rendered paste body#include <GL/glut.h>const char * windowTitle = "OpenGL App 1";void Display(){ glClear(GL_COLOR_BUFFER_BIT); /* Drow a nice Pentagon?*/ glBegin(GL_POLYGON); glColor3f(0.0f,1.0f,0.0f); glVertex2f( 0.0f, 0.5f); glVertex2f(-0.4f, 0.1f); glVertex2f(-0.2f,-0.5f); glVertex2f( 0.2f,-0.5f); glVertex2f( 0.4f, 0.1f); glEnd(); glFlush();};int main(int argc, char** argv){ glutInit(&argc, &argv); glutInitWindowSize( 720, 576); //glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); glutCreateWindow(windowTitle); glutDisplayFunc(Display); glutMainLoop();};