFAA
#define TEAM_CIVLIAN_COLOR 0x33AA33AA
#define TEAM_NATE_COLOR 0xFFFF00AA
#define TEAM_NATE_INLOGED 5
#define TEAM_NICK_COLOR 0xAA3333AA
#define TEAM_NICK_INLOGED 5

forward getCheckpointType(playerID);
forward IsPlayerInArea(playerid, Float:data[4]);
forward checkpointUpdate();
forward ReturnPlayerName(playerid);
forward HunterArea(playerid);
forward RealTimeUpdate();
forward SetupPlayerForClassSelection(playerid);
forward SetPlayerTeamFromClass(playerid, classid);


#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_SAVOKAGE 0x339900
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x000099
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define COLOR_ADMIN 0x00EE00AA
#define COLOR_STEALTH 0xFFFFFF00
#define COLOR_/me 0xCC33FFAA

					#define TIME 7500
					#define AMOUNT 100
					#define MAX_WANTED_LEVEL 10


					#define MAX_POINTS 4
					#define CP_STATION1   0
					#define CP_STATION2   1
					#define CP_POLICESF_A 16
					#define CP_POLICESF_B 17
					

					#define MAX_CARS 82 //make sure to change this to your vehicle count

					new Float:checkCoords[MAX_POINTS][4] = { //areas
					{-2450.3767,949.5080,-2400.8530,1069.8329},
					{-1715.5112,349.5567,-1658.8451,458.3686},
					{240.2292,107.9838,251.4587,114.3411}, //Police Station SF entrance
					{-1593.5632,707.6714,-1573.9974,726.9960} //Police Station SF Exit
					};

					new Float:checkpoints[MAX_POINTS][3] = { // checkpoints
					{-2413.7427,975.9317,45.0031},
					{-1672.3597,414.2950,6.8866},
					{245.3814,109.1928,1003.2188}, //Police Station SF entrace
					{-1589.7340,716.5689,-5.2422}  //Police Station SF exit
					};

					new checkpointType[MAX_POINTS] = {
						CP_STATION1,
						CP_STATION2,
						CP_POLICESF_A,
						CP_POLICESF_B
					};

					//new Level[MAX_PLAYERS];
					new gAAreaTime = 5000;
					new gAHunterTime = 2500;
					new gTeam[MAX_PLAYERS];
					new gPlayerClass[MAX_PLAYERS];
					new jailed[MAX_PLAYERS];
					new god[MAX_PLAYERS];
					new playerCheckpoint[MAX_PLAYERS];
					new logged[MAX_PLAYERS];
					new Kills[MAX_PLAYERS]; // after your includes
					new WantedPlayerName[MAX_PLAYERS];
					new WantedLevel[MAX_PLAYERS];
					new IsSuspect[ MAX_PLAYERS ];
					new IsRobberySuspect[ MAX_PLAYERS ];
					new HasRobberyStarted = 0;

					forward CountDownRobberyTimer();
					forward CommitRobbery(playerid);


					#define MAX_WANTED_LEVEL 10
					#define Wantedlvl






					public getCheckpointType(playerID) {
						return checkpointType[playerCheckpoint[playerID]];
					}

					public IsPlayerInArea(playerid, Float:data[4])
					{
						new Float:x, Float:y, Float:z;

						GetPlayerPos(playerid, x, y, z);
						if (x >= data[0] && x <= data[2] && y >= data[1] && y <= data[3]) return 1;

						return 0;
					}



					public checkpointUpdate()
					{
						for(new i=0; i<MAX_PLAYERS; i++)
						{
						    if(IsPlayerConnected(i)) {
						        for(new j=0; j < MAX_POINTS; j++) {
						            if(IsPlayerInArea(i, checkCoords[j])) {
						                if(playerCheckpoint[i]!=j) {
						                    DisablePlayerCheckpoint(i);
											SetPlayerCheckpoint(i, checkpoints[j][0],checkpoints[j][1],checkpoints[j][2], 2);
											playerCheckpoint[i] = j;
										}
						            } else {
						            	if(playerCheckpoint[i]==j) {
						            	    DisablePlayerCheckpoint(i);
						            	    playerCheckpoint[i] = 999;
					         	    	}
						            }
						        }
							}
						}
					}

					public OnPlayerEnterCheckpoint(playerid)
					{
						switch(getCheckpointType(playerid))
						{
					        case CP_POLICESF_A:
							{
								SetPlayerPos(playerid,-1593.0771,713.2375,-5.2422);
								SetPlayerInterior(playerid, 0);
							}
							case CP_POLICESF_B:
							{
								SetPlayerPos(playerid,249.9437,109.4484,1003.2188);
								SetPlayerInterior(playerid, 10);
							}
					 	}

						return 1;
					}


					main()
					{
						print("\n----------------------------------");
						print("   Cops and robbers by nate ");
						print("----------------------------------\n");
					}



					public OnGameModeInit()
					{

						AddStaticVehicle(497,-1680.3749,704.5128,30.7798,0.0009,0,1); // Police Maverick.
					    AddStaticVehicle(599,-1605.2196,651.6606,6.9562,0.9726,0,1); // police ranger
						AddStaticVehicle(599,-1612.0226,673.3074,6.9546,179.6672,0,1); // police ranger
						AddStaticVehicle(427,-1577.0059,682.9627,7.3194,180.7012,0,1); // Police Enforcer.
						AddStaticVehicle(427,-1623.0345,649.7377,-5.1104,91.5731,0,1); // Police Enforcer.
						AddStaticVehicle(427,-1589.0669,710.4260,-5.1256,271.5549,0,1); // Police Enforcer
						AddStaticVehicle(597,-1605.3680,723.8331,11.6455,272.5913,0,1); // Police Car.
						AddStaticVehicle(597,-1594.1158,673.5861,6.9564,1.4614,0,1); // Police Car.
						AddStaticVehicle(597,-1634.2604,651.5620,6.9549,179.4405,0,1); // Police Car.
						AddStaticVehicle(597,-1592.2837,749.3787,-5.4728,1.2686,0,1); // Police Car.
						AddStaticVehicle(597,-1573.4305,730.5614,-5.4729,269.5667,0,1); // Police Car.
						AddStaticVehicle(597,-1616.6693,693.5255,-5.4759,1.8063,0,1); // Police Car.
						AddStaticVehicle(432,-1637.3768,672.5403,6.9572,272.5824,0,1); // tank13
						AddStaticVehicle(432,-1637.8108,664.0803,6.9568,269.8907,0,1); // tank14
						AddStaticVehicle(597,-1600.2981,673.5774,6.9562,178.9777,0,1); // copcar1
						AddStaticVehicle(597,-1605.9984,672.9949,6.9573,181.8224,0,1); // copcar2
						AddStaticVehicle(597,-1628.7797,651.5225,6.9562,359.8818,0,1); // copcar3
						AddStaticVehicle(597,-1622.6779,651.6612,6.9595,359.0346,0,1); // copcar4

						AddStaticVehicle(549,-2171.7766,293.6785,34.8143,182.6010,75,39); // civliancar1
						AddStaticVehicle(549,-2167.3306,294.0976,34.8146,180.5858,75,39); // civliancar2
						AddStaticVehicle(549,-2163.1868,294.2909,34.8143,185.2952,75,39); // civliancar3
						AddStaticVehicle(549,-2179.7725,294.0576,34.8144,176.3835,75,39); // civliancar4
						AddStaticVehicle(555,-2222.5808,293.0718,34.8031,185.1406,58,1); // civliancar5
						AddStaticVehicle(555,-2226.6169,293.4097,34.8017,181.8129,58,1); // civliancar6
						AddStaticVehicle(555,-2231.2681,293.1929,34.8010,176.7054,58,1); // civliancar7
						AddStaticVehicle(555,-2235.4819,293.5661,34.8013,178.5132,58,1); // civliancar8


						AddStaticVehicle(580,-1746.5840,948.0662,24.6061,270.7752,99,99); // Stafford Mordini.
						AddStaticVehicle(580,-1761.3190,947.9057,24.6060,270.7638,99,99); // Stafford Mordini.
						AddStaticVehicle(545,-1740.4283,955.6047,24.6247,254.1344,99,99); // Hustler Mordini.
						AddStaticVehicle(545,-1753.5284,956.4266,24.6197,269.9702,99,99); // Hustler Mordini.
						AddStaticVehicle(545,-1767.7406,955.8743,24.6199,284.2748,99,99); // Hustler Mordini.

						AddStaticVehicle(545,-2754.5225,386.2861,4.0374,177.6572,0,0); // Hustler Meruda.
						AddStaticVehicle(545,-2754.7739,377.8806,4.0375,177.9179,0,0); // Hustler Meruda.
						AddStaticVehicle(545,-2755.0198,367.9162,4.0632,178.4173,0,0); // Hustler Meruda.
						AddStaticVehicle(580,-2752.5933,339.1029,4.0780,200.3602,0,0); // Stafford Meruda.
						AddStaticVehicle(580,-2752.7485,411.7692,4.0258,153.2618,0,0); // Stafford Meruda.

						AddStaticVehicle(580,-2713.9949,-302.0736,6.9067,137.6028,86,86); // Stafford Savokage.
						AddStaticVehicle(580,-2734.4165,-322.2122,6.9059,132.7012,86,86); // Stafford Savokage.
						AddStaticVehicle(545,-2725.3633,-313.6233,6.9200,137.8215,86,86); // Hustler Savokage.
						AddStaticVehicle(545,-2748.8176,-330.2668,6.9201,109.8319,86,86); // Hustler Savokage.
						AddStaticVehicle(545,-2709.5601,-297.0791,6.9201,138.9872,86,86); // Hustler Savokage.

						AddStaticVehicle(589,-2621.1040,1340.4357,6.8534,132.7076,-1,-1); // Club.
						AddStaticVehicle(589,-2512.0986,1205.2826,37.0800,91.0768,-1,-1); // Club.
						AddStaticVehicle(589,-2433.7761,740.7537,34.6737,1.2764,-1,-1); // Club.
						AddStaticVehicle(589,-1990.9706,245.2761,34.8299,84.5442,-1,-1); // Club.
						AddStaticVehicle(589,-2265.9458,121.0710,34.8300,270.3289,-1,-1); // Club.
						AddStaticVehicle(579,-2425.9446,518.5499,29.8708,41.4188,-1,-1); // Huntley.
						AddStaticVehicle(579,-2589.4492,637.3941,14.3841,90.3327,-1,-1); // Huntley.
						AddStaticVehicle(579,-2616.3613,134.6362,4.2657,269.0216,-1,-1); // Huntley.
						AddStaticVehicle(579,-2340.9753,-126.2900,35.2453,181.1295,-1,-1); // Huntley.
						AddStaticVehicle(579,-2394.7759,-597.0898,132.5772,125.3594,-1,-1); // Huntley.
						AddStaticVehicle(576,-2076.9812,-84.2807,34.7737,1.4765,-1,-1); // Tornado.
						AddStaticVehicle(576,-1424.0941,-294.4950,13.6805,228.6542,-1,-1); // Tornado.
						AddStaticVehicle(576,-1948.0771,261.2358,40.6561,69.1133,-1,-1); // Tornado.
						AddStaticVehicle(576,-1659.6881,1213.3640,20.7652,294.6318,-1,-1); // Tornado.
						AddStaticVehicle(576,-1810.3162,1312.2656,59.3457,7.5611,-1,-1); // Tornado.
						AddStaticVehicle(575,-2617.9253,1377.3344,6.7358,0.7257,-1,-1); // Broadway.
						AddStaticVehicle(575,-1659.7809,1214.4174,6.8522,277.1044,-1,-1); // Broadway.
						AddStaticVehicle(575,-1959.8875,271.1338,35.0698,63.2096,-1,-1); // Broadway.
						AddStaticVehicle(575,-2669.5833,-35.0694,3.9376,358.7679,-1,-1); // Broadway.
						AddStaticVehicle(575,-2413.4187,331.1511,34.5772,327.3887,-1,-1); // Broadway.
						AddStaticVehicle(555,-2222.5813,293.0608,34.8016,185.1510,-1,-1); // Windsor.
						AddStaticVehicle(555,-1938.1459,585.1694,34.8080,359.2372,-1,-1); // Windsor.
						AddStaticVehicle(555,-1660.4066,452.8901,6.8664,225.0719,-1,-1); // Windsor.
						AddStaticVehicle(555,-1577.1997,1061.9341,6.7915,2.9790,-1,-1); // Windsor.
						AddStaticVehicle(555,-1897.8563,-775.0292,31.7079,269.4234,-1,-1); // Windsor.
						AddStaticVehicle(554,-1700.4092,413.2181,7.2667,230.1029,-1,-1); // Yosemite.
						AddStaticVehicle(554,-1921.5852,303.2188,41.1323,182.1299,-1,-1); // Yosemite.
						AddStaticVehicle(554,-1975.9774,172.4849,27.7798,89.8271,-1,-1); // Yosemite.
						AddStaticVehicle(554,-2046.1158,144.3073,28.9261,183.2282,-1,-1); // Yosemite.
						AddStaticVehicle(554,-2019.3204,-96.5513,35.2467,0.1224,-1,-1); // Yosemite.
						AddStaticVehicle(551,-2023.0157,-45.3402,35.1611,180.7982,-1,-1); // Merit.
						AddStaticVehicle(551,-1954.7444,304.3097,40.8477,125.7017,-1,-1); // Merit.
						AddStaticVehicle(551,-2723.0200,916.0835,67.3960,90.9384,-1,-1); // Merit.
						AddStaticVehicle(551,-1651.9823,1311.0405,6.8347,133.6104,-1,-1); // Merit.
						AddStaticVehicle(551,-2029.7131,156.7948,28.6365,177.4403,-1,-1); // Merit.
						AddStaticVehicle(549,-2265.2805,196.6459,34.8612,271.1180,-1,-1); // Tampa.
						AddStaticVehicle(549,-2175.6553,293.6523,34.8143,179.9391,-1,-1); // Tampa.
						AddStaticVehicle(549,-2243.9795,781.3792,49.1196,90.5608,-1,-1); // Tampa.
						AddStaticVehicle(549,-2619.5999,250.6183,4.1843,272.5283,-1,-1); // Tampa.
						AddStaticVehicle(549,-2558.6196,194.5899,5.9878,204.2521,-1,-1); // Tampa.
						AddStaticVehicle(534,-2671.7200,74.5818,4.0598,269.3201,-1,-1); // Remington.
						AddStaticVehicle(534,-2171.6804,-218.7995,35.0425,274.6324,-1,-1); // Remington.
						AddStaticVehicle(534,-1659.2943,-10.0754,3.2795,49.3506,-1,-1); // Remington.
						AddStaticVehicle(534,-1882.8195,-201.5378,15.9597,270.3367,-1,-1); // Remington.
						AddStaticVehicle(534,-1872.3752,-933.5781,31.7483,269.7854,-1,-1); // Remington.
						AddStaticVehicle(496,-1872.1163,-757.0396,31.7399,270.9176,-1,-1); // Blista Compact.
						AddStaticVehicle(496,-1836.4868,-11.8524,14.8334,275.3156,-1,-1); // Blista Compact.
						AddStaticVehicle(496,-2796.2195,197.0260,6.9042,88.8864,-1,-1); // Blista Compact.
						AddStaticVehicle(496,-2877.7839,734.4507,29.3668,276.7068,-1,-1); // Blista Compact.
						AddStaticVehicle(496,-2485.7646,1138.5597,55.4430,179.6677,-1,-1); // Blista Compact.

						AddStaticVehicle(495,-673.0724,911.5737,12.4758,88.4422,0,6); // Sandking Admin.
						AddStaticVehicle(495,-672.9341,916.6760,12.4489,88.4409,0,6); // Sandking Admin.
						AddStaticVehicle(451,-680.0200,962.8774,11.8393,77.8229,0,6); // Turismo Admin.
						AddStaticVehicle(405,-687.6938,949.6626,12.0272,88.5235,0,6); // Sentinel Admin.
						AddStaticVehicle(541,-679.1749,969.1595,11.7578,102.5085,0,6); // Bullet Admin.
						AddStaticVehicle(522,-670.7420,944.4076,11.7034,87.5749,0,6); // Nrg Admin.

						AddStaticVehicle(580,-2779.3296,-281.9901,6.8352,183.4484,86,86); // robbercar1
						AddStaticVehicle(580,-2773.1599,-281.5904,6.8371,180.9500,86,86); // robbercar2
						AddStaticVehicle(580,-2765.2600,-281.6456,6.8391,179.4369,86,86); // robbercar3
						AddStaticVehicle(580,-2758.2275,-280.7198,6.8352,180.7286,86,86); // robbercar 4
						AddStaticVehicle(580,-2745.0264,-281.9504,6.8345,178.9146,86,86); // robbercar 5
						AddStaticVehicle(580,-2732.4482,-281.3699,6.8372,175.7836,86,86); // robbercar6
						AddStaticVehicle(497,-1680.3749,704.5128,30.7798,0.0009,0,1); //Maverick

					    AddPlayerClass(111,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.
						AddPlayerClass(124,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.
						AddPlayerClass(127,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.
						AddPlayerClass(7,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.3
						AddPlayerClass(58,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.4
						AddPlayerClass(181,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.5
						AddPlayerClass(135,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.6
						AddPlayerClass(213,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.7
						AddPlayerClass(212,-2790.0576,-290.5177,7.1952,270.7163,24,500,4,0,0,0); // robber.8
						AddPlayerClass(285,-1615.7305,681.9357,7.1875,177.7683,24,500,4,0,0,0); // Police Skin.9
						AddPlayerClass(281,-1615.7305,681.9357,7.1875,177.7683,24,500,4,0,0,0); // Police Skin.10
					    AddPlayerClass(280,-1615.7305,681.9357,7.1875,177.7683,24,500,4,0,0,0); // Police Skin.11
					    AddPlayerClass(282,-1615.7305,681.9357,7.1875,177.7683,24,500,4,0,0,0); // Police Skin.12
					    AddPlayerClass(288,-1615.7305,681.9357,7.1875,177.7683,24,500,4,0,0,0); // Police Skin.13
					    AddPlayerClass(46,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn14
					    AddPlayerClass(188,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn15
					    AddPlayerClass(250,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn16
					    AddPlayerClass(72,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn17
					    AddPlayerClass(101,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn18
					    AddPlayerClass(202,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn19
					    AddPlayerClass(32,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn20
					    AddPlayerClass(145,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn21
					    AddPlayerClass(133,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn22
					    AddPlayerClass(223,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn23
					    AddPlayerClass(37,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn24
					    AddPlayerClass(229,-2188.8416,288.4583,35.3203,359.3415,0,0,0,0,0,0); // civiliansspawn25
					    AddPlayerClass(217,-1635.1990,665.0344,7.1875,268.3459,0,0,0,0,0,0); // natespawn:)26
					    AddPlayerClass(188,-1519.6886,676.0905,139.2734,42.4250,0,0,0,0,0,0); //nickspawn:}26
						AddStaticPickup(46,2,-1749.5188,866.6671,25.0859);
						AddStaticPickup(356,2,-2762.1160,-299.7388,7.0391);//robber weapons
						AddStaticPickup(36,2,-2762.1160,-299.7388,7.0391);//robber weapons
						AddStaticPickup(350,2,-2761.8804,-304.6026,7.0391);//robberweapon
						AddStaticPickup(358,2,-2761.8293,-308.2541,7.0391);//robberweapon
						AddStaticPickup(1242,2,-2761.6365,-312.2020,7.0391);//robberarmour
						AddStaticPickup(1240,2,-1626.7014,665.3132,7.1875);//cophealthpickup
						AddStaticPickup(1240,2,-2762.8184,-295.6996,7.0391);//robberhealth
						AddStaticPickup(36,2,-2752.1326,-252.1819,7.1875);//Bossuka
						AddStaticPickup(31,2,-1619.3286,663.5551,6.9562);//copsm4
						AddStaticPickup(1242,2,-1616.0618,685.4894,7.1875);//cop armor
						AddStaticPickup(356,2,-2752.1326,-252.1819,7.1875);//cop weapons
						AddStaticPickup(38,2,-1636.7981,688.1226,7.1875);//cop weapons
						AddStaticPickup(350,2,-1632.0856,688.2438,7.1875);//copweapon
						AddStaticPickup(358,2,-1627.0679,688.4559,7.1875);//copweapon
						AddStaticPickup(371,2,-1542.9221,698.1633,139.2734);//Nicks Parchute

						print("GameModeInit()");
						SetGameModeText("Copsandrobbers v1.0");
						ShowNameTags(1);
						ShowPlayerMarkers(1);
						SetTimer("AdminArea",gAAreaTime,1);
						SetTimer("HunterArea",gAHunterTime,1);
						SetTimer("RealTimeUpdate",1,0);
						return 1;
					}
					public ReturnPlayerName(playerid)
					{
						new pname[ 256 ];
						GetPlayerName(playerid, pname, sizeof (pname));
						return 1;
					}
					public CountDownRobberyTimer( )
					{
						for( new i = 0; i < MAX_PLAYERS; i++ )
						{
							if( HasRobberyStarted == 1 )
							{
								if( IsRobberySuspect[ i ] == 1 )
								{
									SendClientMessage( i, COLOR_RED, "The police have been notified to the robbery, get away quick!" );
									IsRobberySuspect[ i ] = 0;

								}
							}
						}

						HasRobberyStarted = 0;
					}

					public CommitRobbery( playerid )
					{
						if( HasRobberyStarted == 1 )
						{
							SendClientMessage( playerid, COLOR_RED, "Robbery already in progess." );
							return;
						}

						if( gTeam[ playerid ] == TEAM_ROBBER )
						{
							if( GetPlayerInterior( playerid ) == 10 )
							{
								GivePlayerMoney( playerid, 10000 );
								SendClientMessage( playerid, COLOR_RED, "You have 10 seconds before the police are alerted, GET OUT NOW!" );
								IsRobberySuspect[ playerid ] = 1;
								HasRobberyStarted = 1;
								SetTimer( "CountDownRobberyTimer", 1000*10, 0 );
							}
							else
							{
								SendClientMessage( playerid, COLOR_ORANGE, "You must be inside to rob something, moron." );
								return;
							}
						}
						else
						{
							SendClientMessage( playerid, COLOR_RED, "Only robbers can commit robbery." );
							return;
						}
					}


					public AdminArea(playerid)
					{
						new i, Float:X, Float:Y, Float:Z;
						for (i = 0; i < MAX_PLAYERS; i++)
						{
							GetPlayerPos(i, X, Y, Z);
							if(X >= -764.5396 && X <= -632.9658 && Y >= 802.6583 && Y <= 1015.8968)
							{
								if (!IsPlayerAdmin(playerid))
								{
									GameTextForPlayer(playerid,"Your not allowed in the Admin Area!",5000,5);
									SendClientMessage(playerid, COLOR_RED, "Please login as Admin to access this area!");
									SetPlayerPos(playerid,-1753.7256 ,885.2352, 295.8750);
								}
								else if(IsPlayerAdmin(playerid)){
								}

							}
						}
					}

					public HunterArea(playerid)
					{
						new i, Float:X, Float:Y, Float:Z;
						for (i = 0; i < MAX_PLAYERS; i++)
						{
							GetPlayerPos(i, X, Y, Z);
							if(X >= -1623.0717 && X <= -1590.2161 && Y >= 304.3722 && Y <= 285.4943)
							{
								if (!IsPlayerAdmin(playerid))
								{
									GameTextForAll("Intruder Alert!",2500,1);
									SendClientMessage(playerid, COLOR_RED, "Do not come near that hunter again!");
									SetPlayerHealth(playerid, 0.00);
								}
								else if(IsPlayerAdmin(playerid)){
								SendClientMessage(playerid, COLOR_GREEN, "hope you can fly those things");
								}

							}
						}
					}

					public RealTimeUpdate()
					{
							new h=0, m=0, s=0;               //setup time flags
							new string[256];                 //string for format
							gettime(h,m,s);                  //Get what the real time is
							SetWorldTime(h);                 //Set world time to real time (only hours work)

						 	format(string, sizeof(string), "The time is updated - %d:%d:%d", h, m, s);
					     	print(string);

							SetTimer("RealTimeUpdate",1000,0); //reset interval (1000 = 1 second, 1000000 = ten miniutes)
							return 1;
					}



					public OnPlayerRequestClass(playerid, classid)
					{
					    SetPlayerTeamFromClass(playerid, classid);
						SetupPlayerForClassSelection(playerid);
						gPlayerClass[playerid] = classid;
						switch (classid) {
							case 0:
							    {
									GameTextForPlayer(playerid, "~r~Robber", 1000, 3); //DISPLAY THIS.
								}
						    case 1:
						        {
									GameTextForPlayer(playerid, "~r~robber", 1000, 3);//DISPLAY THIS.
								}
							case 2:
							    {
							        GameTextForPlayer(playerid, "~r~robber", 1000, 3);//DISPLAY THIS.
							    }
							    case 3:
							    {
							        GameTextForPlayer(playerid, "~r~robber", 1000, 3);//DISPLAY THIS.
							    }
							    case 4:
							    {
							        GameTextForPlayer(playerid, "~r~robber", 1000, 3);//DISPLAY THIS.
							    }
							    case 5:
							    {
							        GameTextForPlayer(playerid, "~r~robber", 1000, 3);//DISPLAY THIS.
							    }
							    case 6:
							    {
							        GameTextForPlayer(playerid, "~r~robber", 1000, 3);//DISPLAY THIS.
							    }
							    case 7:
							    {
							        GameTextForPlayer(playerid, "~r~robber", 1000, 3);//DISPLAY THIS.
							    }
							    case 8:
							    {
							        GameTextForPlayer(playerid, "~r~robber", 1000, 3);//DISPLAY THIS.
							    }
							case 9:
							    {
							        GameTextForPlayer(playerid, "~g~Cops", 1000, 3);//DISPLAY THIS.
							    }
							    case 10:
							    {
							        GameTextForPlayer(playerid, "~g~Cops", 1000, 3);//DISPLAY THIS.
							    }
							    case 11:
							    {
							        GameTextForPlayer(playerid, "~g~Cops", 1000, 3);//DISPLAY THIS.
							    }
							    case 12:
							    {
							        GameTextForPlayer(playerid, "~g~Cops", 1000, 3);//DISPLAY THIS.
							    }
							    case 13:
							    {
							        GameTextForPlayer(playerid, "~g~Cops", 1000, 3);//DISPLAY THIS.
							    }
							    case 14:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 15:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 16:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 17:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 18:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 19:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 20:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 21:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 22:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 23:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 24:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 25:
							    {
							        GameTextForPlayer(playerid, "~g~Civlian", 1000, 3);//DISPLAY THIS.
							    }
							    case 26:
							    {
							        GameTextForPlayer(playerid, "~g~Nate ~n~ Password Needed", 1000,3);//displaythis
							        gTeam[playerid] = TEAM_NATE;
								}
								case 27:
							    {
							        GameTextForPlayer(playerid, "~g~Nick ~n~ If Your Not Nick Go Home", 1000,3);//displaythis
							        gTeam[playerid] = TEAM_NICK;
								}

						}
						return 1;

					}

					public SetupPlayerForClassSelection(playerid) //Do those action when a player select the pg.
					{
						SetPlayerInterior(playerid,0);
						SetPlayerPos(playerid,-1972.2493,285.0720,35.1719);
						SetPlayerFacingAngle(playerid, 90.0);
						SetPlayerCameraPos(playerid,-1972.2493-1.5,285.0720,35.1719+0.7);
						SetPlayerCameraLookAt(playerid,-1972.2493-1.5,285.0720,35.1719+0.7);
						return;
					}

					public SetPlayerTeamFromClass(playerid, classid) {
						if(classid == 0) {
							gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 1) {
						    gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 2) {
							gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 3) {
							gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 4) {
							gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 5) {
							gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 6) {
							gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 7) {
							gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 8) {
							gTeam[playerid] = TEAM_ROBBER;
						} else if(classid == 9) {
						    gTeam[playerid] = TEAM_COPS;
						} else if(classid == 10) {
						    gTeam[playerid] = TEAM_COPS;
					 	} else if(classid == 11) {
						    gTeam[playerid] = TEAM_COPS;
					    } else if(classid == 12) {
						    gTeam[playerid] = TEAM_COPS;
					    } else if(classid == 13) {
						    gTeam[playerid] = TEAM_COPS;
						} else if(classid == 14) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 15) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 16) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 17) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 18) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 19) {
						    gTeam[playerid] = TEAM_CIVLIAN;
						} else if(classid == 20) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 21) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 22) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 23) {
						    gTeam[playerid] = TEAM_CIVLIAN;
					    } else if(classid == 24) {
					    gTeam[playerid] = TEAM_CIVLIAN;
				    	} else if(classid == 25) {
					    gTeam[playerid] = TEAM_CIVLIAN;
						} else if(classid == 26) {
						gTeam[playerid] = TEAM_NATE;
						GivePlayerWeapon(playerid,36,9999);
						GivePlayerWeapon(playerid,38,9999);
						TogglePlayerControllable(playerid,0);
						} else if(classid == 26) {
						gTeam[playerid] = TEAM_NICK;
						GivePlayerWeapon(playerid,36,9999);
						GivePlayerWeapon(playerid,38,9999);
						TogglePlayerControllable(playerid,0);
					}
				}

				public OnGameModeExit()
				{
					print("GameModeExit()");
					return 1;
				}

				public OnPlayerConnect(playerid)
				{
				    Kills[playerid]=0; // put it on OnPlayerConnect
					SendClientMessage(playerid,COLOR_RED,"type: /help to get started.");
					SendClientMessage(playerid,COLOR_YELLOW,"type: /register to save your stats and money.");
					SendClientMessage(playerid,COLOR_RED,"be sure to read /rules.");
					return 1;
				}






				public OnPlayerDisconnect(playerid)
				{
				  return 0;
				}

				public OnPlayerSpawn(playerid)
				{
				    SetPlayerInterior(playerid,0);
					SendClientMessage(playerid, COLOR_YELLOW,"Robbers Kill the cops!");
					SendClientMessage(playerid, COLOR_YELLOW,"Cops Defend yourself!");
					SendClientMessage(playerid, COLOR_YELLOW,"Civlians Watch Yourself!");
					GivePlayerMoney(playerid,500);

				// Team Colors
				    if(gTeam[playerid] == TEAM_ROBBER) {
						SetPlayerColor(playerid,TEAM_ROBBER_COLOR);
					}else if(gTeam[playerid] == TEAM_COPS) {
					    SetPlayerColor(playerid,TEAM_COPS_COLOR);
					}else if(gTeam[playerid] == TEAM_CIVLIAN) {
						SetPlayerColor(playerid,TEAM_CIVLIAN_COLOR);
					}else if(gTeam[playerid] == TEAM_NATE) {
					    GivePlayerWeapon(playerid,38,9999);
						GivePlayerWeapon(playerid,32,9999);
						TogglePlayerControllable(playerid,0);
						SendClientMessage(playerid,TEAM_NATE_COLOR,"Your Not Nate :P");
					}else if(gTeam[playerid] == TEAM_NICK) {
					    GivePlayerWeapon(playerid,38,9999);
						GivePlayerWeapon(playerid,32,9999);
						TogglePlayerControllable(playerid,0);
						SendClientMessage(playerid,TEAM_NICK_COLOR,"You Are Frozen Until You Type In My Password");
					}

					if(IsPlayerAdmin(playerid) == 1 || gTeam[playerid] == TEAM_COPS){
						SetVehicleParamsForPlayer(1,playerid,0,0);
						SetVehicleParamsForPlayer(2,playerid,0,0);
						SetVehicleParamsForPlayer(3,playerid,0,0);
						SetVehicleParamsForPlayer(4,playerid,0,0);
						SetVehicleParamsForPlayer(5,playerid,0,0);
						SetVehicleParamsForPlayer(6,playerid,0,0);
						SetVehicleParamsForPlayer(7,playerid,0,0);
				        SetVehicleParamsForPlayer(8,playerid,0,0);
				        SetVehicleParamsForPlayer(9,playerid,0,0);
				        SetVehicleParamsForPlayer(10,playerid,0,0);
				        SetVehicleParamsForPlayer(11,playerid,0,0);
				        SetVehicleParamsForPlayer(12,playerid,0,0);
				        SetVehicleParamsForPlayer(13,playerid,0,0);
				        SetVehicleParamsForPlayer(14,playerid,0,0);
					}else{
						SetVehicleParamsForPlayer(1,playerid,0,1);
						SetVehicleParamsForPlayer(2,playerid,0,1);
						SetVehicleParamsForPlayer(3,playerid,0,1);
						SetVehicleParamsForPlayer(4,playerid,0,1);
						SetVehicleParamsForPlayer(5,playerid,0,1);
						SetVehicleParamsForPlayer(6,playerid,0,1);
						SetVehicleParamsForPlayer(7,playerid,0,1);
				        SetVehicleParamsForPlayer(8,playerid,0,1);
				        SetVehicleParamsForPlayer(9,playerid,0,1);
				        SetVehicleParamsForPlayer(10,playerid,0,1);
				        SetVehicleParamsForPlayer(11,playerid,0,1);
				        SetVehicleParamsForPlayer(12,playerid,0,1);
				        SetVehicleParamsForPlayer(13,playerid,0,1);
				        SetVehicleParamsForPlayer(14,playerid,0,1);
					}
				 	return 1;
				}

				public OnPlayerDeath(playerid, killerid, reason)
				{
						new playermoney = GetPlayerMoney(playerid);
						Kills[killerid]++; // in OnPlayerDeath
						SendDeathMessage(killerid,playerid,reason);
						ResetPlayerMoney(playerid);
						GivePlayerMoney(killerid, playermoney + 500);
				  		if(WantedLevel[killerid]<11){
				        WantedLevel[killerid]++;
				    	}else{
				       if(WantedLevel[killerid]>10){
				        WantedLevel[killerid]=10;
				        WantedLevel[playerid] = 0;
				        WantedLevel[playerid]++; //this will increase the wanted level
						WantedLevel[playerid]--; //this will decrease the wanted level
						if( gTeam[ killerid ] == TEAM_COPS )
					{
						if( gTeam[ playerid ] == TEAM_ROBBER && IsSuspect[ playerid ] == 1 )
						{
							SendClientMessage( killerid, COLOR_ORANGE, "You have been awarded 1000 dollars for killing a suspect." );
							GivePlayerMoney( killerid, 1000 );
							SetPlayerScore( killerid, GetPlayerScore( killerid ) + 1 );
						}
					}

						if( gTeam[ playerid ] == TEAM_COPS )
					{
						if( IsSuspect[ killerid ] == 0 )
						{
							new oh_noes[ 256 ];
							IsSuspect[ killerid ] = 1;
							SetPlayerColor( killerid, COLOR_ORANGE );
							if( gTeam[ killerid ] == TEAM_ROBBER )
							{
								format( oh_noes, sizeof( oh_noes ), "%s killed a police officer, calling all cars.", ReturnPlayerName( killerid ) );
							}
							else if( gTeam[ killerid ] == TEAM_COPS && IsSuspect[ playerid ] == 0 )
							{
								format( oh_noes, sizeof( oh_noes ), "%s has killed a fellow police officer, proceed with caution.", ReturnPlayerName( killerid ) );
							}
							SendClientMessageToAll( COLOR_ORANGE, oh_noes );
							SendDeathMessage( killerid, playerid, reason );
							}
							}
							}
					   if(gTeam[playerid] == TEAM_ROBBER) { //IF VICTIM IS a COP
							SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
							}
					   if(gTeam[playerid] == TEAM_COPS) {//IF VICTIM IS a ROBBER
								SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
							}
					   if(gTeam[playerid] == TEAM_CIVLIAN) {//IF VICTIM IS A COP
								SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
							}
					   if(gTeam[playerid] == gTeam[killerid]){ //IF KILLER'S TEAM IS THE SAME OF VICTIM'S TEAM
								GameTextForPlayer(killerid, "~r~No Teamkill", 1000, 3);//SAY TO DO NOT TEAMKILL.
								SetPlayerHealth(killerid, 0);
								SetPlayerScore(killerid,GetPlayerScore(killerid)-1);
						}
					   if (Kills[killerid] == 10) { Kills[killerid]=0; SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);}
				}
				}
				public OnVehicleSpawn(vehicleid)
				{
					printf("OnVehicleSpawn(%d)", vehicleid);
					return 1;
				}

				public OnVehicleDeath(vehicleid, killerid)
				{
					printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
					return 1;
				}


				public SettingsExistsCheck()
				{
				   if (!dini_Exists(FILE_SETTINGS)) {
				      dini_Create(FILE_SETTINGS);
				      dini_IntSet(FILE_SETTINGS, "register", 1);
				      dini_IntSet(FILE_SETTINGS, "maxusers", 2000);

				   }
				}



				public OnPlayerCommandText(playerid, cmdtext[])
				{
				    new cmd[256], index;
					cmd = strtok(cmdtext,index);
				 	new tmp[256], tmp2[256];
					tmp = strtok(cmdtext,index);
					new dir[256];
					dir = strtok(cmdtext, index);
					new string[256];
					new playermoney;
					new sendername[MAX_PLAYER_NAME];
					new giveplayer[MAX_PLAYER_NAME];
					new playername[MAX_PLAYER_NAME];
					new giveplayerid, moneys;
					new i;


					if (strcmp(cmd, "/help", true)==0)
					{
						SendClientMessage(playerid, COLOR_YELLOW, "*HELP*");
						SendClientMessage(playerid, COLOR_YELLOW, "*SA:MP: Cops and robbers Coded by nate.*");
						SendClientMessage(playerid, COLOR_YELLOW, "*Type: /objective : to find out what to do in this gamemode.*");
						SendClientMessage(playerid, COLOR_YELLOW, "*Type: /rules : to find out what our rules are!*");
				        SendClientMessage(playerid, COLOR_YELLOW, "*Type: /commands : for a list of all commands.*");
				        return 1;
				  	}

				  	if(strcmp(cmd, "/objective", true)==0)
					{
				        SendClientMessage(playerid, COLOR_YELLOW, "*OBJECTIVE*");
						SendClientMessage(playerid, COLOR_YELLOW, "*This gamemode is Cops And robbers Version 1.0.*");
						SendClientMessage(playerid, COLOR_YELLOW, "*In Cops and robbers, when you kill a cop, you get the money they are carrying.*");
						SendClientMessage(playerid, COLOR_YELLOW, "*Killing Cops is the primary goal.");
						SendClientMessage(playerid, COLOR_YELLOW, "*Only Watch out there are cop stopping you.*");
						SendClientMessage(playerid, COLOR_YELLOW, "*DO NOT CHEAT or will be banned.*");
						SendClientMessage(playerid, COLOR_YELLOW, "*END OF OBJECTIVE*");
				  		return 1;
					}

					if(strcmp(cmd, "/rules", true)==0)
					{
				        SendClientMessage(playerid, COLOR_YELLOW, "*RULES*");
						SendClientMessage(playerid, COLOR_YELLOW, "*Here are the rules that are needed for the server.*");
				   		SendClientMessage(playerid, COLOR_YELLOW, "*Cops are there to defend themselves.*");
				   		SendClientMessage(playerid, COLOR_YELLOW, "*The Robbers Are supposed to attack the COPS*");
				   		SendClientMessage(playerid, COLOR_YELLOW, "*DO not Spawn kill ect. keep it fair*");
				   		return 1;
				   	}

				   	if(strcmp(cmd, "/commands", true)==0)
				 	{
				        SendClientMessage(playerid, COLOR_YELLOW, "*COMMANDS*");
						SendClientMessage(playerid, COLOR_YELLOW, "*/kill  /server.                           *");
				  		SendClientMessage(playerid, COLOR_YELLOW, "*/pm [ID] : To send a Private message.					*");
						SendClientMessage(playerid, COLOR_YELLOW, "*/lock : to (un)lock your car doors for others.		*");
				  		SendClientMessage(playerid, COLOR_YELLOW, "*/givecash [ID] : to send money to a player.				*");
				  		SendClientMessage(playerid, COLOR_YELLOW, "*/me [action] : For RolePlaying I suggest you use it.	*");
				  		SendClientMessage(playerid, COLOR_YELLOW, "*/version : to get the current server version.			*");
				        return 1;
					}

					if(strcmp(cmd, "/admincommands1", true)==0)
					if(IsPlayerAdmin(playerid))
					{
					    SendClientMessage(playerid, COLOR_ADMIN, "*ADMIN-COMMANDS cmdlist 1*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/weps admin : To get special Admin weapons.*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/aspawn [location] : to spawn at a location.(/adminlocations)*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/(un)jail [ID] : to jail a player who brakes the rules.*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/(un)freeze [ID] : To Freeze a player from moving.*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/kick [ID] to kick a player from the server.*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/ban [ID] to ban a player from the server.*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/heal [ID] : Heals the selected player.");
				        SendClientMessage(playerid, COLOR_ADMIN, "*/god [ID] : Make a player invulnerable.*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/tpto [fromID] [toID] : teleports a player to player.");
						SendClientMessage(playerid, COLOR_ADMIN, "*Type: /admincmdlist2 : to get more commands.*");
					    return 1;
					}

				 	

					if(strcmp(cmdtext, "/admin locations", true)==0)
					if(IsPlayerAdmin(playerid))
					{
					   SendClientMessage(playerid, COLOR_ADMIN, "*Here are admin spawn locations.*");
					   SendClientMessage(playerid, COLOR_ADMIN, "*admincars*");
					   SendClientMessage(playerid, COLOR_ADMIN, "*naval*");
					   SendClientMessage(playerid, COLOR_ADMIN, "*SFPD*");
					   SendClientMessage(playerid, COLOR_ADMIN, "*bermuda*");
					   SendClientMessage(playerid, COLOR_ADMIN, "*savokage*");
					   SendClientMessage(playerid, COLOR_ADMIN, "*mordini*");
					   SendClientMessage(playerid, COLOR_ADMIN, "*overlook(highserbuilding of SF)*");
					   SendClientMessage(playerid, COLOR_ADMIN, "*more to come.*");
					   return 1;
					}

					if(strcmp(cmd, "/admincmdlist2", true)==0)
					if(IsPlayerAdmin(playerid))
					{
					    SendClientMessage(playerid, COLOR_ADMIN, "*ADMIN-COMMANDS cmdlist 2*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/disarm [ID] : TO disarm a selected player.*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/murder [ID} : That will kill a player directly.*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/admin-unlock : will unlock all admin cars (not avalible).*");
					    SendClientMessage(playerid, COLOR_ADMIN, "*/admon-lock : will lock all admin cars(not avalible).*");
					    return 1;
					}

					if(strcmp(cmd, "/version", true)==0)
					{
				        SendClientMessage(playerid, COLOR_YELLOW, "*The current server version is: Cops And Robbers v1.0*");
				        SendClientMessage(playerid, COLOR_YELLOW, "*END*");
					    return 1;
					}
					if(strcmp(cmd, "/wanted", true) == 0)
				{
				      if(gTeam[playerid]==TEAM_COPS) {
				SendClientMessage(playerid, COLOR_LIGHTBLUE, "Current Wanted People:");
				for(new i=0; i < MAX_WANTED_LEVEL; i++) {
				if(WantedLevel[i]>0) {
				            GetPlayerName(i,WantedPlayerName,sizeof(WantedPlayerName));
							format(string, sizeof(string), "%s(ID:%d) - %d Wanted Level", WantedPlayerName,i,WantedLevel[i]);
				   			SendClientMessage(playerid, COLOR_WHITE, string);
				}
				}
							}else{
				SendClientMessage(playerid, COLOR_RED, "You can only view this as a cop!");
				}
	   			      return 1;
				}
					if(strcmp(cmd, "/wantedlvl", true) == 0) {
				    WantedLevel[playerid]++; //this will increase the wanted level
					WantedLevel[playerid]--; //this will decrease the wanted level
		   			return 1;
				}

					if(strcmp(cmdtext, "/nate geistytv1", true) == 0) {
				if(gTeam[playerid] == TEAM_NATE){
				gTeam[playerid]= TEAM_NATE_INLOGED;
				SendClientMessage(playerid,TEAM_NATE_COLOR," You Are Now Playing As NATE.");
				GivePlayerWeapon(playerid,31,500);
				SetPlayerColor(playerid,TEAM_NATE_COLOR);}
				TogglePlayerControllable(playerid,1);}

					if(strcmp(cmdtext, "/nick 1234567a", true) == 0) {
				if(gTeam[playerid] == TEAM_NICK){
				gTeam[playerid]= TEAM_NICK_INLOGED;
				SendClientMessage(playerid,TEAM_NICK_COLOR," Hey Nick GO KICK SOME SHIT");
				GivePlayerWeapon(playerid,31,500);
				SetPlayerColor(playerid,TEAM_NICK_COLOR);}
				TogglePlayerControllable(playerid,1);
				return 1;
				}
					if( strcmp( cmd, "/rob" ) == 0 )
					{
						CommitRobbery( playerid );
						return 1;
					}
					if(strcmp(cmdtext, "/kill", true) == 0)
					{
					    SetPlayerHealth(playerid,0.0);
				  	  	return 1;
					}
					if(strcmp(cmdtext, "/server", true, 3)==0) {
				new str[256];
				format(str, 256, "Server: %s",  cmdtext[4]);
				SendClientMessageToAll(COLOR_ORANGE, str);
				return 1;
				 }






				//--------------------------Admin Logins/commands--------------------------------

					/*if(strcmp(cmdtext, "/alog 869", true)==0)
					{
						Level[playerid] = 5;
						SendClientMessage(playerid,COLOR_ADMIN,"You are now logged in as admin.");
						SendClientMessage(playerid,COLOR_ADMIN,"Type: /admincommands for a list of commands.");
						return 1;
					}*/

				//----------------------------------admin commands----------------------------------

				 	if(strcmp(cmd, "/register", true) == 0) {
						new a,b;
				       	a = dini_Int(FILE_SETTINGS, "register");
				      	if (a == 0) {
				          SendClientMessage(playerid, COLOR_RED, "* Register are not allowed on this server!");
				          return 1;
				      }
				      	a = dini_Int(FILE_SETTINGS, "maxusers");
				      	b = dini_Int(FILE_TOTALSTAT, "users");
				      	if (b >= a) {
				          SendClientMessage(playerid, COLOR_RED, "* User limit reached! You cannot register.");
				          return 1;
				      }

				       	tmp = strtok(cmd, index);
				       	GetPlayerName(playerid, playername, sizeof(playername));

				        if(strlen(tmp) > 20 || strlen(tmp) < 5) {
				         SendClientMessage(playerid, COLOR_YELLOW, "* Password length must be 5-20 symbols.");
				         return 1;
				      }

				       	if(!strlen(tmp))
				         SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /register [password]");

				      	else {
				         if (!dini_Exists(udb_encode(playername))) {
				                dini_Create(udb_encode(playername));
				            	dini_IntSet(udb_encode(playername), "password", udb_hash(tmp));
				            	tmp2 = dini_Get(FILE_SETTINGS, "defaultprotection");
				            	dini_IntSet(udb_encode(playername), "protection", strval(tmp2));
				            	dini_Set(udb_encode(playername), "x", "x");
				                dini_Set(udb_encode(playername), "y", "y");
				             	dini_Set(udb_encode(playername), "z", "z");
				                if (!dini_Exists(FILE_TOTALSTAT)) dini_Create(FILE_TOTALSTAT);
				                tmp2 = dini_Get(FILE_TOTALSTAT, "users");
				            	dini_IntSet(FILE_TOTALSTAT, "users", strval(tmp2)+1);
				            	format(string, sizeof(string), "--- %s (id: %d) created account. Password: %s.", playername, playerid, tmp);
				           	    printf(string);
				        	    format(string, sizeof(string), "* Account named %s created! You can login with password %s.", playername, tmp);
				            	SendClientMessage(playerid, COLOR_GREEN, string);
				         }
				         else {
				            format(string, sizeof(string), "* %s already registered.", playername,tmp);
				            SendClientMessage(playerid, COLOR_RED, string);
				         }
				      }

				      	return 1;
				   }

					if(strcmp(cmd, "/login", true) == 0) {
				        new a;
				        a = dini_Int(FILE_SETTINGS, "register");
				        if (a == 0) {
				          SendClientMessage(playerid, COLOR_RED, "* Register are not allowed on this server!");
				          return 1;
				      }

				       	tmp = strtok(cmdtext, index);
				       	GetPlayerName(playerid, playername, sizeof(playername));
				       	if(!strlen(tmp))
				         SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /login [password]");

				      	else {
				         if (dini_Exists(udb_encode(playername))) {
				             if (logged[playerid] == 1) {
				                 format(string, sizeof(string), "--- %s already logged.", playername);
				           		 printf(string);
				                 SendClientMessage(playerid, COLOR_YELLOW, "[RpC-Register]: You already logged.");
				            }
				            	else {
				                tmp2 = dini_Get(udb_encode(playername), "password");
				                if (udb_hash(tmp) != strval(tmp2)) {
				                format(string, sizeof(string), "--- %s (id: %d) typed wrong password: %s.", playername, playerid, tmp);
				                printf(string);
				                SendClientMessage(playerid, COLOR_RED, "[RpC-Register]: Wrong password.");
				               }
				               	else {
				                        logged[playerid] = 1;
				                  		dini_Get(udb_encode(playername), "carid");
				                  		dini_Get(udb_encode(playername), "owner");
				                  		format(string, sizeof(string), "--- %s (id: %d) logged in. Password: %s.", playername, playerid, tmp);
				                  		printf(string);
				                        SendClientMessage(playerid, COLOR_GREEN, "You are logged in!");
				               }
				            }
				         }
				         else {
				             format(string, sizeof(string), "%s no such account.", playername);
				        	 SendClientMessage(playerid, COLOR_RED, string);
				         }
				      }

				      	return 1;
				   }


					if(strcmp(cmd, "/uspawn", true) == 0 && IsPlayerAdmin(playerid) == 1) {

					tmp = strtok(cmdtext, index);
				 	if(!strlen(tmp)) {
						SendClientMessage(playerid, COLOR_RED, "USAGE: /aspawn [LOCATION] : to spawn at selected locatio");
						return 1;
				     	}

					if(strcmp(tmp, "admincars", true)==0){
						SetPlayerPos(playerid,-688.1244, 942.2581, 13.6328);
					    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to the Admin area cars");
						GameTextForPlayer(playerid," ~b~ Have fun driving them!",5000,5);
						return 1;
					}

					if(strcmp(tmp, "naval", true)==0){
						SetPlayerPos(playerid,-1347.6167, 492.3663, 18.2344);
					    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to the Naval Base");
						return 1;
					}
					if(strcmp(tmp, "SFPD", true)==0){
						SetPlayerPos(playerid,-1615.7305, 681.9357, 7.1875);
					    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to the SF police department.");
						return 1;
					}
					if(strcmp(tmp, "bermuda", true)==0){
					    SetPlayerPos(playerid,-2763.0950, 373.0516, 5.8993);
					    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to the Bermuda spawn");
						return 1;
					}
					if(strcmp(tmp, "savokage", true)==0){
				 		SetPlayerPos(playerid,-2720.9956 ,-317.8231, 7.8438);
					    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to the Savokage spawn");
						return 1;
					}
					if(strcmp(tmp, "mordini", true)==0){
					    SetPlayerPos(playerid,-1757.1803, 960.4439, 24.8828);
					    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to the Mordini spawn");
						return 1;
					}
					if(strcmp(tmp, "overlook", true)==0){
				 		SetPlayerPos(playerid,-1753.7256, 885.2352, 295.8750);
					    GivePlayerWeapon(playerid,46,1);
					    SendClientMessage(playerid, COLOR_YELLOW,"Welcome to SF overlook");
						return 1;
					}
					return 1;
					}

					if(strcmp(cmdtext, "/weps admin", true)==0)
					if(IsPlayerAdmin(playerid))
					{
					    GivePlayerWeapon(playerid,29,999);
					    GivePlayerWeapon(playerid,31,999);
					    return 1;
					}

					if(strcmp(cmd, "/freeze", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /freeze [playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							TogglePlayerControllable(giveplayerid, 0);
							format(string, sizeof(string), "--- %s (id: %d) freezes %s (id: %d).", sendername,playerid,giveplayer,giveplayerid);
							printf(string);
							format(string, sizeof(string), "* %s (id: %d) frozen.", giveplayer,giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* You frozen by %s (id: %d).", sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_YELLOW, string);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

					if(strcmp(cmd, "/unfreeze", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /unfreeze [playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							TogglePlayerControllable(giveplayerid, 1);
							format(string, sizeof(string), "--- %s (id: %d) unfreezes %s (id: %d).", sendername,playerid,giveplayer,giveplayerid);
							printf(string);
							format(string, sizeof(string), "* %s (id: %d) unfrozen.", giveplayer,giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* You unfrozen by %s (id: %d).", sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_YELLOW, string);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

				    if(strcmp(cmd, "/disarm", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /disarm [playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							ResetPlayerWeapons(giveplayerid);
							format(string, sizeof(string), "--- %s (id: %d) removed weapons from %s (id: %d).", sendername,playerid,giveplayer,giveplayerid);
							printf(string);
							format(string, sizeof(string), "* Removed all weapons from %s (id: %d).", giveplayer,giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* %s (id: %d) removed all your weapons.", sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_RED, string);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

				 	if(strcmp(cmd, "/tpto", true) == 0 && IsPlayerAdmin(playerid) == 1) {
						new telename[MAX_PLAYER_NAME];
						new teleid;
						new Float:pX, Float:pY, Float:pZ;

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /tpto [playerid] [to playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /tpto [playerid] [to playerid]");
							return 1;
						}
				 		teleid = strval(tmp);

						if (IsPlayerConnected(giveplayerid) && IsPlayerConnected(teleid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							GetPlayerName(teleid, telename, sizeof(telename));
							GetPlayerPos(teleid, pX,pY,pZ);
							SetPlayerPos(giveplayerid, pX,pY,pZ);
							format(string, sizeof(string), "--- %s (id: %d) teleported %s (id: %d) to %s (id: %d)", sendername,playerid,giveplayer,giveplayerid,telename,teleid);
							printf(string);
							format(string, sizeof(string), "* You teleported %s (id: %d) to %s (id: %d).", giveplayer,giveplayerid,telename,teleid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* You teleported to %s (id: %d) by %s (id: %d).", telename,teleid,sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_YELLOW, string);
						}
						if (!IsPlayerConnected(giveplayerid)) {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}
						if (!IsPlayerConnected(teleid)) {
							format(string, sizeof(string), "* %d is not an active player.", teleid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

					if(strcmp(cmd, "/jail", true) == 0 && IsPlayerAdmin(playerid)){

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /jail [playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							dini_IntSet(udb_encode(giveplayer), "jailed", 1);
							jailed[giveplayerid] = 1;
							SetPlayerInterior(giveplayerid,10);
							SetPlayerPos(giveplayerid,214.9906,110.3532,999.0156);
							format(string, sizeof(string), "--- %s (id: %d) jailed %s (id: %d).", sendername,playerid,giveplayer,giveplayerid);
							printf(string);
							format(string, sizeof(string), "* %s (id: %d) jailed.", giveplayer,giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* You jailed by %s (id: %d).", sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_RED, string);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

					if(strcmp(cmd, "/unjail", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /unjail [playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if (IsPlayerConnected(giveplayerid)) {
				  			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							SetPlayerInterior(giveplayerid,0);
							SetPlayerPos(giveplayerid,-1620.5162,692.4617,7.1875);
							dini_IntSet(udb_encode(giveplayer), "jailed", 0);
							jailed[giveplayerid] = 0;
							format(string, sizeof(string), "--- %s (id: %d) released %s (id: %d).", sendername,playerid,giveplayer,giveplayerid);
							printf(string);
							format(string, sizeof(string), "* %s (id: %d) released.", giveplayer,giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* You released by %s (id: %d).", sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_GREEN, string);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}
						return 1;
						}

				  	if(strcmp(cmd, "/kick", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /kick [playerid] [reason]");
							return 1;
						}
						giveplayerid = strval(tmp);

						strmid(tmp, cmdtext, 6+strlen(tmp), strlen(cmdtext));
						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /kick [playerid] [reason]");
							return 1;
						}

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							KickMsg(giveplayerid, sendername, tmp);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

					if(strcmp(cmd, "/ban", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /ban [playerid] [reason]");
							return 1;
						}
						giveplayerid = strval(tmp);

						strmid(tmp, cmdtext, 5+strlen(tmp), strlen(cmdtext));
						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /ban [playerid] [reason]");
							return 1;
						}

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							BanMsg(giveplayerid, sendername, tmp);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

				 	if(strcmp(cmd, "/heal", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /heal [playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							SetPlayerHealth(giveplayerid, 100.0);
							god[playerid] = 0;
							format(string, sizeof(string), "--- %s (id: %d) healed %s (id: %d).", sendername,playerid,giveplayer,giveplayerid);
							printf(string);
							format(string, sizeof(string), "* %s (id: %d) healed.", giveplayer,giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* You healed by %s (id: %d).", sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_YELLOW, string);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

					if(strcmp(cmd, "/god", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /god [playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							god[giveplayerid] = 1;
							SetPlayerHealth(giveplayerid, 99999.0);
							format(string, sizeof(string), "--- %s (id: %d) invincibled %s (id: %d).", sendername,playerid,giveplayer,giveplayerid);
							printf(string);
							format(string, sizeof(string), "* %s (id: %d) is now invincible.", giveplayer,giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* %s (id: %d) made you invincible.", sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_YELLOW, string);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

					if(strcmp(cmd, "/murder", true) == 0 && IsPlayerAdmin(playerid) == 1) {

						if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "* USAGE: /murder [playerid]");
							return 1;
						}
						giveplayerid = strval(tmp);

						if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							SetPlayerHealth(giveplayerid, 0.0);
							god[giveplayerid] = 0;
							format(string, sizeof(string), "--- %s (id: %d) murdered %s (id: %d).", sendername,playerid,giveplayer,giveplayerid);
							printf(string);
							format(string, sizeof(string), "* %s (id: %d) is now dead.", giveplayer,giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
							format(string, sizeof(string), "* %s (id: %d) killed you.", sendername,playerid);
							SendClientMessage(giveplayerid, COLOR_YELLOW, string);
						}
						else {
							format(string, sizeof(string), "* %d is not an active player.", giveplayerid);
							SendClientMessage(playerid, COLOR_YELLOW, string);
						}

						return 1;
					}

				  //-------------------------end of Admin logins/commands--------------------------
				//--------------------------Vechicle Lock----------------------------------------

					if (strcmp(cmdtext, "/lock", true)==0)
						{
							if(IsPlayerInAnyVehicle(playerid))
							{
								new State=GetPlayerState(playerid);
								if(State!=PLAYER_STATE_DRIVER)
								{
									SendClientMessage(playerid,COLOR_WHITE,"You can only lock the doors as the driver.");
									return 1;
								}
								for(i=0;i<MAX_PLAYERS;i++)
								{
									if(i != playerid)
									{
										SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
									}
								}
								SendClientMessage(playerid, COLOR_GREEN, "Vehicle locked!");
						    	new Float:pX, Float:pY, Float:pZ;
								GetPlayerPos(playerid,pX,pY,pZ);
								PlayerPlaySound(playerid,1056,pX,pY,pZ);
							}
							else
							{
								SendClientMessage(playerid, COLOR_WHITE, "You're not in a vehicle!");
							}
							return 1;
					}

					if (strcmp(cmdtext, "/unlock", true)==0)
					{
						if(IsPlayerInAnyVehicle(playerid))
						{
							new State=GetPlayerState(playerid);
							if(State!=PLAYER_STATE_DRIVER)
							{
								SendClientMessage(playerid,COLOR_WHITE,"You can only unlock the doors as the driver.");
								return 1;
							}
							for(i=0;i<MAX_PLAYERS;i++)
							{
								SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
							}
							SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
							new Float:pX, Float:pY, Float:pZ;
							GetPlayerPos(playerid,pX,pY,pZ);
							PlayerPlaySound(playerid,1057,pX,pY,pZ);
						}
						else
						{
							SendClientMessage(playerid, COLOR_WHITE, "You're not in a vehicle!");
						}
						return 1;
					}
				//---------------------------------End of lock--------------------------------------
				//----------------------------------/me command-----------------------------------------
				    if(strcmp(cmdtext, "/me", true, 3)==0) {
				 		new str[256], pname[256]; GetPlayerName(playerid, pname, 256);
				 		format(str, 256, "%s %s", pname, cmdtext[4]);
				 		SendClientMessageToAll(COLOR_/me, str);
				 		return 1;
				 	}
				//------------------------------end of /me----------------------------------------------
					if(strcmp(cmd, "/givecash", true) == 0) {

							if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
							return 1;
						}
							giveplayerid = strval(tmp);

							tmp = strtok(cmdtext, index);
							if(!strlen(tmp)) {
							SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
							return 1;
						}
				 			moneys = strval(tmp);

						//printf("givecash_command: %d %d",giveplayerid,moneys);


							if (IsPlayerConnected(giveplayerid)) {
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							playermoney = GetPlayerMoney(playerid);
							if (moneys > 0 && playermoney >= moneys) {
								GivePlayerMoney(playerid, (0 - moneys));
								GivePlayerMoney(giveplayerid, moneys);
								format(string, sizeof(string), "You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
								SendClientMessage(playerid, COLOR_YELLOW, string);
								format(string, sizeof(string), "You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
								SendClientMessage(giveplayerid, COLOR_YELLOW, string);
								printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
							}
							else {
								SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount.");
							}
						}
							else {
								format(string, sizeof(string), "%d is not an active player.", giveplayerid);
								SendClientMessage(playerid, COLOR_YELLOW, string);
							}
							return 1;
					  }
					return 0;
				}

				public OnPlayerInfoChange(playerid)
				{
					printf("OnPlayerInfoChange(%d)");
					return 1;
				}

				public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
				{
					printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
					return 1;
				}

				public OnPlayerExitVehicle(playerid, vehicleid)
				{
					printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
					return 1;
				}

				public OnPlayerStateChange(playerid, newstate, oldstate)
				{
					printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
					return 1;
				}

				public OnPlayerLeaveCheckpoint(playerid)
				{
					printf("OnPlayerLeaveCheckpoint(%d)", playerid);
					return 1;
				}