//---Place at the top
#define CHECK_WAIT 10000
new gCheckpointTimer[MAX_PLAYERS];
new Float:gChecks[2][3] = {
{2297.1064,2452.0115,10.8203},
{2297.0452,2468.6743,10.8203}
};
//---place in OnPlayerEnterCheckPoint
if (gTeam[playerid] == TEAM_ATTACK) gCheckpointTimer[playerid] = SetTimer("IncCheckpoint", CHECK_WAIT, 0);
//---Place on its own
public IncCheckpoint() {
gProgress++;
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if (gTeam[i] = TEAM_ATTACK)
{
SetPlayerCheckpoint(i, gChecks[gProgress][0],gChecks[gProgress][1],gChecks[gProgress][2],5.0);
KillTimer(gCheckpointTimer[i]);
}
}
}
}
//Place in OnPlayerDeath and OnPlayerDisconnect
KillTimer(gCheckpointTimer[playerid]);