rendered paste bodyINSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400000, 8, 6538, 'NewYearLantern_Alliance_Standing', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400001, 8, 6540, 'NewYearLantern_Horde_Standing', 14, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400002, 5, 6537, 'Laterne NewYear Alli', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400003, 5, 6539, 'Laterne NewYear Horde', 14, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400004, 5, 6542, 'Light x3 XMas', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400005, 5, 6541, 'Light XMas', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400006, 5, 6417, 'Halloween Skulllight 1', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400007, 5, 6418, 'Halloween Skulllight 2', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400008, 5, 6421, 'Halloween BurningAsh01', 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400009, 5, 6422, 'BurningWickerman01', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400010, 5, 6604, 'mistletoe02', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400011, 5, 5454, 'XmasRopeLinePole', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400012, 5, 5453, 'XmasRopeLine', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400013, 5, 5316, 'X-Mas Tree White', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400014, 5, 5263, 'G_XmasWreath', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400015, 5, 5262, 'x-mas stocking 3', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400016, 5, 5261, 'x-mas stocking 2', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject_template
(`entry`, `type`, `displayId`, `name`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`, `ScriptName`)
VALUES
(400017, 5, 5260, 'x-mas stocking 1', 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178425, 0, -9110.58, 419.418, 93.962, 3.76834, 0, 0, 0.951298, -0.308271, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178556, 0, -9071, 428.9, 121, 3.77984, 0, 0, 0.94951, -0.313736, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178425, 0, -9089.31, 393.205, 93.2744, 3.91993, 0, 0, 0.925224, -0.379422, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178554, 0, -9079, 426, 97, 0.719663, 0, 0, 0.352117, 0.935956, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178645, 0, -9090.7, 431, 123, 3.75076, 0, 0, 0.953972, -0.299896, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178645, 0, -9084, 421, 123, 3.71698, 0, 0, 0.9589, -0.283744, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178645, 0, -9076.5, 412.3, 123, 3.81437, 0, 0, 0.943952, -0.330082, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178557, 0, -9057.18, 456.139, 93.2906, 5.45325, 0, 0, 0.403161, -0.915129, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178557, 0, -9042.56, 436.48, 93.2936, 2.18841, 0, 0, 0.888564, 0.458752, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178649, 0, -8935, 521.9, 105, 3.90058, 0, 0, 0.928852, -0.370451, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178428, 0, -8950.86, 521.697, 96.357, 1.16575, 0, 0, 0.550426, 0.834884, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178429, 0, -8949.57, 521.554, 96.5946, 1.62521, 0, 0, 0.726081, 0.68761, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178429, 0, -8949.49, 521.603, 97.4831, 5.41083, 0, 0, 0.422478, -0.906373, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178429, 0, -8945.41, 527.586, 99.3766, 0.388208, 0, 0, 0.192887, 0.981221, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178649, 0, -8948.7, 539.2, 105, 3.73492, 0, 0, 0.956317, -0.292331, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178430, 0, -8947.48, 528.763, 99.3766, 0.482456, 0, 0, 0.238895, 0.971045, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178430, 0, -8945.61, 525.032, 99.3766, 0.380349, 0, 0, 0.18903, 0.981971, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178430, 0, -8949.07, 525.529, 99.3766, 0.490303, 0, 0, 0.242703, 0.970101, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178557, 0, -8949.69, 524.387, 99.3768, 3.8306, 0, 0, 0.941243, -0.337731, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178433, 0, -8948.27, 522.914, 99.3771, 1.40259, 0, 0, 0.645207, 0.764008, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178433, 0, -8950.35, 528.021, 99.3766, 5.64252, 0, 0, 0.314884, -0.94913, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178432, 0, -8947.98, 523.815, 99.3771, 3.44777, 0, 0, 0.988305, -0.15249, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178431, 0, -8947.39, 524.344, 99.3771, 2.41732, 0, 0, 0.935143, 0.354271, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178432, 0, -8949.27, 530.102, 99.3766, 5.46345, 0, 0, 0.39849, -0.917173, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178429, 0, -8947.57, 526.062, 99.3766, 4.16327, 0, 0, 0.872336, -0.488907, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178428, 0, -8950.46, 526.248, 99.3765, 0.897581, 0, 0, 0.433876, 0.900972, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178431, 0, -8948, 527.862, 99.3767, 5.21604, 0, 0, 0.508612, -0.860996, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178432, 0, -8948.41, 526.816, 99.3765, 0.0430677, 0, 0, 0.0215322, 0.999768, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178431, 0, -8945.58, 522.94, 99.3765, 4.71731, 0, 0, 0.705364, -0.708845, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178433, 0, -8946.17, 526.254, 99.3769, 3.67789, 0, 0, 0.964263, -0.264948, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178432, 0, -8946.92, 527.151, 99.3769, 5.20942, 0, 0, 0.51146, -0.859307, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178428, 0, -8946.7, 522.867, 99.3765, 1.65819, 0, 0, 0.737319, 0.675545, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178430, 0, -8948.76, 531.804, 99.3765, 4.98401, 0, 0, 0.604859, -0.796333, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178429, 0, -8948.37, 530.767, 99.3765, 4.49706, 0, 0, 0.778996, -0.627029, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178428, 0, -8949.68, 527.054, 99.3765, 4.6777, 0, 0, 0.719263, -0.694737, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178432, 0, -8950.25, 529.497, 99.3768, 5.62759, 0, 0, 0.321959, -0.946754, 25, 0, 0);
INSERT INTO gameobject
(`id`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `dynflags`)
VALUES
(178431, 0, -8950.12, 526.493, 99.7174, 6.07571, 0, 0, 0.103551, -0.994624, 25, 0, 0);
INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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INSERT INTO gameobject
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