All pastes #804846 Raw Edit

Something

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·published 2007-12-03 20:50 UTC
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	Richard
	HP: 2/4
	PP: 2/2

	Containers:
	[*] Satchel (4 Slots)
	[*] Backpack (6 Slots)

	Satchel (2.6/4.0):
	[1] Scroll of Lesser Treasure Detection (1 Slot)
	[1] Curative Water (0.5 Slot)
	[1] Handbill (0.1 Slot)

	Backpack (4.0/6.0):
	[1] Silver Shortsword (3 Slots) (7/15)
	[1] Dark Axe (1 Slot) (35/40)
	Spells (1/3):
	[X] Lesser Regeneration (+2 HP; +1 HP per 5 turns for 20 turns after) (2 PP)

	Stats
	Knowledge	3
	Strength	3
	Personality	3
	Will			3

	Action Points	4

	Intrinsics:
	Power Attack (Identified, Sword Skill)
You can add up to 3 points of Damage to an attack, but it degrades your weapon quickly (1 point of wear for each point of damage add). Swords only.

	Lucky (Unidentified)
	Loresearcher (Identified)
		Allows the character to identify magic items of a non-violent nature, and read spell scrolls (albeit not learning the spells; that ability must
		be aqcuired through a Tome of Knowledge or surviving long enough into the game.) to produce their effects.

	Instead of rolls, the guessing game is made; 3 tries is standard, and the closer you are for each one, the better the result. For example,
	if 2 tries are allowed and the guesses are 6 and 5, then you take no damage; if they're 6 and 10, you take 2 HP of damage.

	Action points can be added to any result to make it better.

SPECIAL: Items such as this Dark Axe are special. Usually very powerful and light, as well as durable, they are often living, and must be fought beforehand. Though this one has no magical qualities, some, such as Fire Swords, do.