All pastes #803660 Raw Edit

Inanimator

public lua v1 · immutable
·published 2007-12-02 14:10 UTC
rendered paste body
--Anaminusprint("Inanimator Loaded")function onPlayerRespawned(newPlayer)	local joints = newPlayer.Character.Torso:GetChildren()	local animate = newPlayer.Character:FindFirstChild("Animate")	if animate ~= nil then		animate.Parent = nil		for i = 1, #joints do			if joints[i].className == "Motor" then				joints[i].DesiredAngle = 0				joints[i].CurrentAngle = 0				joints[i].MaxVelocity = 0			end		end	endendcan you make whereever my charicter goes make his limbs not moovfunction onPlayerEntered(newPlayer)	newPlayer.Changed:connect(function (property)		if (property == "Character") then			onPlayerRespawned(newPlayer)		end	end)endgame.Players.PlayerAdded:connect(onPlayerEntered)