(0:9) When a furre arrives in the dream,
(5:399) clear all variables to zero.
(0:2) When somebody moves into floor type 0,
(1:5) and they successfully moved,
(3:6) where the triggering furre moved into,
(5:5) change object type 1039 to type 0.
(5:351) set variable %first to the X,Y position the triggering furre moved to.
(3:2) at position (%ninth) on the map,
(4:1) only where the floor is type 0,
(5:4) place object type 1039.
(4:0) clear all filtering,
(5:301) copy the value of variable %eighth.x into variable %ninth.x.
(5:301) copy the value of variable %eighth.y into variable %ninth.y.
(5:301) copy the value of variable %seventh.x into variable %eighth.x.
(5:301) copy the value of variable %seventh.y into variable %eighth.y.
(5:301) copy the value of variable %sixth.x into variable %seventh.x.
(5:301) copy the value of variable %sixth.y into variable %seventh.y.
(5:301) copy the value of variable %fifth.x into variable %sixth.x.
(5:301) copy the value of variable %fifth.y into variable %sixth.y.
(5:301) copy the value of variable %fourth.x into variable %fifth.x.
(5:301) copy the value of variable %fourth.y into variable %fifth.y.
(5:301) copy the value of variable %third.x into variable %fourth.x.
(5:301) copy the value of variable %third.y into variable %fourth.y.
(5:301) copy the value of variable %second.x into variable %third.x.
(5:301) copy the value of variable %second.y into variable %third.y.
(5:301) copy the value of variable %first.x into variable %second.x.
(5:301) copy the value of variable %first.y into variable %second.y.