rendered paste body// | r_ graphics |
seta r_gamma "3"
seta r_intensity "1.5"
seta r_mode "6"
seta r_mapOverBrightBits "3.00"
seta r_overbrightbits "1.0"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta r_lightmap "0"
seta r_depthbits "24"
seta r_texturebits "16"
seta r_colorbits "32"
seta r_allowExtensions "1"
seta r_allowSoftwareGL "0"
seta r_ati_fsaa_samples "0"//0
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_tess "0"
seta r_clamptopedge "0"
seta r_compressmodels "1"
seta r_detailtextures "0"
seta r_dynamiclight "0"
seta r_displayRefresh "75"
seta r_drawSun "0"
seta r_drawFoliage "0"
seta r_ext_compressed_textures "1"
seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_facePlaneCull "1"
seta r_finish "0"
seta r_flares "0"
seta r_glDriver "opengl32"
seta r_highQualityVideo "1"
seta r_ignorefastpath "0"
seta r_ignorehwgamma "1"
seta r_inGameVideo "1"
seta r_lodCurveError "150"
seta r_lodbias "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_primitives "2"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_preloadTextures "1"
seta r_roundimagesdown "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_subdivisions "1"
seta r_shadows "0"
seta r_swapInterval "0"
seta r_simplemipmaps "0"
seta r_smp "0"
seta r_vertexlighting "1"
seta r_vertexLight "1"
seta r_wolffog "0"
seta r_showtris "0"
seta r_inGameVideo "0"
// | cg_ bits |
seta cg_crosshairColorAlt "0XA0FFC0"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairAlphaAlt "2"
seta cg_crosshairColor "white"
seta cg_crosshairPulse "0"
seta cg_drawCrosshairPickups "1"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "5"
seta cg_crosshairsize "48"
seta cg_drawWeaponIconFlash "1"
seta cg_complaintPopUp "0"
seta cg_drawgun "0"
seta cg_impactvibration "0"
seta cg_render "0"
seta cg_drawReinforcementTime "1"
seta cg_drawfps "1"
seta cg_lagometer "0"
seta cg_drawCompass "1"
seta cg_drawFireteamOverlay "1"
seta cg_noTaunts "1"
seta cg_weaponcycledelay "100"
seta cg_noVoiceChats "1"
seta cg_noAmmoAutoSwitch "0"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_noAmmoAutoSwitch "1.0000"
seta cg_autoreload "0.0000"
seta cg_footsteps "1"
seta cg_predictitems "0"
seta cg_recoilPitch "0"
seta cg_weaponCycleDelay "0.0000"
seta cg_noTaunt "0.0000"
seta cg_showmiss "0"
seta cg_teamChatHeight "5"
seta cg_atmosphericEffects "0"
seta cg_wolfparticles "0"
seta cg_shadows "0"
seta cg_gibs "0"
seta cg_brassTime "0"
seta cg_animspeed "1"
seta cg_marktime "0"
seta cg_coronas "0"
seta cg_bloodDamageBlend "0.0"
seta cg_showblood "0"
seta cg_bloodTime "0"
seta cg_bloodFlash "0"
seta cg_foliage "0"
seta cg_blinktime "0.0"
seta cg_announcer "0"
seta cg_drawdamagekick "0"
seta cg_drawfallkick "0"
seta cg_fallkick "0"
seta cg_damagekick "0"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
seta cg_bobup "0.000"
seta cg_bobyaw "0.000
seta cg_runpitch "0"
seta cg_runroll "0'
seta cg_autoaction "0"
seta cg_fov "105"
seta cg_impactvibration "0"
seta cg_drawSmallPopupIcons "1"