All pastes #807250 Raw Edit

vsserverconfig

public xml v1 · immutable
·published 2007-12-06 11:20 UTC
rendered paste body
<vegaconfig>	<colors>		<section name="absolute">			<!-- absolute colors -->			<color name="red"	r="1.0" g="0.0" b="0.0" a="1.0"/>			<color name="green"	r="0.0" g="1.0" b="0.0" a="1.0"/>			<color name="blue"	r="0.0" g="0.0" b="1.0" a="1.0"/>			<color name="yellow"	r="1.0" g="1.0" b="0.0" a="1.0"/>			<color name="black"	r="0.0" g="0.0" b="0.0" a="1.0"/>			<color name="white"	r="1.0" g="1.0" b="1.0" a="1.0"/>			<color name="grey"	r=".5" g=".5" b=".5" a="1.0"/>			<color name="light-grey"	r=".8" g=".8" b=".8" a="1.0"/>						<color name="violet"	r="1.0" g="0.0" b="1.0" a="1.0"/>			<color name="light-blue"	r="0.68" g="0.9" b="1.0" a="1.0"/>			<color name="pink"	r="1.0" g="0.47" b="0.64" a="1.0"/>			<color name="dark-red"	r="0.1" g="0.0" b="0.0" a="1.0"/>						<color name="dark-blue"	r="0.0" g="0.0" b="0.2" a="1.0"/>		</section>		<section name="unit">			<!-- light to use for ships -->			<color name="ship_ambient" r="0.3" g="0.3" b="0.3" a="1.0"/>			<color name="engine" r="1" g="1" b="1" a="1"/>		</section>		<section name="terrain">			<color name="terrain_ambient" r="0.0" g="0.0" b="0.0" a="1.0"/>		</section>		<section name="default">			<!-- <color name="testcolor" r="0.5" b="0.7" g="0.4" a="0.3"/> -->						<!-- colors to use in radar/target rectangles -->			<color name="enemy"		section="absolute" ref="red"/>			<color name="friend"		section="absolute" ref="green"/>			<color name="neutral"		section="absolute" ref="yellow"/>			<color name="attacking_ship"	section="absolute" ref="blue"/>			<color name="locking_ship"	section="absolute" ref="violet"/>			<color name="targetting_ship"	section="absolute" ref="light-blue"/>			<color name="target"		section="absolute" ref="violet"/>			<color name="planet"		r="1.0" g="1.0" b="0.6" a="1.0" />			<color name="docking_box"	section="absolute" ref="white" />			<color name="black_and_white"		section="absolute" ref="light-grey" />									<!-- light to use for planets -->			<color name="planet_ambient" r="0.0" g="0.0" b="0.0" a="1.0"/>			<color name="planet_mat_ambient" r="1" g="1" b="1" a="1.0"/>			<color name="planet_mat_diffuse" r="1" g="1" b="1" a="1.0"/>			<color name="planet_mat_specular" r="0" g="0" b="0" a="1.0"/>			<color name="planet_mat_emmissive" r="0" g="0" b="0" a="1.0"/>			<!-- set this to dark-blue to get the real spacey feeling -->			<color name="space_background" ref="black" section="absolute"/>		</section>	</colors>	<variables>		<section name="data">			<var name="sectors" value="sectors"/>			<var name="UnitCSV" value="units.csv"/>			<var name="animations" value="animations"/>			<var name="sprites" value="sprites"/>			<var name="python_modules" value="modules"/>			<var name="python_bases" value="bases"/>			<var name="serialized_xml" value="serialized_xml"/>			<var name="sharedmeshes" value="meshes"/>			<var name="sharedunits" value="units"/>			<var name="volume_format" value="pk3"/>			<var name="universe_path" value="universe"/>			<var name="master_part_list" value="master_part_list.csv"/>			<var name="cockpits" value="cockpits"/>			<var name="unitfactiondir" value="factions"/>			<var name="mountlocation" value="mounts"/>			<var name="sharedtextures" value="textures"/>			<var name="sharedsounds" value="sounds"/>					</section>		<section name="general">			<var name="debug_config" value="false"/>			<var name="debug_fs" value="0"/> <!-- set to 3 for most comprehensive debugging-->			<var name="default_mission" value="explore_universe.mission"/>			<var name="galaxy" value="wcuniverse.xml"/>			<var name="yaw" value="0"/>			<var name="pitch" value="0"/>			<var name="roll" value="0"/>			<var name="remove_impossible_downgrades" value="true"/><!-- #P100MHz			<var name="simulation_atom" value="0.15"/>			<var name="numoldsystems" value="2"/>#end --><!-- #P200MHz			<var name="simulation_atom" value="0.12"/>			<var name="numoldsystems" value="2"/>#end --><!-- #P500MHz			<var name="simulation_atom" value="0.08"/>			<var name="numoldsystems" value="3"/>#end --><!-- #P800MHz			<var name="simulation_atom" value="0.07"/>			<var name="numoldsystems" value="4"/>#end --><!-- #P1000MHz -->			<var name="simulation_atom" value="0.06"/>			<var name="numoldsystems" value="15"/><!-- #end -->			<var name="garbagecollectfrequency" value="20"/><!-- #cva displaylist vbo -->			<var name="deleteoldsystems" value="true"/><!-- #end --><!-- #varray			<var name="deleteoldsystems" value="false"/>#end -->        	</section>		<section name="AI">			<var name="max_allowable_travel_time" value="15"/>			<var name="too_close_for_warp_tactic" value="13000"/>			<var name="autodock" value="true"/>			<var name="startDockedTo" value="Wiley"/>			<var name="dockOnLoad" value="true"/>			<var name="kill_factor" value=".2"/>			<var name="friend_factor" value=".1"/>			<var name="ContrabandUpdateTime" value="1"/>			<var name="CommInitiateTime" value="300"/>			<var name="ContrabandInitiateTime" value="3000"/>			<section name="Targetting">				<var name="TargetSwitchReactionTime" value=".8"/>				<var name="AssignPointDef" value="true"/>				<var name="TimeUntilSwitch" value="20"/>				<var name="TargetSwitchProbability" value=".01"/>				<var name="MinTimeToSwitchTargets" value="1"/>			</section>			<section name="Firing">				<var name="MissileProbability" value=".04"/>				<var name="TurretMissileProbability" value=".01"/>			</section>		</section>		<section name="cargo">			<var name="price_recenter_factor" value=".75"/>			<var name="max_price_quant_adj" value="5"/>			<var name="min_price_quant_adj" value="1"/>			<var name="price_quant_adj_pow" value="1"/>		</section>		<section name="physics">			<var name="must_lock_to_autotrack" value="false"/>			<var name="warpbleed" value="20"/>			<var name="UnitTable" value="1"/>			<var name="insystem_jump_or_timeless_auto-pilot" value="false"/>			<var name="combat_speed_boost" value="100"/>			<var name="runtime_compactness" value="1"/>			<var name="velocity_max" value="10000000"/>    <!-- important for Vega Trek!! -->			<var name="warp_energy_multiplier" value="0.12"/>			<var name="debris_time" value="15"/>			<var name="debris_mass" value=".000001"/>			<var name="near_autotrack_cone" value=".9"/>			<var name="close_enough_to_autotrack" value="4"/>			<var name="slide_start" value="2"/>			<var name="slide_end" value="0"/>			<var name="speeding_discharge" value=".95"/>						<var name="inelastic_scale" value=".5"/>			<var name="collision_inertial_time" value="1.25"/>			<var name="minimum_time_between_recorded_player_collisions" value=".1"/>			<var name="minimum_collision_velocity" value="5"/>			<var name="component_based_upgrades" value="true"/>			<var name="ai_pilot_when_in_turret" value="false"/>			<var name="atmosphereheight" value="10"/>			<var name="game_speed_lying" value="false"/>			<var name="gun_speed_adjusted_game_speed" value="true"/>			<var name="gun_speed" value="1"/><!-- #easier			<var name="game_speed" value=".5"/>			<var name="game_accel" value="2.125"/>#end --><!-- #easy			<var name="game_speed" value="1"/>			<var name="game_accel" value="1"/>#end --><!-- #medium -->			<var name="game_speed" value="2"/>			<var name="game_accel" value=".5"/><!-- #end --><!-- #hard			<var name="game_speed" value="4"/>			<var name="game_accel" value=".225"/>#end --><!-- #harder			<var name="game_speed" value="8"/>			<var name="game_accel" value=".12"/>#end --><!-- #impossible			<var name="game_speed" value="16"/>			<var name="game_accel" value=".045"/>#end -->			<var name="FuelUsage" value=".08"/>			<var name="AfterburnerFuelUsage" value=".3"/>			<var name="missile_bounce" value="true"/>			<var name="BouncePercent" value="1"/>			<!-- the next variable tells what percentage			      of normal the shields recharge in a nebule.			      Zero means shields do not work in nebulae -->			<!-- the next variable tells how accurately systems shoudl be simulated where the player isn't in.   Really you don't need much accuracy --><!-- #P200MHz			<var name="NumRunningSystems" value="2"/>			<var name="InactiveSystemTime" value=".7"/>#end --><!-- #P500MHz			<var name="NumRunningSystems" value="2"/>			<var name="InactiveSystemTime" value=".5"/>#end --><!-- #P800MHz P10000MHz			<var name="NumRunningSystems" value="3"/>			<var name="InactiveSystemTime" value=".5"/>#end -->			<var name="autodist" value="200"/>			<var name="hostile_auto_radius" value="1000"/>			<var name="neutral_auto_radius" value="00"/>			<var name="friendly_auto_radius" value="0"/>			<var name="auto_pilot_termination_distance" value="2500"/><!--fixme?-->			<var name="auto_pilot_planet_radius_percent" value=".6"/>			<var name="planet_port_size" value="1.6"/>			<var name="autotime" value="2"/>			<var name="YearScale" value="16"/>			<var name="AsteroidDifficulty" value=".05"/>			<var name="NoFuelThrust" value="1"/>			<var name="NoFuelAfterburn" value="0"/>			<var name="nebula_shield_recharge" value=".25"/>			<var name="Drone" value="beholder"/>		</section>		<section name="galaxy">			<var name="PushValuesToMean" value="false"/>			<var name="StarRadiusScale" value="1000"/>				<var name="CompactnessScale" value="12"/>				<var name="MoonRelativeToPlanet" value=".4"/>				<var name="MoonRelativeToMoon" value=".8"/>				<var name="GasRelativeToPrimary" value=".2"/>				<var name="RockyRelativeToPrimary" value=".05"/>			</section>		<section name="server">			<var name="difficulty" value="1"/>			<!-- Each saveperiod (in seconds) the server saves its state and send clients info to account server -->			<var name="saveperiod" value="7200"/>			<!-- Time in seconds after which a client is considered disconnected if it has shown no network activity -->			<var name="clienttimeout" value="120"/><!-- 20 is too ambitious -->			<!-- Time in seconds after which a client is disconnected if... -->			<var name="logintimeout" value="60"/>			<!-- Tell if we use an account server (really should) -->			<var name="useaccountserver" value="true"/>			<!-- Period used between 2 attempts to reconnect to account server if connection has been lost -->			<var name="reconnectperiod" value="6"/>			<!-- Temp var used to preserve compatibility... should disappear someday -->			<var name="missionfile" value="networking.mission"/>			<!-- Var pointing to the galaxy filename used by this server -->			<var name="galaxy" value="wcuniverse.xml"/>		</section>		<section name="network">			<!-- Update period for units snapshots -->			<var name="network_atom" value="0.2"/>			<!-- Update period for planets and nebulas position -->			<var name="planet_atom"  value="1130"/>			<!-- Update period for damages data -->			<var name="damage_atom"  value="5"/>			<!-- IP Address or hostname of account server -->			<!--<var name="accountsrv" value="http://graphics.stanford.edu/cgi-bin/danielrh/accountserver/vegastrike"/>-->			<!--<var name="accountsrv" value="http://spiritplumber.tzo.com/cgi-bin/accountserver.cgi?wcvs"/>-->			<!---<var name="accountsrv" value="http://localhost:8080/cgi-bin/accountserver.py"/>-->			<var name="accountsrv" value="http://vegastrike.sourceforge.net/cgi-bin/accountserver.py?PrivGold"/>                        <!---<var name="accountsrv" value="http://vegastrike.sourceforge.net/cgi-bin/accountserver.py?PrivGold"/>-->			<!-- Port which account server is listening to -->			<var name="accountsrvport" value="6779"/>			<!-- Port which this server is listening to -->			<var name="serverport" value="6777"/>		</section>	</variables></vegaconfig>