rendered paste bodypublic OnPlayerDeath(playerid, killerid, reason)
{
switch (killerid)
{
case INVALID_PLAYER_ID: SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
default: SendDeathMessage(killerid,playerid,reason);
}
return 1;
}
//=============================================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
if (killerid == INVALID_PLAYER_ID) SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
else SendDeathMessage(killerid,playerid,reason);
return 1;
}