All pastes #804777 Raw Edit

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public text v1 · immutable
·published 2007-12-03 19:55 UTC
rendered paste body
public override void GenerateLoot()
        {
            if (Utility.Random(4) < 3)
            {
                AddLoot(LootPack.Rich);
            }
            else
            {
                AddLoot(LootPack.FilthyRich);
            }

            if (Utility.Random(4) < 3)
            {
                AddLoot(LootPack.Rich);
            }
            else
            {
                AddLoot(LootPack.FilthyRich);
            }

            switch (Utility.Random(4))
            {
                case 0:
                    {
                        AddLoot(LootPack.Poor);
                        break;
                    }
                case 1:
                    {
                        AddLoot(LootPack.Meager);
                        break;
                    }
                case 2:
                    {
                        AddLoot(LootPack.Average);
                        break;
                    }
                case 3:
                    {
                        AddLoot(LootPack.Rich);
                        break;
                    }
            }

            switch (Utility.Random(4))
            {
                case 0:
                    {
                        AddLoot(LootPack.Poor);
                        break;
                    }
                case 1:
                    {
                        AddLoot(LootPack.Meager);
                        break;
                    }
                case 2:
                    {
                        AddLoot(LootPack.Average);
                        break;
                    }
                case 3:
                    {
                        AddLoot(LootPack.Rich);
                        break;
                    }
            }

            if (Utility.Random(2) < 1)
            {
                AddLoot(LootPack.Gems);
            }

            if (Utility.Random(2) < 1)
            {
                AddLoot(LootPack.Gems);
            }

            if (Utility.Random(2) < 1)
            {
                AddLoot(LootPack.Gems);
            }

            if (Utility.Random(2) < 1)
            {
                AddLoot(LootPack.Gems);
            }

            if (Utility.Random(2) < 1)
            {
                AddLoot(LootPack.Gems);
            }

            if (Utility.Random(2) < 1)
            {
                AddLoot(LootPack.Gems);
            }
        }