asd
public text v1 · immutablepublic OnPlayerEnterCheckpoint(playerid) {
if (gTeam[playerid] == TEAM_TRACERS) gCheckpointTimer[playerid] = SetTimer("IncCheckpoint", CHECK_WAIT, 0);
(LINE 373)-----case CHECKPOINT_1;
{
GameTextForPlayer(playerid, "Go to next ~r~checkpoint", 2000, 5);
SetPlayerCheckpoint(playerid,399.6768,-1753.5679,20.4459, 2.0);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_2;
}