All pastes #806208 Raw Edit

Unnamed

public text v1 · immutable
·published 2007-12-05 01:12 UTC
rendered paste body
#define PLAYER_SKILL_INFO_1_1                                  	UNIT_END + 0x278	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_01                                 	UNIT_END + 0x279	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_02                                 	UNIT_END + 0x27A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_03                                 	UNIT_END + 0x27B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_04                                 	UNIT_END + 0x27C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_05                                 	UNIT_END + 0x27D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_06                                 	UNIT_END + 0x27E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_07                                 	UNIT_END + 0x27F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_08                                 	UNIT_END + 0x280	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_09                                 	UNIT_END + 0x281	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_10                                 	UNIT_END + 0x282	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_11                                 	UNIT_END + 0x283	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_12                                 	UNIT_END + 0x284	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_13                                 	UNIT_END + 0x285	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_14                                 	UNIT_END + 0x286	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_15                                 	UNIT_END + 0x287	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_16                                 	UNIT_END + 0x288	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_17                                 	UNIT_END + 0x289	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_18                                 	UNIT_END + 0x28A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_19                                 	UNIT_END + 0x28B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_20                                 	UNIT_END + 0x28C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_21                                 	UNIT_END + 0x28D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_22                                 	UNIT_END + 0x28E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_23                                 	UNIT_END + 0x28F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_24                                 	UNIT_END + 0x290	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_25                                 	UNIT_END + 0x291	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_26                                 	UNIT_END + 0x292	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_27                                 	UNIT_END + 0x293	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_28                                 	UNIT_END + 0x294	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_29                                 	UNIT_END + 0x295	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_30                                 	UNIT_END + 0x296	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_31                                 	UNIT_END + 0x297	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_32                                 	UNIT_END + 0x298	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_33                                 	UNIT_END + 0x299	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_34                                 	UNIT_END + 0x29A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_35                                 	UNIT_END + 0x29B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_36                                 	UNIT_END + 0x29C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_37                                 	UNIT_END + 0x29D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_38                                 	UNIT_END + 0x29E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_39                                 	UNIT_END + 0x29F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_40                                 	UNIT_END + 0x2A0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_41                                 	UNIT_END + 0x2A1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_42                                 	UNIT_END + 0x2A2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_43                                 	UNIT_END + 0x2A3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_44                                 	UNIT_END + 0x2A4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_45                                 	UNIT_END + 0x2A5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_46                                 	UNIT_END + 0x2A6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_47                                 	UNIT_END + 0x2A7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_48                                 	UNIT_END + 0x2A8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_49                                 	UNIT_END + 0x2A9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_50                                 	UNIT_END + 0x2AA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_51                                 	UNIT_END + 0x2AB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_52                                 	UNIT_END + 0x2AC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_53                                 	UNIT_END + 0x2AD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_54                                 	UNIT_END + 0x2AE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_55                                 	UNIT_END + 0x2AF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_56                                 	UNIT_END + 0x2B0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_57                                 	UNIT_END + 0x2B1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_58                                 	UNIT_END + 0x2B2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_59                                 	UNIT_END + 0x2B3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_60                                 	UNIT_END + 0x2B4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_61                                 	UNIT_END + 0x2B5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_62                                 	UNIT_END + 0x2B6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_63                                 	UNIT_END + 0x2B7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_64                                 	UNIT_END + 0x2B8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_65                                 	UNIT_END + 0x2B9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_66                                 	UNIT_END + 0x2BA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_67                                 	UNIT_END + 0x2BB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_68                                 	UNIT_END + 0x2BC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_69                                 	UNIT_END + 0x2BD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_70                                 	UNIT_END + 0x2BE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_71                                 	UNIT_END + 0x2BF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_72                                 	UNIT_END + 0x2C0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_73                                 	UNIT_END + 0x2C1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_74                                 	UNIT_END + 0x2C2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_75                                 	UNIT_END + 0x2C3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_76                                 	UNIT_END + 0x2C4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_77                                 	UNIT_END + 0x2C5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_78                                 	UNIT_END + 0x2C6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_79                                 	UNIT_END + 0x2C7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_80                                 	UNIT_END + 0x2C8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_81                                 	UNIT_END + 0x2C9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_82                                 	UNIT_END + 0x2CA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_83                                 	UNIT_END + 0x2CB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_84                                 	UNIT_END + 0x2CC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_85                                 	UNIT_END + 0x2CD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_86                                 	UNIT_END + 0x2CE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_87                                 	UNIT_END + 0x2CF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_88                                 	UNIT_END + 0x2D0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_89                                 	UNIT_END + 0x2D1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_90                                 	UNIT_END + 0x2D2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_91                                 	UNIT_END + 0x2D3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_92                                 	UNIT_END + 0x2D4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_93                                 	UNIT_END + 0x2D5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_94                                 	UNIT_END + 0x2D6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_95                                 	UNIT_END + 0x2D7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_96                                 	UNIT_END + 0x2D8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_97                                 	UNIT_END + 0x2D9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_98                                 	UNIT_END + 0x2DA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_99                                 	UNIT_END + 0x2DB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_100                                	UNIT_END + 0x2DC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_101                                	UNIT_END + 0x2DD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_102                                	UNIT_END + 0x2DE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_103                                	UNIT_END + 0x2DF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_104                                	UNIT_END + 0x2E0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_105                                	UNIT_END + 0x2E1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_106                                	UNIT_END + 0x2E2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_107                                	UNIT_END + 0x2E3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_108                                	UNIT_END + 0x2E4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_109                                	UNIT_END + 0x2E5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_110                                	UNIT_END + 0x2E6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_111                                	UNIT_END + 0x2E7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_112                                	UNIT_END + 0x2E8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_113                                	UNIT_END + 0x2E9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_114                                	UNIT_END + 0x2EA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_115                                	UNIT_END + 0x2EB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_116                                	UNIT_END + 0x2EC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_117                                	UNIT_END + 0x2ED	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_118                                	UNIT_END + 0x2EE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_119                                	UNIT_END + 0x2EF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_120                                	UNIT_END + 0x2F0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_121                                	UNIT_END + 0x2F1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_122                                	UNIT_END + 0x2F2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_123                                	UNIT_END + 0x2F3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_124                                	UNIT_END + 0x2F4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_125                                	UNIT_END + 0x2F5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_126                                	UNIT_END + 0x2F6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_127                                	UNIT_END + 0x2F7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_128                                	UNIT_END + 0x2F8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_129                                	UNIT_END + 0x2F9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_130                                	UNIT_END + 0x2FA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_131                                	UNIT_END + 0x2FB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_132                                	UNIT_END + 0x2FC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_133                                	UNIT_END + 0x2FD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_134                                	UNIT_END + 0x2FE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_135                                	UNIT_END + 0x2FF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_136                                	UNIT_END + 0x300	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_137                                	UNIT_END + 0x301	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_138                                	UNIT_END + 0x302	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_139                                	UNIT_END + 0x303	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_140                                	UNIT_END + 0x304	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_141                                	UNIT_END + 0x305	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_142                                	UNIT_END + 0x306	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_143                                	UNIT_END + 0x307	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_144                                	UNIT_END + 0x308	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_145                                	UNIT_END + 0x309	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_146                                	UNIT_END + 0x30A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_147                                	UNIT_END + 0x30B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_148                                	UNIT_END + 0x30C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_149                                	UNIT_END + 0x30D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_150                                	UNIT_END + 0x30E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_151                                	UNIT_END + 0x30F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_152                                	UNIT_END + 0x310	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_153                                	UNIT_END + 0x311	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_154                                	UNIT_END + 0x312	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_155                                	UNIT_END + 0x313	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_156                                	UNIT_END + 0x314	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_157                                	UNIT_END + 0x315	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_158                                	UNIT_END + 0x316	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_159                                	UNIT_END + 0x317	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_160                                	UNIT_END + 0x318	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_161                                	UNIT_END + 0x319	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_162                                	UNIT_END + 0x31A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_163                                	UNIT_END + 0x31B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_164                                	UNIT_END + 0x31C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_165                                	UNIT_END + 0x31D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_166                                	UNIT_END + 0x31E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_167                                	UNIT_END + 0x31F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_168                                	UNIT_END + 0x320	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_169                                	UNIT_END + 0x321	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_170                                	UNIT_END + 0x322	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_171                                	UNIT_END + 0x323	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_172                                	UNIT_END + 0x324	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_173                                	UNIT_END + 0x325	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_174                                	UNIT_END + 0x326	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_175                                	UNIT_END + 0x327	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_176                                	UNIT_END + 0x328	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_177                                	UNIT_END + 0x329	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_178                                	UNIT_END + 0x32A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_179                                	UNIT_END + 0x32B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_180                                	UNIT_END + 0x32C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_181                                	UNIT_END + 0x32D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_182                                	UNIT_END + 0x32E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_183                                	UNIT_END + 0x32F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_184                                	UNIT_END + 0x330	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_185                                	UNIT_END + 0x331	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_186                                	UNIT_END + 0x332	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_187                                	UNIT_END + 0x333	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_188                                	UNIT_END + 0x334	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_189                                	UNIT_END + 0x335	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_190                                	UNIT_END + 0x336	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_191                                	UNIT_END + 0x337	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_192                                	UNIT_END + 0x338	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_193                                	UNIT_END + 0x339	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_194                                	UNIT_END + 0x33A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_195                                	UNIT_END + 0x33B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_196                                	UNIT_END + 0x33C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_197                                	UNIT_END + 0x33D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_198                                	UNIT_END + 0x33E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_199                                	UNIT_END + 0x33F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_200                                	UNIT_END + 0x340	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_201                                	UNIT_END + 0x341	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_202                                	UNIT_END + 0x342	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_203                                	UNIT_END + 0x343	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_204                                	UNIT_END + 0x344	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_205                                	UNIT_END + 0x345	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_206                                	UNIT_END + 0x346	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_207                                	UNIT_END + 0x347	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_208                                	UNIT_END + 0x348	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_209                                	UNIT_END + 0x349	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_210                                	UNIT_END + 0x34A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_211                                	UNIT_END + 0x34B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_212                                	UNIT_END + 0x34C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_213                                	UNIT_END + 0x34D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_214                                	UNIT_END + 0x34E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_215                                	UNIT_END + 0x34F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_216                                	UNIT_END + 0x350	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_217                                	UNIT_END + 0x351	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_218                                	UNIT_END + 0x352	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_219                                	UNIT_END + 0x353	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_220                                	UNIT_END + 0x354	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_221                                	UNIT_END + 0x355	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_222                                	UNIT_END + 0x356	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_223                                	UNIT_END + 0x357	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_224                                	UNIT_END + 0x358	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_225                                	UNIT_END + 0x359	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_226                                	UNIT_END + 0x35A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_227                                	UNIT_END + 0x35B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_228                                	UNIT_END + 0x35C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_229                                	UNIT_END + 0x35D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_230                                	UNIT_END + 0x35E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_231                                	UNIT_END + 0x35F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_232                                	UNIT_END + 0x360	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_233                                	UNIT_END + 0x361	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_234                                	UNIT_END + 0x362	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_235                                	UNIT_END + 0x363	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_236                                	UNIT_END + 0x364	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_237                                	UNIT_END + 0x365	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_238                                	UNIT_END + 0x366	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_239                                	UNIT_END + 0x367	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_240                                	UNIT_END + 0x368	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_241                                	UNIT_END + 0x369	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_242                                	UNIT_END + 0x36A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_243                                	UNIT_END + 0x36B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_244                                	UNIT_END + 0x36C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_245                                	UNIT_END + 0x36D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_246                                	UNIT_END + 0x36E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_247                                	UNIT_END + 0x36F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_248                                	UNIT_END + 0x370	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_249                                	UNIT_END + 0x371	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_250                                	UNIT_END + 0x372	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_251                                	UNIT_END + 0x373	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_252                                	UNIT_END + 0x374	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_253                                	UNIT_END + 0x375	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_254                                	UNIT_END + 0x376	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_255                                	UNIT_END + 0x377	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_256                                	UNIT_END + 0x378	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_257                                	UNIT_END + 0x379	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_258                                	UNIT_END + 0x37A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_259                                	UNIT_END + 0x37B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_260                                	UNIT_END + 0x37C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_261                                	UNIT_END + 0x37D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_262                                	UNIT_END + 0x37E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_263                                	UNIT_END + 0x37F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_264                                	UNIT_END + 0x380	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_265                                	UNIT_END + 0x381	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_266                                	UNIT_END + 0x382	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_267                                	UNIT_END + 0x383	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_268                                	UNIT_END + 0x384	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_269                                	UNIT_END + 0x385	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_270                                	UNIT_END + 0x386	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_271                                	UNIT_END + 0x387	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_272                                	UNIT_END + 0x388	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_273                                	UNIT_END + 0x389	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_274                                	UNIT_END + 0x38A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_275                                	UNIT_END + 0x38B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_276                                	UNIT_END + 0x38C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_277                                	UNIT_END + 0x38D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_278                                	UNIT_END + 0x38E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_279                                	UNIT_END + 0x38F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_280                                	UNIT_END + 0x390	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_281                                	UNIT_END + 0x391	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_282                                	UNIT_END + 0x392	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_283                                	UNIT_END + 0x393	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_284                                	UNIT_END + 0x394	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_285                                	UNIT_END + 0x395	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_286                                	UNIT_END + 0x396	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_287                                	UNIT_END + 0x397	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_288                                	UNIT_END + 0x398	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_289                                	UNIT_END + 0x399	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_290                                	UNIT_END + 0x39A	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_291                                	UNIT_END + 0x39B	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_292                                	UNIT_END + 0x39C	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_293                                	UNIT_END + 0x39D	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_294                                	UNIT_END + 0x39E	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_295                                	UNIT_END + 0x39F	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_296                                	UNIT_END + 0x3A0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_297                                	UNIT_END + 0x3A1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_298                                	UNIT_END + 0x3A2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_299                                	UNIT_END + 0x3A3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_300                                	UNIT_END + 0x3A4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_301                                	UNIT_END + 0x3A5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_302                                	UNIT_END + 0x3A6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_303                                	UNIT_END + 0x3A7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_304                                	UNIT_END + 0x3A8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_305                                	UNIT_END + 0x3A9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_306                                	UNIT_END + 0x3AA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_307                                	UNIT_END + 0x3AB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_308                                	UNIT_END + 0x3AC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_309                                	UNIT_END + 0x3AD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_310                                	UNIT_END + 0x3AE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_311                                	UNIT_END + 0x3AF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_312                                	UNIT_END + 0x3B0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_313                                	UNIT_END + 0x3B1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_314                                	UNIT_END + 0x3B2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_315                                	UNIT_END + 0x3B3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_316                                	UNIT_END + 0x3B4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_317                                	UNIT_END + 0x3B5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_318                                	UNIT_END + 0x3B6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_319                                	UNIT_END + 0x3B7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_320                                	UNIT_END + 0x3B8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_321                                	UNIT_END + 0x3B9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_322                                	UNIT_END + 0x3BA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_323                                	UNIT_END + 0x3BB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_324                                	UNIT_END + 0x3BC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_325                                	UNIT_END + 0x3BD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_326                                	UNIT_END + 0x3BE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_327                                	UNIT_END + 0x3BF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_328                                	UNIT_END + 0x3C0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_329                                	UNIT_END + 0x3C1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_330                                	UNIT_END + 0x3C2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_331                                	UNIT_END + 0x3C3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_332                                	UNIT_END + 0x3C4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_333                                	UNIT_END + 0x3C5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_334                                	UNIT_END + 0x3C6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_335                                	UNIT_END + 0x3C7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_336                                	UNIT_END + 0x3C8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_337                                	UNIT_END + 0x3C9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_338                                	UNIT_END + 0x3CA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_339                                	UNIT_END + 0x3CB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_340                                	UNIT_END + 0x3CC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_341                                	UNIT_END + 0x3CD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_342                                	UNIT_END + 0x3CE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_343                                	UNIT_END + 0x3CF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_344                                	UNIT_END + 0x3D0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_345                                	UNIT_END + 0x3D1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_346                                	UNIT_END + 0x3D2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_347                                	UNIT_END + 0x3D3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_348                                	UNIT_END + 0x3D4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_349                                	UNIT_END + 0x3D5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_350                                	UNIT_END + 0x3D6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_351                                	UNIT_END + 0x3D7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_352                                	UNIT_END + 0x3D8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_353                                	UNIT_END + 0x3D9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_354                                	UNIT_END + 0x3DA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_355                                	UNIT_END + 0x3DB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_356                                	UNIT_END + 0x3DC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_357                                	UNIT_END + 0x3DD	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_358                                	UNIT_END + 0x3DE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_359                                	UNIT_END + 0x3DF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_360                                	UNIT_END + 0x3E0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_361                                	UNIT_END + 0x3E1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_362                                	UNIT_END + 0x3E2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_363                                	UNIT_END + 0x3E3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_364                                	UNIT_END + 0x3E4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_365                                	UNIT_END + 0x3E5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_366                                	UNIT_END + 0x3E6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_367                                	UNIT_END + 0x3E7	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_368                                	UNIT_END + 0x3E8	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_369                                	UNIT_END + 0x3E9	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_370                                	UNIT_END + 0x3EA	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_371                                	UNIT_END + 0x3EB	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_372                                	UNIT_END + 0x3EC	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_373                                	UNIT_END + 0x3ED	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_374                                	UNIT_END + 0x3EE	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_375                                	UNIT_END + 0x3EF	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_376                                	UNIT_END + 0x3F0	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_377                                	UNIT_END + 0x3F1	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_378                                	UNIT_END + 0x3F2	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_379                                	UNIT_END + 0x3F3	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_380                                	UNIT_END + 0x3F4	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_381                                	UNIT_END + 0x3F5	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_382                                	UNIT_END + 0x3F6	// Size: 384, Type: Chars?, Flags: 2
#define PLAYER_SKILL_INFO_1_383                                	UNIT_END + 0x3F7	// Size: 384, Type: Chars?, Flags: 2