Unnamed
public cpp v1 · immutableforward SaveAll();public SaveAll(){ SendClientMessageToAll(COLOR_YELLOW, "Twoje statystyki zostały zapisane!"); for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GameTextForAll("~r~Twoje ~n~~g~statystyki ~n~~y~zostaly zapisane!", 5000,5); dini_IntSet(udb_encode(Player(i)), "cash", GetPlayerMoney(i)); } } return 1;}Player(playerid){ new player[MAX_PLAYER_NAME]; GetPlayerName(playerid, player, sizeof(player)); return player;}