Something
public text v1 · immutablepublic OnPlayerRequestSpawn(playerid) {
if(Variables[playerid][Level] >= 1 && !Variables[playerid][LoggedIn]) return SendClientMessage(playerid,red,"You must be logged in before you can spawn!"), 0;
return 1;
}public OnPlayerRequestSpawn(playerid) {
if(Variables[playerid][Level] >= 1 && !Variables[playerid][LoggedIn]) return SendClientMessage(playerid,red,"You must be logged in before you can spawn!"), 0;
return 1;
}