rendered paste body#define PLAYER_SKILL_INFO_1_1 UNIT_END + 0x278 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_01 UNIT_END + 0x279 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_02 UNIT_END + 0x27A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_03 UNIT_END + 0x27B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_04 UNIT_END + 0x27C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_05 UNIT_END + 0x27D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_06 UNIT_END + 0x27E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_07 UNIT_END + 0x27F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_08 UNIT_END + 0x280 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_09 UNIT_END + 0x281 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_10 UNIT_END + 0x282 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_11 UNIT_END + 0x283 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_12 UNIT_END + 0x284 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_13 UNIT_END + 0x285 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_14 UNIT_END + 0x286 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_15 UNIT_END + 0x287 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_16 UNIT_END + 0x288 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_17 UNIT_END + 0x289 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_18 UNIT_END + 0x28A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_19 UNIT_END + 0x28B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_20 UNIT_END + 0x28C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_21 UNIT_END + 0x28D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_22 UNIT_END + 0x28E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_23 UNIT_END + 0x28F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_24 UNIT_END + 0x290 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_25 UNIT_END + 0x291 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_26 UNIT_END + 0x292 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_27 UNIT_END + 0x293 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_28 UNIT_END + 0x294 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_29 UNIT_END + 0x295 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_30 UNIT_END + 0x296 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_31 UNIT_END + 0x297 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_32 UNIT_END + 0x298 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_33 UNIT_END + 0x299 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_34 UNIT_END + 0x29A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_35 UNIT_END + 0x29B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_36 UNIT_END + 0x29C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_37 UNIT_END + 0x29D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_38 UNIT_END + 0x29E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_39 UNIT_END + 0x29F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_40 UNIT_END + 0x2A0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_41 UNIT_END + 0x2A1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_42 UNIT_END + 0x2A2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_43 UNIT_END + 0x2A3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_44 UNIT_END + 0x2A4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_45 UNIT_END + 0x2A5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_46 UNIT_END + 0x2A6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_47 UNIT_END + 0x2A7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_48 UNIT_END + 0x2A8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_49 UNIT_END + 0x2A9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_50 UNIT_END + 0x2AA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_51 UNIT_END + 0x2AB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_52 UNIT_END + 0x2AC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_53 UNIT_END + 0x2AD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_54 UNIT_END + 0x2AE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_55 UNIT_END + 0x2AF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_56 UNIT_END + 0x2B0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_57 UNIT_END + 0x2B1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_58 UNIT_END + 0x2B2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_59 UNIT_END + 0x2B3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_60 UNIT_END + 0x2B4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_61 UNIT_END + 0x2B5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_62 UNIT_END + 0x2B6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_63 UNIT_END + 0x2B7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_64 UNIT_END + 0x2B8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_65 UNIT_END + 0x2B9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_66 UNIT_END + 0x2BA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_67 UNIT_END + 0x2BB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_68 UNIT_END + 0x2BC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_69 UNIT_END + 0x2BD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_70 UNIT_END + 0x2BE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_71 UNIT_END + 0x2BF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_72 UNIT_END + 0x2C0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_73 UNIT_END + 0x2C1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_74 UNIT_END + 0x2C2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_75 UNIT_END + 0x2C3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_76 UNIT_END + 0x2C4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_77 UNIT_END + 0x2C5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_78 UNIT_END + 0x2C6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_79 UNIT_END + 0x2C7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_80 UNIT_END + 0x2C8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_81 UNIT_END + 0x2C9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_82 UNIT_END + 0x2CA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_83 UNIT_END + 0x2CB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_84 UNIT_END + 0x2CC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_85 UNIT_END + 0x2CD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_86 UNIT_END + 0x2CE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_87 UNIT_END + 0x2CF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_88 UNIT_END + 0x2D0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_89 UNIT_END + 0x2D1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_90 UNIT_END + 0x2D2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_91 UNIT_END + 0x2D3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_92 UNIT_END + 0x2D4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_93 UNIT_END + 0x2D5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_94 UNIT_END + 0x2D6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_95 UNIT_END + 0x2D7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_96 UNIT_END + 0x2D8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_97 UNIT_END + 0x2D9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_98 UNIT_END + 0x2DA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_99 UNIT_END + 0x2DB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_100 UNIT_END + 0x2DC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_101 UNIT_END + 0x2DD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_102 UNIT_END + 0x2DE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_103 UNIT_END + 0x2DF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_104 UNIT_END + 0x2E0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_105 UNIT_END + 0x2E1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_106 UNIT_END + 0x2E2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_107 UNIT_END + 0x2E3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_108 UNIT_END + 0x2E4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_109 UNIT_END + 0x2E5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_110 UNIT_END + 0x2E6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_111 UNIT_END + 0x2E7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_112 UNIT_END + 0x2E8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_113 UNIT_END + 0x2E9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_114 UNIT_END + 0x2EA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_115 UNIT_END + 0x2EB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_116 UNIT_END + 0x2EC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_117 UNIT_END + 0x2ED // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_118 UNIT_END + 0x2EE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_119 UNIT_END + 0x2EF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_120 UNIT_END + 0x2F0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_121 UNIT_END + 0x2F1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_122 UNIT_END + 0x2F2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_123 UNIT_END + 0x2F3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_124 UNIT_END + 0x2F4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_125 UNIT_END + 0x2F5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_126 UNIT_END + 0x2F6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_127 UNIT_END + 0x2F7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_128 UNIT_END + 0x2F8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_129 UNIT_END + 0x2F9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_130 UNIT_END + 0x2FA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_131 UNIT_END + 0x2FB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_132 UNIT_END + 0x2FC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_133 UNIT_END + 0x2FD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_134 UNIT_END + 0x2FE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_135 UNIT_END + 0x2FF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_136 UNIT_END + 0x300 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_137 UNIT_END + 0x301 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_138 UNIT_END + 0x302 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_139 UNIT_END + 0x303 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_140 UNIT_END + 0x304 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_141 UNIT_END + 0x305 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_142 UNIT_END + 0x306 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_143 UNIT_END + 0x307 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_144 UNIT_END + 0x308 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_145 UNIT_END + 0x309 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_146 UNIT_END + 0x30A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_147 UNIT_END + 0x30B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_148 UNIT_END + 0x30C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_149 UNIT_END + 0x30D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_150 UNIT_END + 0x30E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_151 UNIT_END + 0x30F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_152 UNIT_END + 0x310 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_153 UNIT_END + 0x311 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_154 UNIT_END + 0x312 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_155 UNIT_END + 0x313 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_156 UNIT_END + 0x314 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_157 UNIT_END + 0x315 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_158 UNIT_END + 0x316 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_159 UNIT_END + 0x317 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_160 UNIT_END + 0x318 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_161 UNIT_END + 0x319 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_162 UNIT_END + 0x31A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_163 UNIT_END + 0x31B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_164 UNIT_END + 0x31C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_165 UNIT_END + 0x31D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_166 UNIT_END + 0x31E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_167 UNIT_END + 0x31F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_168 UNIT_END + 0x320 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_169 UNIT_END + 0x321 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_170 UNIT_END + 0x322 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_171 UNIT_END + 0x323 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_172 UNIT_END + 0x324 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_173 UNIT_END + 0x325 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_174 UNIT_END + 0x326 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_175 UNIT_END + 0x327 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_176 UNIT_END + 0x328 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_177 UNIT_END + 0x329 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_178 UNIT_END + 0x32A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_179 UNIT_END + 0x32B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_180 UNIT_END + 0x32C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_181 UNIT_END + 0x32D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_182 UNIT_END + 0x32E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_183 UNIT_END + 0x32F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_184 UNIT_END + 0x330 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_185 UNIT_END + 0x331 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_186 UNIT_END + 0x332 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_187 UNIT_END + 0x333 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_188 UNIT_END + 0x334 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_189 UNIT_END + 0x335 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_190 UNIT_END + 0x336 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_191 UNIT_END + 0x337 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_192 UNIT_END + 0x338 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_193 UNIT_END + 0x339 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_194 UNIT_END + 0x33A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_195 UNIT_END + 0x33B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_196 UNIT_END + 0x33C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_197 UNIT_END + 0x33D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_198 UNIT_END + 0x33E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_199 UNIT_END + 0x33F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_200 UNIT_END + 0x340 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_201 UNIT_END + 0x341 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_202 UNIT_END + 0x342 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_203 UNIT_END + 0x343 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_204 UNIT_END + 0x344 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_205 UNIT_END + 0x345 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_206 UNIT_END + 0x346 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_207 UNIT_END + 0x347 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_208 UNIT_END + 0x348 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_209 UNIT_END + 0x349 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_210 UNIT_END + 0x34A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_211 UNIT_END + 0x34B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_212 UNIT_END + 0x34C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_213 UNIT_END + 0x34D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_214 UNIT_END + 0x34E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_215 UNIT_END + 0x34F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_216 UNIT_END + 0x350 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_217 UNIT_END + 0x351 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_218 UNIT_END + 0x352 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_219 UNIT_END + 0x353 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_220 UNIT_END + 0x354 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_221 UNIT_END + 0x355 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_222 UNIT_END + 0x356 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_223 UNIT_END + 0x357 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_224 UNIT_END + 0x358 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_225 UNIT_END + 0x359 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_226 UNIT_END + 0x35A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_227 UNIT_END + 0x35B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_228 UNIT_END + 0x35C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_229 UNIT_END + 0x35D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_230 UNIT_END + 0x35E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_231 UNIT_END + 0x35F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_232 UNIT_END + 0x360 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_233 UNIT_END + 0x361 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_234 UNIT_END + 0x362 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_235 UNIT_END + 0x363 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_236 UNIT_END + 0x364 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_237 UNIT_END + 0x365 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_238 UNIT_END + 0x366 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_239 UNIT_END + 0x367 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_240 UNIT_END + 0x368 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_241 UNIT_END + 0x369 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_242 UNIT_END + 0x36A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_243 UNIT_END + 0x36B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_244 UNIT_END + 0x36C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_245 UNIT_END + 0x36D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_246 UNIT_END + 0x36E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_247 UNIT_END + 0x36F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_248 UNIT_END + 0x370 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_249 UNIT_END + 0x371 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_250 UNIT_END + 0x372 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_251 UNIT_END + 0x373 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_252 UNIT_END + 0x374 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_253 UNIT_END + 0x375 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_254 UNIT_END + 0x376 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_255 UNIT_END + 0x377 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_256 UNIT_END + 0x378 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_257 UNIT_END + 0x379 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_258 UNIT_END + 0x37A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_259 UNIT_END + 0x37B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_260 UNIT_END + 0x37C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_261 UNIT_END + 0x37D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_262 UNIT_END + 0x37E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_263 UNIT_END + 0x37F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_264 UNIT_END + 0x380 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_265 UNIT_END + 0x381 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_266 UNIT_END + 0x382 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_267 UNIT_END + 0x383 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_268 UNIT_END + 0x384 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_269 UNIT_END + 0x385 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_270 UNIT_END + 0x386 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_271 UNIT_END + 0x387 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_272 UNIT_END + 0x388 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_273 UNIT_END + 0x389 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_274 UNIT_END + 0x38A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_275 UNIT_END + 0x38B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_276 UNIT_END + 0x38C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_277 UNIT_END + 0x38D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_278 UNIT_END + 0x38E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_279 UNIT_END + 0x38F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_280 UNIT_END + 0x390 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_281 UNIT_END + 0x391 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_282 UNIT_END + 0x392 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_283 UNIT_END + 0x393 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_284 UNIT_END + 0x394 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_285 UNIT_END + 0x395 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_286 UNIT_END + 0x396 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_287 UNIT_END + 0x397 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_288 UNIT_END + 0x398 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_289 UNIT_END + 0x399 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_290 UNIT_END + 0x39A // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_291 UNIT_END + 0x39B // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_292 UNIT_END + 0x39C // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_293 UNIT_END + 0x39D // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_294 UNIT_END + 0x39E // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_295 UNIT_END + 0x39F // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_296 UNIT_END + 0x3A0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_297 UNIT_END + 0x3A1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_298 UNIT_END + 0x3A2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_299 UNIT_END + 0x3A3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_300 UNIT_END + 0x3A4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_301 UNIT_END + 0x3A5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_302 UNIT_END + 0x3A6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_303 UNIT_END + 0x3A7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_304 UNIT_END + 0x3A8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_305 UNIT_END + 0x3A9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_306 UNIT_END + 0x3AA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_307 UNIT_END + 0x3AB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_308 UNIT_END + 0x3AC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_309 UNIT_END + 0x3AD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_310 UNIT_END + 0x3AE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_311 UNIT_END + 0x3AF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_312 UNIT_END + 0x3B0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_313 UNIT_END + 0x3B1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_314 UNIT_END + 0x3B2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_315 UNIT_END + 0x3B3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_316 UNIT_END + 0x3B4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_317 UNIT_END + 0x3B5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_318 UNIT_END + 0x3B6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_319 UNIT_END + 0x3B7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_320 UNIT_END + 0x3B8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_321 UNIT_END + 0x3B9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_322 UNIT_END + 0x3BA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_323 UNIT_END + 0x3BB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_324 UNIT_END + 0x3BC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_325 UNIT_END + 0x3BD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_326 UNIT_END + 0x3BE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_327 UNIT_END + 0x3BF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_328 UNIT_END + 0x3C0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_329 UNIT_END + 0x3C1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_330 UNIT_END + 0x3C2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_331 UNIT_END + 0x3C3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_332 UNIT_END + 0x3C4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_333 UNIT_END + 0x3C5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_334 UNIT_END + 0x3C6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_335 UNIT_END + 0x3C7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_336 UNIT_END + 0x3C8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_337 UNIT_END + 0x3C9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_338 UNIT_END + 0x3CA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_339 UNIT_END + 0x3CB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_340 UNIT_END + 0x3CC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_341 UNIT_END + 0x3CD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_342 UNIT_END + 0x3CE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_343 UNIT_END + 0x3CF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_344 UNIT_END + 0x3D0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_345 UNIT_END + 0x3D1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_346 UNIT_END + 0x3D2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_347 UNIT_END + 0x3D3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_348 UNIT_END + 0x3D4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_349 UNIT_END + 0x3D5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_350 UNIT_END + 0x3D6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_351 UNIT_END + 0x3D7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_352 UNIT_END + 0x3D8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_353 UNIT_END + 0x3D9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_354 UNIT_END + 0x3DA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_355 UNIT_END + 0x3DB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_356 UNIT_END + 0x3DC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_357 UNIT_END + 0x3DD // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_358 UNIT_END + 0x3DE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_359 UNIT_END + 0x3DF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_360 UNIT_END + 0x3E0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_361 UNIT_END + 0x3E1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_362 UNIT_END + 0x3E2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_363 UNIT_END + 0x3E3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_364 UNIT_END + 0x3E4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_365 UNIT_END + 0x3E5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_366 UNIT_END + 0x3E6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_367 UNIT_END + 0x3E7 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_368 UNIT_END + 0x3E8 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_369 UNIT_END + 0x3E9 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_370 UNIT_END + 0x3EA // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_371 UNIT_END + 0x3EB // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_372 UNIT_END + 0x3EC // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_373 UNIT_END + 0x3ED // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_374 UNIT_END + 0x3EE // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_375 UNIT_END + 0x3EF // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_376 UNIT_END + 0x3F0 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_377 UNIT_END + 0x3F1 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_378 UNIT_END + 0x3F2 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_379 UNIT_END + 0x3F3 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_380 UNIT_END + 0x3F4 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_381 UNIT_END + 0x3F5 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_382 UNIT_END + 0x3F6 // Size: 384, Type: Chars?, Flags: 2#define PLAYER_SKILL_INFO_1_383 UNIT_END + 0x3F7 // Size: 384, Type: Chars?, Flags: 2