Stuff
public text v1 · immutable Norm = cObject.position - this.position;
Norm.Normalize();
Norm1 = (Vector3.Dot(velocity, -Norm)) * -Norm;
Norm2 = (Vector3.Dot(cObject.velocity, Norm)) * Norm;
if (Norm1.X == 0 && Norm1.Y == 0)
Norm1 = Norm2;
else if (Norm2.X == 0 && Norm2.Y == 0)
Norm2 = Norm1;
Tang1 = Norm1 - velocity;
Tang2 = Norm2 - cObject.velocity;