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·published 2007-12-02 19:14 UTC
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tremulous 1.1.0 linux-x86 Dec  1 2007
----- FS_Startup -----
Current search path:
/home/lbleo/.tremulous/base
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/share/games/tremulous/base
/usr/games/bin/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!
GL_VERSION: 1.5.8 NVIDIA 96.43.01
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object
 GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_sh
ading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB
_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_t
exture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_A
RB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_wi
ndow_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bl
end_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_
EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_
packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_poin
t_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp
ecular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_textur
e_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_
texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropi
c GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_ve
rtex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffe
r_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_e
xponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
 GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4
 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS
_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "dsp".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x8ac21b8 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 779 milli seconds
UI menu load time = 56 milli seconds
UI menu load time = 52 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
Hostname: mass.homenetwork
Alias: mass
Alias: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
Scanning for servers on the local network...
trying levelshots/.TGA...
0 servers listed in browser with 0 players.
Requesting servers from the master...
CL_ServersResponsePacket
195 servers parsed (total 195)
CL_ServersResponsePacket
43 servers parsed (total 238)
trying levelshots/hamunaptra.TGA...
54 servers listed in browser with 571 players.
184 servers not listed due to packet loss or pings higher than 800
Resolving master.tremulous.net
master.tremulous.net resolved to 208.116.49.110:30710
67.18.156.43:30720 resolved to 67.18.156.43:30720
----- FS_Startup -----
Current search path:
/usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files)
    on the pure list
/usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
    on the pure list
/usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
    on the pure list
/usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
    on the pure list
/usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
    on the pure list
/usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
    on the pure list
/usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
    on the pure list
/usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
    on the pure list
/usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
    on the pure list
/usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files)
    on the pure list
/home/lbleo/.tremulous/base
/usr/share/games/tremulous/base
/usr/games/bin/base

handle 1: sound/ui/heartbeat.wav
----------------------
4160 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!
GL_VERSION: 1.5.8 NVIDIA 96.43.01
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object
 GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_sh
ading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB
_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_t
exture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_A
RB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_wi
ndow_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bl
end_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_
EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_
packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_poin
t_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp
ecular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_textur
e_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_
texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropi
c GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_ve
rtex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffe
r_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_e
xponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
 GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4
 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS
_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 820 milli seconds
UI menu load time = 55 milli seconds
UI menu load time = 51 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
UI menu load time = 147 milli seconds
Received signal 11, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console