rendered paste body/*x---------------------------------Important-------------------------------------x*///**INCLUDES**//#include <a_samp>/*x---------------------------------Defining-------------------------------------x*///**COLORS**//#define GREEN 0x21DD00FF#define RED 0xE60000FF#define ADMIN_RED 0xFB0000FF#define YELLOW 0xFFFF00FF#define ORANGE 0xF97804FF#define LIGHTRED 0xFF8080FF#define LIGHTBLUE 0x00C2ECFF#define PURPLE 0xB360FDFF#define PLAYER_COLOR 0xFFFFFFFF#define BLUE 0x1229FAFF#define LIGHTGREEN 0x38FF06FF#define DARKPINK 0xE100E1FF#define DARKGREEN 0x008040FF#define ANNOUNCEMENT 0x6AF7E1FF#define COLOR_SYSTEM 0xEFEFF7AA#define GRAY 0xCECECEFF//**MISC**//#define WEAPAMMO 500 // Weapon Ammo when the weapon is selected.#undef KEY_LEFT#define KEY_LEFT 65408//**VARIABLES**//new Weap;new Weapons[200];new WeaponSelecting[45][0] = {{321},{322},{323},{324},{325},{326},{330},{331},{333},{334},{335},{336},{337},{338},{339},{341},{342},{343},{344},{346},{347},{348},{349},{350},{351},{352},{353},{354},{355},{356},{357},{358},{359},{360},{361},{362},{363},{364},{365},{366},{367},{368},{369},{371},{372}};new AllWeapons[45][0] = {{10},{11},{12},{13},{14},{15},{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{16},{17},{18},{22},{23},{24},{25},{26},{27},{28},{29},{0},{30},{31},{33},{34},{35},{36},{37},{38},{39},{40},{41},{42},{43},{44},{45},{46},{32}};//**FORWARDS**//forward WeaponSelection(playerid);/*x---------------------------------CallBacks-------------------------------------x*/public OnFilterScriptInit(){ print("[FS]|-----------------------------------------|[FS]"); print("[FS]| .:[ - Weapon Menu Script by Seif - ]:. |[FS]"); print("[FS]|-----------------------------------------|[FS]"); return 1;}public OnFilterScriptExit(){ print("[FS]|---------------[UNLOADED]----------------|[FS]"); print("[FS]| .:[ - Weapon Menu Script by Seif - ]:. |[FS]"); print("[FS]|---------------[UNLOADED]----------------|[FS]"); DestroyPickup(Weap); return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp("/weapons", cmdtext, true, 10) == 0) { new string[256],weapname[50]; SetPlayerCameraPos(playerid,2238,1090,40); SetPlayerCameraLookAt(playerid,2233,1090,40); TogglePlayerControllable(playerid,0); Weapons[playerid] = 1; Weap = CreatePickup(WeaponSelecting[0][0],23,2233,1090,40); GetWeaponName(AllWeapons[Weapons[playerid]][0],weapname,50); format(string,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~~h~%s",weapname); GameTextForPlayer(playerid,string,3000,3); SetTimerEx("WeaponSelection",100,1,"i",playerid); return 1; } return 0;}public WeaponSelection(){ for (new playerid=0;playerid<200;playerid++) { new keys, updown, leftright,weapname[50],string[128]; GetPlayerKeys(playerid,keys,updown,leftright); switch (Weapons[playerid]) { case 1: { if (leftright & 128) { DestroyPickup(Weap); Weap = CreatePickup(WeaponSelecting[1][0],23,2233,1090,40); Weapons[playerid] = 2; GetWeaponName(AllWeapons[Weapons[playerid]][0],weapname,50); format(string,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~~h~%s",weapname); GameTextForPlayer(playerid,string,3000,3); } else if(leftright & 65408) { DestroyPickup(Weap); Weap = CreatePickup(WeaponSelecting[44][0],23,2233,1090,40); Weapons[playerid] = 44; GetWeaponName(AllWeapons[Weapons[playerid]][0],weapname,50); format(string,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~~h~%s",weapname); GameTextForPlayer(playerid,string,3000,3); } else if(keys & 16) { Weapons[playerid] = 0; DestroyPickup(Weap); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); } else if(keys & 32) { GivePlayerWeapon(playerid,AllWeapons[Weapons[playerid]][0],WEAPAMMO); Weapons[playerid] = 0; DestroyPickup(Weap); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); } } case 2..43: { if (leftright & 128) { DestroyPickup(Weap); Weap = CreatePickup(WeaponSelecting[Weapons[playerid]+1][0],23,2233,1090,40); Weapons[playerid]++; GetWeaponName(AllWeapons[Weapons[playerid]][0],weapname,50); format(string,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~~h~%s",weapname); GameTextForPlayer(playerid,string,3000,3); } else if(leftright & 65408) { DestroyPickup(Weap); Weap = CreatePickup(WeaponSelecting[Weapons[playerid]-1][0],23,2233,1090,40); Weapons[playerid]--; GetWeaponName(AllWeapons[Weapons[playerid]][0],weapname,50); format(string,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~~h~%s",weapname); GameTextForPlayer(playerid,string,3000,3); } else if(keys & 16) { Weapons[playerid] = 0; DestroyPickup(Weap); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); } else if(keys & 32) { GivePlayerWeapon(playerid,AllWeapons[Weapons[playerid]][0],WEAPAMMO); Weapons[playerid] = 0; DestroyPickup(Weap); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); } } case 44: { if (leftright & 128) { DestroyPickup(Weap); Weap = CreatePickup(WeaponSelecting[0][0],23,2233,1090,40); Weapons[playerid] = 1; GetWeaponName(AllWeapons[Weapons[playerid]][0],weapname,50); format(string,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~~h~%s",weapname); GameTextForPlayer(playerid,string,3000,3); } else if(leftright & 65408) { DestroyPickup(0); Weap = CreatePickup(WeaponSelecting[43][0],23,2233,1090,40); Weapons[playerid] = 43; GetWeaponName(AllWeapons[Weapons[playerid]][0],weapname,50); format(string,128,"~n~~n~~n~~n~~n~~n~~n~~n~~g~~h~%s",weapname); GameTextForPlayer(playerid,string,3000,3); } else if(keys & 16) { Weapons[playerid] = 0; DestroyPickup(Weap); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); } else if(keys & 32) { GivePlayerWeapon(playerid,AllWeapons[Weapons[playerid]][0],WEAPAMMO); Weapons[playerid] = 0; DestroyPickup(Weap); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,1); } } } } return 1;}