All pastes #81092 Raw Edit

Stuff

public text v1 · immutable
·published 2006-07-07 03:24 UTC
rendered paste body
                    Norm = cObject.position - this.position;
                    Norm.Normalize();

                    Norm1 = (Vector3.Dot(velocity, -Norm)) * -Norm;
                    Norm2 = (Vector3.Dot(cObject.velocity, Norm)) * Norm;


                    if (Norm1.X == 0 && Norm1.Y == 0)
                        Norm1 = Norm2;
                    else if (Norm2.X == 0 && Norm2.Y == 0)
                        Norm2 = Norm1;

                    Tang1 = Norm1 - velocity;
                    Tang2 = Norm2 - cObject.velocity;