rendered paste body<vegaconfig> <colors> <section name="absolute"> <!-- absolute colors --> <color name="red" r="1.0" g="0.0" b="0.0" a="1.0"/> <color name="green" r="0.0" g="1.0" b="0.0" a="1.0"/> <color name="blue" r="0.0" g="0.0" b="1.0" a="1.0"/> <color name="yellow" r="1.0" g="1.0" b="0.0" a="1.0"/> <color name="black" r="0.0" g="0.0" b="0.0" a="1.0"/> <color name="white" r="1.0" g="1.0" b="1.0" a="1.0"/> <color name="grey" r=".5" g=".5" b=".5" a="1.0"/> <color name="light-grey" r=".8" g=".8" b=".8" a="1.0"/> <color name="violet" r="1.0" g="0.0" b="1.0" a="1.0"/> <color name="light-blue" r="0.68" g="0.9" b="1.0" a="1.0"/> <color name="pink" r="1.0" g="0.47" b="0.64" a="1.0"/> <color name="dark-red" r="0.1" g="0.0" b="0.0" a="1.0"/> <color name="dark-blue" r="0.0" g="0.0" b="0.2" a="1.0"/> </section> <section name="unit"> <!-- light to use for ships --> <color name="ship_ambient" r="0.3" g="0.3" b="0.3" a="1.0"/> <color name="engine" r="1" g="1" b="1" a="1"/> </section> <section name="terrain"> <color name="terrain_ambient" r="0.0" g="0.0" b="0.0" a="1.0"/> </section> <section name="default"> <!-- <color name="testcolor" r="0.5" b="0.7" g="0.4" a="0.3"/> --> <!-- colors to use in radar/target rectangles --> <color name="enemy" section="absolute" ref="red"/> <color name="friend" section="absolute" ref="green"/> <color name="neutral" section="absolute" ref="yellow"/> <color name="attacking_ship" section="absolute" ref="blue"/> <color name="locking_ship" section="absolute" ref="violet"/> <color name="targetting_ship" section="absolute" ref="light-blue"/> <color name="target" section="absolute" ref="violet"/> <color name="planet" r="1.0" g="1.0" b="0.6" a="1.0" /> <color name="docking_box" section="absolute" ref="white" /> <color name="black_and_white" section="absolute" ref="light-grey" /> <!-- light to use for planets --> <color name="planet_ambient" r="0.0" g="0.0" b="0.0" a="1.0"/> <color name="planet_mat_ambient" r="1" g="1" b="1" a="1.0"/> <color name="planet_mat_diffuse" r="1" g="1" b="1" a="1.0"/> <color name="planet_mat_specular" r="0" g="0" b="0" a="1.0"/> <color name="planet_mat_emmissive" r="0" g="0" b="0" a="1.0"/> <!-- set this to dark-blue to get the real spacey feeling --> <color name="space_background" ref="black" section="absolute"/> </section> </colors> <variables> <section name="data"> <var name="sectors" value="sectors"/> <var name="UnitCSV" value="units.csv"/> <var name="animations" value="animations"/> <var name="sprites" value="sprites"/> <var name="python_modules" value="modules"/> <var name="python_bases" value="bases"/> <var name="serialized_xml" value="serialized_xml"/> <var name="sharedmeshes" value="meshes"/> <var name="sharedunits" value="units"/> <var name="volume_format" value="pk3"/> <var name="universe_path" value="universe"/> <var name="master_part_list" value="master_part_list.csv"/> <var name="cockpits" value="cockpits"/> <var name="unitfactiondir" value="factions"/> <var name="mountlocation" value="mounts"/> <var name="sharedtextures" value="textures"/> <var name="sharedsounds" value="sounds"/> </section> <section name="general"> <var name="debug_config" value="false"/> <var name="debug_fs" value="0"/> <!-- set to 3 for most comprehensive debugging--> <var name="default_mission" value="explore_universe.mission"/> <var name="galaxy" value="wcuniverse.xml"/> <var name="yaw" value="0"/> <var name="pitch" value="0"/> <var name="roll" value="0"/> <var name="remove_impossible_downgrades" value="true"/><!-- #P100MHz <var name="simulation_atom" value="0.15"/> <var name="numoldsystems" value="2"/>#end --><!-- #P200MHz <var name="simulation_atom" value="0.12"/> <var name="numoldsystems" value="2"/>#end --><!-- #P500MHz <var name="simulation_atom" value="0.08"/> <var name="numoldsystems" value="3"/>#end --><!-- #P800MHz <var name="simulation_atom" value="0.07"/> <var name="numoldsystems" value="4"/>#end --><!-- #P1000MHz --> <var name="simulation_atom" value="0.06"/> <var name="numoldsystems" value="15"/><!-- #end --> <var name="garbagecollectfrequency" value="20"/><!-- #cva displaylist vbo --> <var name="deleteoldsystems" value="true"/><!-- #end --><!-- #varray <var name="deleteoldsystems" value="false"/>#end --> </section> <section name="AI"> <var name="max_allowable_travel_time" value="15"/> <var name="too_close_for_warp_tactic" value="13000"/> <var name="autodock" value="true"/> <var name="startDockedTo" value="Wiley"/> <var name="dockOnLoad" value="true"/> <var name="kill_factor" value=".2"/> <var name="friend_factor" value=".1"/> <var name="ContrabandUpdateTime" value="1"/> <var name="CommInitiateTime" value="300"/> <var name="ContrabandInitiateTime" value="3000"/> <section name="Targetting"> <var name="TargetSwitchReactionTime" value=".8"/> <var name="AssignPointDef" value="true"/> <var name="TimeUntilSwitch" value="20"/> <var name="TargetSwitchProbability" value=".01"/> <var name="MinTimeToSwitchTargets" value="1"/> </section> <section name="Firing"> <var name="MissileProbability" value=".04"/> <var name="TurretMissileProbability" value=".01"/> </section> </section> <section name="cargo"> <var name="price_recenter_factor" value=".75"/> <var name="max_price_quant_adj" value="5"/> <var name="min_price_quant_adj" value="1"/> <var name="price_quant_adj_pow" value="1"/> </section> <section name="physics"> <var name="must_lock_to_autotrack" value="false"/> <var name="warpbleed" value="20"/> <var name="UnitTable" value="1"/> <var name="insystem_jump_or_timeless_auto-pilot" value="false"/> <var name="combat_speed_boost" value="100"/> <var name="runtime_compactness" value="1"/> <var name="velocity_max" value="10000000"/> <!-- important for Vega Trek!! --> <var name="warp_energy_multiplier" value="0.12"/> <var name="debris_time" value="15"/> <var name="debris_mass" value=".000001"/> <var name="near_autotrack_cone" value=".9"/> <var name="close_enough_to_autotrack" value="4"/> <var name="slide_start" value="2"/> <var name="slide_end" value="0"/> <var name="speeding_discharge" value=".95"/> <var name="inelastic_scale" value=".5"/> <var name="collision_inertial_time" value="1.25"/> <var name="minimum_time_between_recorded_player_collisions" value=".1"/> <var name="minimum_collision_velocity" value="5"/> <var name="component_based_upgrades" value="true"/> <var name="ai_pilot_when_in_turret" value="false"/> <var name="atmosphereheight" value="10"/> <var name="game_speed_lying" value="false"/> <var name="gun_speed_adjusted_game_speed" value="true"/> <var name="gun_speed" value="1"/><!-- #easier <var name="game_speed" value=".5"/> <var name="game_accel" value="2.125"/>#end --><!-- #easy <var name="game_speed" value="1"/> <var name="game_accel" value="1"/>#end --><!-- #medium --> <var name="game_speed" value="2"/> <var name="game_accel" value=".5"/><!-- #end --><!-- #hard <var name="game_speed" value="4"/> <var name="game_accel" value=".225"/>#end --><!-- #harder <var name="game_speed" value="8"/> <var name="game_accel" value=".12"/>#end --><!-- #impossible <var name="game_speed" value="16"/> <var name="game_accel" value=".045"/>#end --> <var name="FuelUsage" value=".08"/> <var name="AfterburnerFuelUsage" value=".3"/> <var name="missile_bounce" value="true"/> <var name="BouncePercent" value="1"/> <!-- the next variable tells what percentage of normal the shields recharge in a nebule. Zero means shields do not work in nebulae --> <!-- the next variable tells how accurately systems shoudl be simulated where the player isn't in. Really you don't need much accuracy --><!-- #P200MHz <var name="NumRunningSystems" value="2"/> <var name="InactiveSystemTime" value=".7"/>#end --><!-- #P500MHz <var name="NumRunningSystems" value="2"/> <var name="InactiveSystemTime" value=".5"/>#end --><!-- #P800MHz P10000MHz <var name="NumRunningSystems" value="3"/> <var name="InactiveSystemTime" value=".5"/>#end --> <var name="autodist" value="200"/> <var name="hostile_auto_radius" value="1000"/> <var name="neutral_auto_radius" value="00"/> <var name="friendly_auto_radius" value="0"/> <var name="auto_pilot_termination_distance" value="2500"/><!--fixme?--> <var name="auto_pilot_planet_radius_percent" value=".6"/> <var name="planet_port_size" value="1.6"/> <var name="autotime" value="2"/> <var name="YearScale" value="16"/> <var name="AsteroidDifficulty" value=".05"/> <var name="NoFuelThrust" value="1"/> <var name="NoFuelAfterburn" value="0"/> <var name="nebula_shield_recharge" value=".25"/> <var name="Drone" value="beholder"/> </section> <section name="galaxy"> <var name="PushValuesToMean" value="false"/> <var name="StarRadiusScale" value="1000"/> <var name="CompactnessScale" value="12"/> <var name="MoonRelativeToPlanet" value=".4"/> <var name="MoonRelativeToMoon" value=".8"/> <var name="GasRelativeToPrimary" value=".2"/> <var name="RockyRelativeToPrimary" value=".05"/> </section> <section name="server"> <var name="difficulty" value="1"/> <!-- Each saveperiod (in seconds) the server saves its state and send clients info to account server --> <var name="saveperiod" value="7200"/> <!-- Time in seconds after which a client is considered disconnected if it has shown no network activity --> <var name="clienttimeout" value="120"/><!-- 20 is too ambitious --> <!-- Time in seconds after which a client is disconnected if... --> <var name="logintimeout" value="60"/> <!-- Tell if we use an account server (really should) --> <var name="useaccountserver" value="true"/> <!-- Period used between 2 attempts to reconnect to account server if connection has been lost --> <var name="reconnectperiod" value="6"/> <!-- Temp var used to preserve compatibility... should disappear someday --> <var name="missionfile" value="networking.mission"/> <!-- Var pointing to the galaxy filename used by this server --> <var name="galaxy" value="wcuniverse.xml"/> </section> <section name="network"> <!-- Update period for units snapshots --> <var name="network_atom" value="0.2"/> <!-- Update period for planets and nebulas position --> <var name="planet_atom" value="1130"/> <!-- Update period for damages data --> <var name="damage_atom" value="5"/> <!-- IP Address or hostname of account server --> <!--<var name="accountsrv" value="http://graphics.stanford.edu/cgi-bin/danielrh/accountserver/vegastrike"/>--> <!--<var name="accountsrv" value="http://spiritplumber.tzo.com/cgi-bin/accountserver.cgi?wcvs"/>--> <!---<var name="accountsrv" value="http://localhost:8080/cgi-bin/accountserver.py"/>--> <var name="accountsrv" value="http://vegastrike.sourceforge.net/cgi-bin/accountserver.py?PrivGold"/> <!---<var name="accountsrv" value="http://vegastrike.sourceforge.net/cgi-bin/accountserver.py?PrivGold"/>--> <!-- Port which account server is listening to --> <var name="accountsrvport" value="6779"/> <!-- Port which this server is listening to --> <var name="serverport" value="6777"/> </section> </variables></vegaconfig>