rendered paste body//----------------------------------[MakeGun]------------------------------------------------
if(strcmp(cmd, "/makegun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, 0x800000FF, "USAGE: /makegun [PlayerID/PartOfName] [WeaponID] [Ammo]");
SendClientMessage(playerid, 0xC0C0C0FF, "!__________Gun Price's__________!");
SendClientMessage(playerid, 0x00FF00FF, "!Gun1**: (22)9Mm (23)SdPistol (24)Eagle"); //Pistol's
SendClientMessage(playerid, 0x00FF00FF, "!Gun2**: (29)Mp5"); //SMG
SendClientMessage(playerid, 0x00FF00FF, "!Gun3**: (25)Shotgun"); //Shotgun
SendClientMessage(playerid, 0x00FF00FF, "!Gun4**: (31)M4 (30)Ak47 (33)Rifle"); //Rifle's
SendClientMessage(playerid, 0x00FF00FF, "!Gun5**: (41)Spray (4)Knife"); //Melee
SendClientMessage(playerid, 0x00FFFFFF, "!This Menu By Kenji_Fang"); //cRedit
SendClientMessage(playerid, 0xC0C0C0FF, "!__________The-End__________!");
return 1;
}
new playa;
new gun;
new ammo;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
gun = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, 0x800000FF, "USAGE: /makegun [PlayerID/PartOfName] [WeaponID] [Ammo]");
SendClientMessage(playerid, 0xC0C0C0FF, "!__________Gun Price's__________!");
SendClientMessage(playerid, 0x00FF00FF, "!Gun1**: (22)9Mm (23)SdPistol (24)Eagle"); //Pistol's
SendClientMessage(playerid, 0x00FF00FF, "!Gun2**: (29)Mp5"); //SMG
SendClientMessage(playerid, 0x00FF00FF, "!Gun3**: (25)Shotgun"); //Shotgun
SendClientMessage(playerid, 0x00FF00FF, "!Gun4**: (31)M4 (30)Ak47 (33)Rifle"); //Rifle's
SendClientMessage(playerid, 0x00FF00FF, "!Gun5**: (41)Spray (4)Knife~"); //Melee
SendClientMessage(playerid, 0x00FFFFFF, "!This Menu By Kenji_Fang"); //cRedit
SendClientMessage(playerid, 0xC0C0C0FF, "!__________The-End__________!");
return 1;
}
if(gun < 1||gun > 46||gun==1||gun==2||gun==3||gun==5||gun==6||gun==7||gun==8||gun==9||gun==10||gun==11||gun==12||gun==13||gun==14||gun==15||gun==16||gun==17||gun==18||gun==21||gun==26||gun==27||gun==28||gun==32||gun==34||gun==35||gun==36||gun==37||gun==38||gun==39||gun==40||gun==42||gun==43||gun==44||gun==45||gun==46)
{ SendClientMessage(playerid, 0x800000FF, "________-Sorry,Wrong WeaponID-________"); return 1; }
tmp = strtok(cmdtext, idx);
ammo = strval(tmp);
if(ammo <1||ammo > 10000)
{
SendClientMessage(playerid, 0x800000FF, "___-???How Bulletd Do You Want To Sell???-___");
SendClientMessage(playerid, 0x800000FF, "______________-???[1-10,000]???-_____________");
SendClientMessage(playerid, 0x800000FF, "___-???[This Is Command By Kenji_Fang]???-___");
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
GivePlayerWeapon(playa, gun, ammo);
GameTextForPlayer(playa, "~g~You Got New ~w~Gun!!!", 1500, 5);
GameTextForPlayer(playerid, "~g~You Make New ~w~Gun!!!", 1500, 4);
SendClientMessage(playerid, 0x800080FF, "**Boss: Nice Job,Now Sell More Gun's");
}
}
}
else
{
SendClientMessage(playerid, 0x800000FF, "_-You Can't Use To This Command You Are Not LCN/Brigada/Hitman-_!");
}
}
return 1;
}
//----------------------------------[The-End]------------------------------------------------