rendered paste body#include <a_samp>
#include <core>
#include <float>
#include <time>
#include <file>
#include <utils>
#include <morphinc>
#include <KIHC>
#pragma unused ret_memcpy
#pragma unused IsNumeric
#pragma unused ReturnUser
new Menu:gMenu0;
new Menu:gMenue0;
new Menu:gMenu1;
new Menu:gMenue1;
new Menu:gMenu2;
new Menu:gMenue2;
new Menu:gMenu3;
new Menu:gMenue3;
new Menu:gMenu4;
new Menu:gMenue4;
new Menu:gMenu5;
new Menu:gMenue5;
new Menu:gMenu6;
new Menu:gMenue6;
new Menu:gMenu7;
new Menu:gMenue7;
new Menu:gMenu8;
new Menu:gMenue8;
new Menu:gMenu9;
new Menu:gMenue9;
new Menu:gMenu10;
new Menu:gMenue10;
new Menu:gMenu11;
new Menu:gMenue11;
new Menu:gMenu12;
new Menu:gMenue12;
new Menu:gMenu13;
new Menu:gMenue13;
new Menu:gMenu14;
new Menu:gMenue14;
new Menu:gMenu15;
new Menu:gMenue15;
new Menu:gMenu16;
new Menu:gMenue16;
public OnFilterScriptInit()
#define COLOR_YELLOW 0xFFFF00AA
{
print(" ----------------------------\n");
print("\n----------------------------------");
print(" House FilterScript By Nate660");
print("----------------------------------\n");
print(" ----------------------------\n");
AddStaticPickup(1273,2,2459.884765,-1689.465698,13.530297);//RydersHouse
AddStaticPickup(1273,2,2495.264892,-1689.185424,14.273126);//Cj'shouse
AddStaticPickup(1273,2,2513.665283,-1691.067504,13.784167);//Grove
AddStaticPickup(1273,2,2521.690673,-1679.341308,15.498384);//grove
AddStaticPickup(1273,2,2524.102050,-1658.586425,15.493547);//grove
AddStaticPickup(1273,2,2513.120849,-1650.894287,14.093794);//grove
AddStaticPickup(1273,2,2498.358154,-1643.696166,13.782609);//grove
AddStaticPickup(1273,2,2486.532958,-1646.632446,14.070312);//grove
AddStaticPickup(1273,2,2469.374755,-1647.080444,13.518225);//grove
AddStaticPickup(1273,2,2230.498046,-1159.202148,25.823076);//JeffersonMotel
AddStaticPickup(1273,2,1257.479125,-785.287719,92.030181);//MadddogsMansion
AddStaticPickup(1273,2,251.462600,-1220.554077,76.069793);//Nate's Mansion
AddStaticPickup(1273,2,416.065399,-1154.985107,76.687614);//Ls House
AddStaticPickup(1273,2,2017.655029,-1703.326904,14.234375);//Ls House
AddStaticPickup(1273,2,189.642059,-1308.693603,70.248947);//LsHouse
AddStaticPickup(1273,2,652.911499,-1714.092285,14.764795);//LsHouse
AddStaticPickup(1273,2,656.922485,-1652.656616,15.406250);//Lshouse
gMenu0 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu0,0,Info);
AddMenuItem(gMenu0,0,Enter);
AddMenuItem(gMenu0,0,Buy);
AddMenuItem(gMenu0,0,Rent);
AddMenuItem(gMenu0,0,Sell);
AddMenuItem(gMenu0,0,Lock);
gMenue0 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue0,0,EatFood);
AddMenuItem(gMenue0,0,Exercise);
AddMenuItem(gMenue0,0,Exit);
gMenu1 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu1,0,Info);
AddMenuItem(gMenu1,0,Enter);
AddMenuItem(gMenu1,0,Buy);
AddMenuItem(gMenu1,0,Rent);
AddMenuItem(gMenu1,0,Sell);
AddMenuItem(gMenu1,0,Lock);
gMenue1 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue1,0,EatFood);
AddMenuItem(gMenue1,0,Exercise);
AddMenuItem(gMenue1,0,Exit);
gMenu2 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu2,0,Info);
AddMenuItem(gMenu2,0,Enter);
AddMenuItem(gMenu2,0,Buy);
AddMenuItem(gMenu2,0,Rent);
AddMenuItem(gMenu2,0,Sell);
AddMenuItem(gMenu2,0,Lock);
gMenue2 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue2,0,EatFood);
AddMenuItem(gMenue2,0,Exercise);
AddMenuItem(gMenue2,0,Exit);
gMenu3 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu3,0,Info);
AddMenuItem(gMenu3,0,Enter);
AddMenuItem(gMenu3,0,Buy);
AddMenuItem(gMenu3,0,Rent);
AddMenuItem(gMenu3,0,Sell);
AddMenuItem(gMenu3,0,Lock);
gMenue3 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue3,0,EatFood);
AddMenuItem(gMenue3,0,Exercise);
AddMenuItem(gMenue3,0,Exit);
gMenu4 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu4,0,Info);
AddMenuItem(gMenu4,0,Enter);
AddMenuItem(gMenu4,0,Buy);
AddMenuItem(gMenu4,0,Rent);
AddMenuItem(gMenu4,0,Sell);
AddMenuItem(gMenu4,0,Lock);
gMenue4 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue4,0,EatFood);
AddMenuItem(gMenue4,0,Exercise);
AddMenuItem(gMenue4,0,Exit);
gMenu5 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu5,0,Info);
AddMenuItem(gMenu5,0,Enter);
AddMenuItem(gMenu5,0,Buy);
AddMenuItem(gMenu5,0,Rent);
AddMenuItem(gMenu5,0,Sell);
AddMenuItem(gMenu5,0,Lock);
gMenue5 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue5,0,EatFood);
AddMenuItem(gMenue5,0,Exercise);
AddMenuItem(gMenue5,0,Exit);
gMenu6 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu6,0,Info);
AddMenuItem(gMenu6,0,Enter);
AddMenuItem(gMenu6,0,Buy);
AddMenuItem(gMenu6,0,Rent);
AddMenuItem(gMenu6,0,Sell);
AddMenuItem(gMenu6,0,Lock);
gMenue6 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue6,0,EatFood);
AddMenuItem(gMenue6,0,Exercise);
AddMenuItem(gMenue6,0,Exit);
gMenu7 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu7,0,Info);
AddMenuItem(gMenu7,0,Enter);
AddMenuItem(gMenu7,0,Buy);
AddMenuItem(gMenu7,0,Rent);
AddMenuItem(gMenu7,0,Sell);
AddMenuItem(gMenu7,0,Lock);
gMenue7 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue7,0,EatFood);
AddMenuItem(gMenue7,0,Exercise);
AddMenuItem(gMenue7,0,Exit);
gMenu8 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu8,0,Info);
AddMenuItem(gMenu8,0,Enter);
AddMenuItem(gMenu8,0,Buy);
AddMenuItem(gMenu8,0,Rent);
AddMenuItem(gMenu8,0,Sell);
AddMenuItem(gMenu8,0,Lock);
gMenue8 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue8,0,EatFood);
AddMenuItem(gMenue8,0,Exercise);
AddMenuItem(gMenue8,0,Exit);
gMenu9 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu9,0,Info);
AddMenuItem(gMenu9,0,Enter);
AddMenuItem(gMenu9,0,Buy);
AddMenuItem(gMenu9,0,Rent);
AddMenuItem(gMenu9,0,Sell);
AddMenuItem(gMenu9,0,Lock);
gMenue9 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue9,0,EatFood);
AddMenuItem(gMenue9,0,Exercise);
AddMenuItem(gMenue9,0,Exit);
gMenu10 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu10,0,Info);
AddMenuItem(gMenu10,0,Enter);
AddMenuItem(gMenu10,0,Buy);
AddMenuItem(gMenu10,0,Rent);
AddMenuItem(gMenu10,0,Sell);
AddMenuItem(gMenu10,0,Lock);
gMenue10 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue10,0,EatFood);
AddMenuItem(gMenue10,0,Exercise);
AddMenuItem(gMenue10,0,Exit);
gMenu11 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu11,0,Info);
AddMenuItem(gMenu11,0,Enter);
AddMenuItem(gMenu11,0,Buy);
AddMenuItem(gMenu11,0,Rent);
AddMenuItem(gMenu11,0,Sell);
AddMenuItem(gMenu11,0,Lock);
gMenue11 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue11,0,EatFood);
AddMenuItem(gMenue11,0,Exercise);
AddMenuItem(gMenue11,0,Exit);
gMenu12 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu12,0,Info);
AddMenuItem(gMenu12,0,Enter);
AddMenuItem(gMenu12,0,Buy);
AddMenuItem(gMenu12,0,Rent);
AddMenuItem(gMenu12,0,Sell);
AddMenuItem(gMenu12,0,Lock);
gMenue12 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue12,0,EatFood);
AddMenuItem(gMenue12,0,Exercise);
AddMenuItem(gMenue12,0,Exit);
gMenu13 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu13,0,Info);
AddMenuItem(gMenu13,0,Enter);
AddMenuItem(gMenu13,0,Buy);
AddMenuItem(gMenu13,0,Rent);
AddMenuItem(gMenu13,0,Sell);
AddMenuItem(gMenu13,0,Lock);
gMenue13 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue13,0,EatFood);
AddMenuItem(gMenue13,0,Exercise);
AddMenuItem(gMenue13,0,Exit);
gMenu14 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu14,0,Info);
AddMenuItem(gMenu14,0,Enter);
AddMenuItem(gMenu14,0,Buy);
AddMenuItem(gMenu14,0,Rent);
AddMenuItem(gMenu14,0,Sell);
AddMenuItem(gMenu14,0,Lock);
gMenue14 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue14,0,EatFood);
AddMenuItem(gMenue14,0,Exercise);
AddMenuItem(gMenue14,0,Exit);
gMenu15 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu15,0,Info);
AddMenuItem(gMenu15,0,Enter);
AddMenuItem(gMenu15,0,Buy);
AddMenuItem(gMenu15,0,Rent);
AddMenuItem(gMenu15,0,Sell);
AddMenuItem(gMenu15,0,Lock);
gMenue15 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue15,0,EatFood);
AddMenuItem(gMenue15,0,Exercise);
AddMenuItem(gMenue15,0,Exit);
gMenu16 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu16,0,Info);
AddMenuItem(gMenu16,0,Enter);
AddMenuItem(gMenu16,0,Buy);
AddMenuItem(gMenu16,0,Rent);
AddMenuItem(gMenu16,0,Sell);
AddMenuItem(gMenu16,0,Lock);
gMenue16 = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue16,0,EatFood);
AddMenuItem(gMenue16,0,Exercise);
AddMenuItem(gMenue16,0,Exit);
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_YELLOW, "Anyone Cheat? report him! with /report <id> <reason>");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if ( pickupid == 0 ){
ShowMenuForPlayer(gMenu0,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 1 ){
ShowMenuForPlayer(gMenu1,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 2){
ShowMenuForPlayer(gMenu2,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 3 ){
ShowMenuForPlayer(gMenu3,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 4 ){
ShowMenuForPlayer(gMenu4,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 5 ){
ShowMenuForPlayer(gMenu5,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 6 ){
ShowMenuForPlayer(gMenu6,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 7 ){
ShowMenuForPlayer(gMenu7,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 8 ){
ShowMenuForPlayer(gMenu8,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 9 ){
ShowMenuForPlayer(gMenu9,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 10 ){
ShowMenuForPlayer(gMenu10,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 11 ){
ShowMenuForPlayer(gMenu11,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 12 ){
ShowMenuForPlayer(gMenu12,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 13 ){
ShowMenuForPlayer(gMenu13,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 14 ){
ShowMenuForPlayer(gMenu14,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 15 ){
ShowMenuForPlayer(gMenu15,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 16 ){
ShowMenuForPlayer(gMenu16,playerid);
TogglePlayerControllable(playerid,0);}
}
public OnPlayerSelectedMenuRow(playerid, row)
{
// Place This Under OnPlayerSelectedMenuRow
new Menu:Current = GetPlayerMenu(playerid);
if (Current == gMenu0) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,0);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,0)==1){
ShowMenuForPlayer(gMenue0,playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,0)==1){
ShowMenuForPlayer(gMenue0,playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,1)==1){
ShowMenuForPlayer(gMenue1,playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,1);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,1);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue1) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue1,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue1,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2459.884765,-1689.465698,13.530297);}}}
if (Current == gMenu2) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,2);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,2)==1){
ShowMenuForPlayer(gMenue2,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,2)==1){
ShowMenuForPlayer(gMenue2,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,2)==1){
ShowMenuForPlayer(gMenue2,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,2);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,2);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue2) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue2,playerid);}
case 1: {
DestroyCurrentMenu(playerid);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue2,playerid);}
case 2: {
DestroyCurrentMenu(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2495.264892,-1689.185424,14.273126);}}}
if (Current == gMenu3) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,3);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,3)==1){
ShowMenuForPlayer(gMenue3,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,3)==1){
ShowMenuForPlayer(gMenue3,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,3)==1){
ShowMenuForPlayer(gMenue3,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,3);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,3);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue3) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue3,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue3,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2513.665283,-1691.067504,13.784167);}}}
if (Current == gMenu4) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,4);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,4)==1){
ShowMenuForPlayer(gMenue4,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,4)==1){
ShowMenuForPlayer(gMenue4,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,4)==1){
ShowMenuForPlayer(gMenue4,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,4);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,4);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue4) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue4,playerid);}
case 1: {
DestroyCurrentMenu(playerid);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue4,playerid);}
case 2: {
DestroyCurrentMenu(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2521.690673,-1679.341308,15.498384);}}}
if (Current == gMenu5) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,5);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,5)==1){
ShowMenuForPlayer(gMenue5,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,5)==1){
ShowMenuForPlayer(gMenue5,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,5)==1){
ShowMenuForPlayer(gMenue5,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,5);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,5);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue5) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue5,playerid);}
case 1: {
DestroyCurrentMenu(playerid);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue5,playerid);}
case 2: {
DestroyCurrentMenu(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2524.102050,-1658.586425,15.493547);}}}
if (Current == gMenu6) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,6);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,6)==1){
ShowMenuForPlayer(gMenue6,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,6)==1){
ShowMenuForPlayer(gMenue6,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,6)==1){
ShowMenuForPlayer(gMenue6,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,6);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,6);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue6) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue6,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue6,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2513.120849,-1650.894287,14.093794);}}}
if (Current == gMenu7) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,7);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,7)==1){
ShowMenuForPlayer(gMenue7,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,7)==1){
ShowMenuForPlayer(gMenue7,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,7)==1){
ShowMenuForPlayer(gMenue7,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,7);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,7);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue7) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue7,playerid);}
case 1: {
DestroyCurrentMenu(playerid);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue7,playerid);}
case 2: {
DestroyCurrentMenu(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2498.358154,-1643.696166,13.782609);}}}
if (Current == gMenu8) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,8);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,8)==1){
ShowMenuForPlayer(gMenue8,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,8)==1){
ShowMenuForPlayer(gMenue8,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,8)==1){
ShowMenuForPlayer(gMenue8,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,8);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,8);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue8) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue8,playerid);}
case 1: {
DestroyCurrentMenu(playerid);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue8,playerid);}
case 2: {
DestroyCurrentMenu(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2486.532958,-1646.632446,14.070312);}}}
if (Current == gMenu9) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,9);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,9)==1){
ShowMenuForPlayer(gMenue9,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,9)==1){
ShowMenuForPlayer(gMenue9,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,9)==1){
ShowMenuForPlayer(gMenue9,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,9);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,9);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue9) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue9,playerid);}
case 1: {
DestroyCurrentMenu(playerid);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue9,playerid);}
case 2: {
DestroyCurrentMenu(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2469.374755,-1647.080444,13.518225);}}}
if (Current == gMenu10) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,10);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,10)==1){
ShowMenuForPlayer(gMenue10,playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,10)==1){
ShowMenuForPlayer(gMenue10,playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,10)==1){
ShowMenuForPlayer(gMenue10,playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,10);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,10);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue10) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue10,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue10,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2230.498046,-1159.202148,25.823076);}}}
if (Current == gMenu10) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,10);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,10)==1){
ShowMenuForPlayer(gMenue10,playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,10)==1){
ShowMenuForPlayer(gMenue10,playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,10)==1){
ShowMenuForPlayer(gMenue10,playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,10);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,10);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue10) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue10,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue10,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1257.479125,-785.287719,92.030181);}}}
if (Current == gMenu11) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,11);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,11)==1){
ShowMenuForPlayer(gMenue11,playerid);
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,1299.14,-794.77,1084.00); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,11)==1){
ShowMenuForPlayer(gMenue11,playerid);
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,1299.14,-794.77,1084.00); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,11)==1){
ShowMenuForPlayer(gMenue11,playerid);
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,1299.14,-794.77,1084.00); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,11);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,11);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue11) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue11,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue11,playerid);}
case 2: {
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,1299.14,-794.77,1084.00);}}}
if (Current == gMenu12) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,12);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,12)==1){
ShowMenuForPlayer(gMenue12,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,12)==1){
ShowMenuForPlayer(gMenue12,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,12)==1){
ShowMenuForPlayer(gMenue12,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,12);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,12);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue12) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue12,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue12,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,416.065399,-1154.985107,76.687614);}}}
if (Current == gMenu13) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,13);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,13)==1){
ShowMenuForPlayer(gMenue13,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,13)==1){
ShowMenuForPlayer(gMenue13,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,13)==1){
ShowMenuForPlayer(gMenue13,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,13);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,13);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue13) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue13,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue13,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2017.655029,-1703.326904,14.234375);}}}
if (Current == gMenu14) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,14);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,14)==1){
ShowMenuForPlayer(gMenue14,playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,14)==1){
ShowMenuForPlayer(gMenue14,playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,14)==1){
ShowMenuForPlayer(gMenue14,playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,235.508994,1189.169897,1080.339966); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,14);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,14);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue14) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue14,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue14,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,189.642059,-1308.693603,70.248947);}}}
if (Current == gMenu15) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,15);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,15)==1){
ShowMenuForPlayer(gMenue15,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,15)==1){
ShowMenuForPlayer(gMenue15,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,15)==1){
ShowMenuForPlayer(gMenue15,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,15);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,15);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue15) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue15,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue15,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,652.911499,-1714.092285,14.764795);}}}
if (Current == gMenu16) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,16);
TogglePlayerControllable(playerid,1); }
case 1: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,16)==1){
ShowMenuForPlayer(gMenue16,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,16)==1){
ShowMenuForPlayer(gMenue16,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,16)==1){
ShowMenuForPlayer(gMenue16,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 ); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,16);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,16);
TogglePlayerControllable(playerid,1);}}}
if (Current == gMenue16) {
switch(row) {
case 0: {
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
ShowMenuForPlayer(gMenue16,playerid);}
case 1: {
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
ShowMenuForPlayer(gMenue16,playerid);}
case 2: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,656.922485,-1652.656616,15.406250);}}}
}
public OnPlayerExitedMenu(playerid){
// Place This Under OnPlayerExitedMenu
new Menu:Current = GetPlayerMenu(playerid);
if( Current == gMenu0){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue0){
ShowMenuForPlayer(gMenue0,playerid);}
if( Current == gMenu1){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue1){
ShowMenuForPlayer(gMenue1,playerid);}
if( Current == gMenu2){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue2){
ShowMenuForPlayer(gMenue2,playerid);}
if( Current == gMenu3){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue3){
ShowMenuForPlayer(gMenue3,playerid);}
if( Current == gMenu4){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue4){
ShowMenuForPlayer(gMenue4,playerid);}
if( Current == gMenu5){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue5){
ShowMenuForPlayer(gMenue5,playerid);}
if( Current == gMenu6){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue6){
ShowMenuForPlayer(gMenue6,playerid);}
if( Current == gMenu7){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue7){
ShowMenuForPlayer(gMenue7,playerid);}
if( Current == gMenu8){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue8){
ShowMenuForPlayer(gMenue8,playerid);}
if( Current == gMenu9){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue9){
ShowMenuForPlayer(gMenue9,playerid);}
if( Current == gMenu10){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue10){
ShowMenuForPlayer(gMenue10,playerid);}
if( Current == gMenu11){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue11){
ShowMenuForPlayer(gMenue11,playerid);}
if( Current == gMenu12){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue12){
ShowMenuForPlayer(gMenue12,playerid);}
if( Current == gMenu12){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue12){
ShowMenuForPlayer(gMenue12,playerid);}
if( Current == gMenu13){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue13){
ShowMenuForPlayer(gMenue13,playerid);}
if( Current == gMenu14){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue14){
ShowMenuForPlayer(gMenue14,playerid);}
if( Current == gMenu15){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue15){
ShowMenuForPlayer(gMenue15,playerid);}
if( Current == gMenu16){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue16){
ShowMenuForPlayer(gMenue16,playerid);}
}