rendered paste bodystock ResetNames(playerid)
{
new string[256],
slength = 0;
for(new i=0; i<strlen(nameax[playerid]);i++)
{
for(new j=sizeof(allowedchars)-6;j<=sizeof(allowedchars);j++)
{
if(nameax[playerid][i] == allowedchars[j])
{
slength = i;
if(strfind(nameax[playerid],team[0],true)==0)
{
format(string, 256, "%s%s",allowedchars[j],team[0]);
break;
}
else if(strfind(nameax[playerid],team[1],true)==0)
{
format(string, 256, "%s%s",allowedchars[j],team[1]);
break;
}
break;
}
}
}
if(strfind(nameax[playerid], string ,true)==0)
{
if(strfind(nameax[playerid],team[0],true)==0)
{
strdel(nameax[playerid], slength, strlen(team[0])+1);
}
else if(strfind(nameax[playerid],team[1],true)==0)
{
strdel(nameax[playerid], slength, strlen(team[1])+1);
}
}
return SetPlayerName(playerid,nameax[playerid]);
}