rendered paste body /*----------------------------------------------| | | | * IsraelPawnoTeam money include | | | | * This include add money foncations | | | | * (c) Copyright 2007, by Amit_B | | | | * GTA.Vgames.co.il | | | -----------------------------------------------*/#if defined _money_included #endinput#endif#define _money_included#pragma library money#include <a_samp>forward CheckMaxMoney(maximum);forward GiveMoneyToPlayerInArea(playerid,Float:X1,Float:Y1,Float:X2,Float:Y2,money);forward GiveMoneyToAllInArea(Float:X1,Float:Y1,Float:X2,Float:Y2,money);new MoneyPickup,MoneySackPickup;/* New Functions: native GiveMoney(playerid,money); native SetMoney(playerid,money); native GetMoney(playerid); native RemoveMoney(playerid,money); native ResetMoney(playerid); native MultiplyMoney(playerid,money); native DividedMoney(playerid,money); native GiveAllMoney(money); native SetAllMoney(money); native RemoveAllMoney(money); native ResetAllMoney(); native MultiplyAllMoney(money); native DividedAllMoney(money); native SetMaxMoney(maxmoney); native CreateMoneyPickup(Float:X,Float:Y,Float:Z); native CreateMoneySackPickup(Float:X,Float:Y,Float:Z); native DestroyAllMoneyPickup(); native DestroyAllMoneySackPickup(); native CreateMoneyAreaForPlayer(playerid,second,Float:X1,Float:Y1,Float:X2,Float:Y2,money); native CreateMoneyAreaForAll(Float:X1,Float:Y1,Float:X2,Float:Y2,money); native IsPlayerMoney(playerid,money);*/stock GiveMoney(playerid,money){ GivePlayerMoney(playerid,money);}stock SetMoney(playerid,money){ ResetPlayerMoney(playerid); GivePlayerMoney(playerid,money);}stock GetMoney(playerid){ GetPlayerMoney(playerid);}stock RemoveMoney(playerid,money){ GivePlayerMoney(GetPlayerMoney(playerid)-money);}stock ResetMoney(playerid){ ResetPlayerMoney(playerid);}stock MultiplyMoney(playerid,money){ GivePlayerMoney(GetPlayerMoney(playerid)*money);}stock DividedMoney(playerid,money){ GivePlayerMoney(GetPlayerMoney(playerid)/money);}stock GiveAllMoney(money){ for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { GivePlayerMoney(all,money); } }}stock SetAllMoney(money){ for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { ResetPlayerMoney(all); GivePlayerMoney(all,money); } }}stock RemoveAllMoney(money){ for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { GivePlayerMoney(GetPlayerMoney(all)-money); } }}stock ResetAllMoney(){ for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { ResetPlayerMoney(all); } }}stock MultiplyAllMoney(money){ for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { GivePlayerMoney(GetPlayerMoney(all)*money); } }}stock DividedAllMoney(money){ for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { GivePlayerMoney(GetPlayerMoney(all)/money); } }}stock SetMaxMoney(maxmoney){ SetTimerEx("CheckMaxMoney",1000,1,"d",maxmoney);}stock CreateMoneyPickup(Float:X,Float:Y,Float:Z){ MoneyPickup=CreatePickup(1212,15,X,Y,Z);}stock CreateMoneySackPickup(Float:X,Float:Y,Float:Z){ MoneySackPickup=CreatePickup(1550,15,X,Y,Z);}stock DestroyAllMoneyPickup(){ DestroyPickup(MoneyPickup);}stock DestroyAllMoneySackPickup(){ DestroyPickup(MoneySackPickup);}stock CreateMoneyAreaForPlayer(playerid,second,Float:X1,Float:Y1,Float:X2,Float:Y2,money){ SetTimerEx("GiveMoneyToPlayerInArea",second*1000,1,"dddddd",playerid,X1,Y1,X2,Y2,money);}stock CreateMoneyAreaForAll(second,Float:X1,Float:Y1,Float:X2,Float:Y2,money){ SetTimerEx("GiveMoneyToAllInArea",second*1000,1,"dddddd",playerid,X1,Y1,X2,Y2,money);}stock IsPlayerMoney(playerid,money){ if(GetPlayerMoney(playerid)==money) { return 1; } return 0;}public CheckMaxMoney(maximum){ for(new i=0;i<=MAX_PLAYERS;i++) { if(IsPlayerConnected(i)) { if(GetPlayerMoney(i)>maximum) { new string[256],name[MAX_PLAYER_NAME]; GetPlayerName(i,name,sizeof(name)); format(string,sizeof(string),"%s has been kicked. (reason: %d money, maximum: %d$)",name,GetPlayerMoney(i),maximum); SendClientMessageToAll(0xAA3333AA,string); Kick(i); } } } return 1;}public GiveMoneyToPlayerInArea(playerid,Float:X1,Float:Y1,Float:X2,Float:Y2,money){ new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid,X,Y,Z); if(X >= X1 && X <= X2 && Y >= Y1 && Y <= Y2) { GivePlayerMoney(playerid,money); }}public GiveMoneyToAllInArea(Float:X1,Float:Y1,Float:X2,Float:Y2,money){ for(new all=0;all<=MAX_PLAYERS;all++) { if(IsPlayerConnected(all)) { new Float:X,Float:Y,Float:Z; GetPlayerPos(all,X,Y,Z); if(X >= X1 && X <= X2 && Y >= Y1 && Y <= Y2) { GivePlayerMoney(all,money); } } }}