Unnamed
public text v1 · immutablepublic override void GenerateLoot()
{
if (Utility.Random(4) < 3)
{
AddLoot(LootPack.Rich);
}
else
{
AddLoot(LootPack.FilthyRich);
}
if (Utility.Random(4) < 3)
{
AddLoot(LootPack.Rich);
}
else
{
AddLoot(LootPack.FilthyRich);
}
switch (Utility.Random(4))
{
case 0:
{
AddLoot(LootPack.Poor);
break;
}
case 1:
{
AddLoot(LootPack.Meager);
break;
}
case 2:
{
AddLoot(LootPack.Average);
break;
}
case 3:
{
AddLoot(LootPack.Rich);
break;
}
}
switch (Utility.Random(4))
{
case 0:
{
AddLoot(LootPack.Poor);
break;
}
case 1:
{
AddLoot(LootPack.Meager);
break;
}
case 2:
{
AddLoot(LootPack.Average);
break;
}
case 3:
{
AddLoot(LootPack.Rich);
break;
}
}
if (Utility.Random(2) < 1)
{
AddLoot(LootPack.Gems);
}
if (Utility.Random(2) < 1)
{
AddLoot(LootPack.Gems);
}
if (Utility.Random(2) < 1)
{
AddLoot(LootPack.Gems);
}
if (Utility.Random(2) < 1)
{
AddLoot(LootPack.Gems);
}
if (Utility.Random(2) < 1)
{
AddLoot(LootPack.Gems);
}
if (Utility.Random(2) < 1)
{
AddLoot(LootPack.Gems);
}
}